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{"id":3073896,"date":"2013-03-22T11:50:00","date_gmt":"2013-03-22T10:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_6-3\/3073896"},"modified":"2024-07-18T13:09:20","modified_gmt":"2024-07-18T11:09:20","slug":"resident_evil_6-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/resident_evil_6-3\/3073896","title":{"rendered":"Resident Evil 6 (Action-Adventure) – Resident Evil 6"},"content":{"rendered":"Keine aufgewertete Kulisse<\/strong>

[GUI_PLAYER(ID=103862,width=400,text=Szenen aus der PC-Kampagne. Leider kann Resident Evil 6 technisch keine besonderen Akzente auf dem Rechner setzen.,align=right)]Leider hat Capcom die sechs Monate nicht in technisches Feintuning investiert. In den Optionen kann man zwar Schatten-, Textur- und Bildqualit\u00e4t sowie Kantengl\u00e4ttung in mehreren Stufen einstellen, au\u00dferdem l\u00e4sst sich die Bewegungsunsch\u00e4rfe abstellen. Aber selbst bei voll aufgedrehten Reglern in der maximalen Aufl\u00f6sung von 1920 x 1080 ern\u00fcchtern bereits die ersten Filmszenen, weil sie zu grob aufgel\u00f6st sind. Resident Evil 6 sieht nicht schlecht aus, aber gemessen an aktuellen PC-Spielen wie Tomb Raider<\/a> erreicht es nur durchschnittliche Qualit\u00e4t.

Wenn man im beengten Areal des Prologs mit Leon und Helena unterwegs ist, wirken viele Texturen zu platt und alles andere als k\u00f6rnig – siehe auch die
Screenshots<\/a>: Egal ob entferntere Hintergr\u00fcnde oder metallische T\u00fcren wie beim Jeep oder im Helikopter aus n\u00e4chster N\u00e4he. Auch die\n
\"Schon<\/figure>\n
Schon im Prolog ern\u00fcchtert die PC-Version selbst bei voll aufgedrehten Details mit durchschnittlicher Kulisse. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nPartikeleffekte sind alles andere als beeindruckend, wenn man sp\u00e4ter zwischen Explosionen und Rauchs\u00e4ulen flieht. Wer k\u00fcrzlich Crysis 3<\/a> gespielt hat, wird den Klassenunterschied schnell erkennen.

Maus oder Gamepad<\/strong>

Das Schie\u00dfen l\u00e4uft mit Maus und Tastatur naturgem\u00e4\u00df noch pr\u00e4ziser. Die meist sehr einfachen Reaktionstests werden dann entweder \u00fcber die Leertaste, die R-, die V- oder eine Kombination aus A- und D-Taste f\u00fcr schnelles Tippen ausgef\u00fchrt. Das Inventarsystem wurde komplett von den Konsolen \u00fcbernommen. Leider hat man die Maus dabei nicht konsequent eingebaut: Ich muss Kr\u00e4uter umst\u00e4ndlich \u00fcber mehrmaliges Bet\u00e4tigen der Leertaste kombinieren. Wer es intuitiver und haptisch kompakter mag, kann auch mit einem Gamepad loslegen; der 360-Controller wird sofort erkannt.

Wie auf den Konsolen kann man nach dem Prolog zwischen vier qualitativ h\u00f6chst unterschiedlichen Szenarien in f\u00fcnf Schwierigkeitsgraden w\u00e4hlen – mehr dazu
im ausf\u00fchrlichen Test<\/a>: Leon, Chris, Jake und Ada. Dabei darf man auch zu zweit am geteilten Bildschirm loslegen. Leon bietet zumindest in der Anfangsphase noch so etwas wie Survival-Horror, bevor auch seine Kampagne immer mehr zur Action verflacht. Chris und Jake inszenieren klassisches Shooterflair, das hinsichtlich der Technik, KI und Intensit\u00e4t weit hinter einem Crysis 3 oder aktuell Gears of War: Judgment<\/a> liegt. Ada versucht dann in der Stealth-Grundschule j\u00fcngere Spieler f\u00fcr die subtilen Wege zu interessieren. Hat man alle vier\n
\"Die<\/figure>\n
Die vier spielbaren Kampagnen kann man entweder mit Maus\/Tastatur oder Gamepad angehen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKampagnen gemeistert, darf man sich noch im Zusatzmodus \u201eDie S\u00f6ldner\u201c austoben. Au\u00dferdem gibt es exklusiv f\u00fcr den PC einen Spielmodus gratis zum Download: The Mercenaries: No Mercy inszeniert hektische Action f\u00fcr Komboj\u00e4ger.

