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{"id":3074417,"date":"2021-03-27T10:30:00","date_gmt":"2021-03-27T09:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/evil_inside\/3074417"},"modified":"2024-07-18T13:16:31","modified_gmt":"2024-07-18T11:16:31","slug":"evil_inside","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/evil_inside\/3074417","title":{"rendered":"Evil Inside (Action-Adventure) – Das hat P.T. nicht verdient"},"content":{"rendered":"

Zu wenig Kreativit\u00e4t<\/strong><\/p>\n

\u00a0<\/p>\n

Bereits im Einstieg erfahre ich, dass in der N\u00e4he eines Brunnens in Oregon eine Frauenleiche gefunden wurde. Als vermeintlicher T\u00e4ter wird ihr Ehemann \u00fcberf\u00fchrt. Einige Monate sp\u00e4ter betrete ich in der Ego-Sicht von Sohn Mark das Haus der nun zerr\u00fctteten Familie. Ich soll Kontakt zu einem Medium aufnehmen, um mithilfe eines Ouija-Bretts wiederum mit der verstorbenen Mutter zu sprechen. Wenige Augenblicke sp\u00e4ter schreitet diese auch schon in rotes Licht getaucht am Balkon in der ersten Etage vorbei.<\/p>\n

\u00a0<\/p>\n

Zwar wird auf der Steam-Seite des Spiels P.T. nicht mal erw\u00e4hnt, die Inspiration ist dennoch \u00fcberdeutlich: Der Flur und die Platzierung der Objekte wurden eins zu eins \u00fcbernommen, wie man in diesem Video sehen kann. Immer wieder wurde ich durch den selben Flur geschickt und viele weitere Momente, die an P.T. erinnerten, folgten. Das finde ich grunds\u00e4tzlich nicht tragisch, so lange die Hommage irgendeinen Mehrwert in Form einer kreativen Ankn\u00fcpfung bietet.\u00a0

Plumper statt subtiler Horror<\/strong><\/p>\n


<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=90628,id=92637873)]\"<\/figure>\n
Direkt zu Beginn sieht man bereits den Geist. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Das ist bei Evil Inside leider zu keinem Zeitpunkt gegeben. Die Musik und Soundeffekte sind zwar recht atmosph\u00e4risch und auch grafisch ist die Qualit\u00e4t sehr solide, alles andere ist jedoch ziemlich nichtssagend. Es gibt kein Gef\u00fchl daf\u00fcr, wie subtiler Horror aufgebaut wird: Bereits im Einstieg wird das Pendant zu Lisa gezeigt, es gibt billige Jumpscares bei dem mir ein riesengro\u00dfes Babygesicht ins Gesicht h\u00fcpfte und an anderer Stelle der Geist der Mutter aus dem Kleiderschrank.

Auch die Geschichte hat in der knappen Stunde nichts Spannendes zu erz\u00e4hlen und der inspirierte Twist am Ende wirkt peinlich. Man l\u00e4uft immer wieder durch den Flur, sammelt im Keller St\u00fccke eines zersprungenen Ouijabretts und wartet auf den n\u00e4chsten Schocker. Mal f\u00e4hrt ein Spielzeug-Zug wie von Geisterhand vorbei, mal muss man ein simples Suchr\u00e4tsel l\u00f6sen. Hier und da \u00f6ffnen sich auch T\u00fcren in andere R\u00e4ume, oder man darf durch ein Loch in der Wand blicken, um kurz in einen Au\u00dfenbereich man\u00f6vriert zu werden.

Eine andere Form der Angst<\/strong><\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=90628,id=92637864)]\"<\/figure>\n
Eine Hommage mit wenig Eigenleistung. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Was P.T. bis heute so besonders gemacht hat, ist die Art Angst auszul\u00f6sen: Immer wieder wurde man durch den selben Flur geschickt. Anders als bei Evil Inside, musste man dabei nicht zun\u00e4chst noch in den Keller oder in andere R\u00e4ume, sondern lediglich immer wieder und wieder durch den selben kurzen Flurabschnitt. Und so f\u00fchlte man sich bereits nach wenigen Minuten schrecklich verunsichert. Wer spielt hier mit mir, was ist vorgefallen? Man hatte unheimliche Angst, war gleichzeitig auch schrecklich neugierig was als N\u00e4chstes passiert. Schockmomente wurden nur sehr subtil und selten eingesetzt. Der Horror entstand vor allem im Kopf der Spielenden und es \u00fcberwog die atmosph\u00e4rische Beklemmung. \u00a0<\/p>\n

\u00a0<\/p>\n


Auch bei Evil Inside versp\u00fcrte ich Angst, jedoch vorrangig, weil ich keine Lust auf den n\u00e4chsten lauten Soundeffekt hatte. Ich kann mir vorstellen, dass das Spiel bei einigen Let\u2019s Playern gut ankommen wird, die ihre Reaktion auf einige der Jumpscares dann an den Anfang schneiden, um Aufmerksamkeit f\u00fcr das Video zu wecken. Dieser Trend f\u00fchrte auch im Filmbereich dazu, dass immer mehr Horrorfilme produziert wurden, in denen einem m\u00f6glichst oft Geister oder D\u00e4monen ins Gesicht springen. Wenn ihr aber mal wieder etwas P.T-Flair sucht, spielt lieber Visage.\u00a0<\/p>\n

Fazit<\/strong><\/h3>

Evil Inside<\/a> ist ein technisch solides Spiel, das stark an P.T.<\/a> angelegt wurde. Allerdings kann es die beklemmende Atmosph\u00e4re des Teasers f\u00fcr Silent Hills weder reproduzieren noch ist es ein gutes Horrorspiel mit kreativen Ideen. Die Erkundung des Hauses ist meist langweilig, die billigen Jumpscares sind grausam und auch die Geschichte hat leider nichts zu erz\u00e4hlen. Wer in Erinnerungen an P.T. schwelgen m\u00f6chte, sollte lieber das gelungene Visage spielen.<\/p><\/div><\/div>

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Evil Inside ist ein technisch solides Spiel, allerdings kann es die beklemmende Atmosph\u00e4re des Teasers f\u00fcr Silent Hills weder reproduzieren noch ist es ein gutes Horrorspiel mit kreativen Ideen. <\/p><\/div><\/div> <\/div> \t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t