Optionen f\u00fcr Liebhaber<\/strong>

Zwar l\u00e4uft das Spiel in den Erkundungsphasen fl\u00fcssig, aber wenn es richtig zur Sache geht, sinkt auch mal die Bildrate w\u00e4hrend der Kampagne \u2013 schon w\u00e4hrend der Fluchtsequenz auf 13 FPS.\u00a0 Wer online loslegt, darf diverse Optionen wie \u00f6ffentlich oder privat zug\u00e4ngliches kooperatives Spiel inklusive regionaler Einschr\u00e4nkung, diverse Spieltypeinsch\u00e4tzungen wie \u201eSpass-Liehaber\u201c oder \u201eHardcore-Zocker\u201c sowie Friendly Fire, endlose Munition oder den Zutritt von Agenten einstellen \u2013 dann kann man als Feind in andere Spiele einfallen. Waffenstatistiken, Rekorde & Co werden automatisch an
Resident Evil.net<\/a> (hier Screenshots<\/a>) \u00fcbermittelt, wenn man dem Service zu Beginn der Installation zustimmt. Auch Events und k\u00fcnftige Downloads werden dar\u00fcber kommuniziert. Keine Lust auf den Online-Kram? Dann muss man auch zu Beginn der PC-Kampagne bei der Netzwerk-Auswahl erstmal \u201eoffline\u201c ausw\u00e4hlen.

Fazit<\/strong><\/h3>Sechs Monate nach der Premiere scheint die Vergangenheit bew\u00e4ltigt: Resident Evil 6 hat weder finanziell noch inhaltlich so abgeschnitten wie es sich Capcom erhofft hatte \u2013 das internationale Presse-Echo war angesichts fr\u00fcherer Euphorie verheerend. Entgegen der Versprechen von Wurzeln, Survival und Horror gab es einen Actionzombiebrei ohne Charakter. Und w\u00e4hrend die Japaner l\u00e4ngst mit der Ursachenforschung besch\u00e4ftigt sind, unterstreicht die technisch biedere PC-Version nochmal, warum dieser starke Name nicht mehr begeistern kann, sondern in vielen Bereichen so entt\u00e4uscht. Man muss nur kurz reinspielen, um ern\u00fcchtert festzustellen, dass Angst und Panik pass\u00e9 sind und dass selbst die Shooter-Reste, die zur\u00fcckbleiben, technisch und spielmechanisch weit hinter einem Crysis 3 oder Gears of War: Judgment vor sich hin explodieren. Capcom hat sich viel zu weit auf durchl\u00f6chertes US-Terrain begeben anstatt seine Tradition des Terrors fortzusetzen. Damit st\u00fcrzt Resident Evil in eine Belanglosigkeit, die der Reihe das Genick bricht. Das wenige Gute, dass das Spiel zumindest ein paar Prozente \u00fcber dem erb\u00e4rmlich schlechten The Walking Dead: Survival Instinct<\/a> abschneiden l\u00e4sst: In der Kampagne mit Leon blitzt kurzfristig das Potenzial auf, alles ist nahtlos kooperativ spielbar und es gibt vier Perspektiven mit 30 bis 40 Stunden primitiver Story plus kostenlosem Zusatzmodus zum Download. Und immerhin kostet das Erlebnis nur noch knapp 30 Euro. Aber selbst die sollte man sich lieber f\u00fcr den Mai sparen: Dann kommt Resident Evil: Revelations f\u00fcr PC, PS3 und 360, das die untote Tradition wesentlich besser fortf\u00fchrt.<\/div><\/div>

Wertung<\/strong><\/h3>
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PC<\/div><\/div>
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Auch sechs Monate nach der Premiere, auch auf dem PC: Ein entt\u00e4uschendes Resident Evil.<\/p><\/div><\/div>

Anzeige: Resident Evil 6 (Xbox 360) [UK Import] kaufen bei \"Amazon<\/a><\/p>

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