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{"id":3073101,"date":"2015-07-14T13:19:00","date_gmt":"2015-07-14T11:19:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/tales_from_the_borderlands_-_episode_3_catch_a_ride\/3073101"},"modified":"2024-07-18T12:08:29","modified_gmt":"2024-07-18T10:08:29","slug":"tales_from_the_borderlands_-_episode_3_catch_a_ride","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/tales_from_the_borderlands_-_episode_3_catch_a_ride\/3073101","title":{"rendered":"Tales from the Borderlands – Episode 3: Catch a Ride (Adventure) – Neue Feinde, alte Probleme"},"content":{"rendered":"Knuffige Roboter und neue Bedrohungen
<\/strong>
Tja, was soll ich sagen? Haben mich die ersten beiden Episoden mit ihren liebens- und hassenswerten Charakteren sowie den abgedrehten Situationen innerhalb der stimmungsvollen Welt noch voll in ihren Bann gezogen, l\u00e4sst meine Begeisterung hier ein wenig nach. Zum einen, weil mir der Fokus zu sehr auf belanglosen Action-Sequenzen liegt, wenn ich z.B. den Salven von Gesch\u00fctzt\u00fcrmen ausweichen oder sie selbst unter Beschuss nehmen muss. Zum anderen, weil ich die Entwicklung mancher Figuren wie Athena nicht unbedingt nachvollziehen kann, w\u00e4hrend andere ziemlich plump aus dem Weg ger\u00e4umt werden.

\n
\"[GUI_STATICIMAGE(setid=78248,id=92506611)]\"<\/figure>\n
Bahnt sich da etwas zwischen Rhys und Sasha an? \u00a9 4P\/Screenshot<\/div>\n<\/div>\nKlar, es gibt auch neue Highlights: Vallory, aka Queenpin, pr\u00e4sentiert sich als fiese Antagonistin gleich von ihrer besten Seite und auch ein putziger, leicht naiver Roboter erweist sich schnell als willkommene Erg\u00e4nzung innerhalb der Truppe um Rhys und Fiona, die sich im weiteren Verlauf der knapp zwei Stunden andauernden Episode erneut trennen muss. Sch\u00f6n ist, dass es neben den actionreichen Passagen mit Knopfgeh\u00e4mmer und Reaktionstests weiter die ruhigen Momente gibt, in denen die meist mit Humor gew\u00fcrzten Gespr\u00e4che oder Erkundungen in den engen Arealen im Mittelpunkt stehen. Dabei solltet ihr auf jeden Fall so oft wie m\u00f6glich das von Jack gehackte Echo Eye 2.0 einsetzen, um die am\u00fcsanten Analysen der \u201eJack-Apedia\u201c nicht zu verpassen.

Kaum R\u00e4tsel, kaum Anspruch<\/strong>

Trotzdem halten sich R\u00e4tsel und Interaktionen weiterhin in Grenzen \u2013 in weiten Teilen liefert auch die dritte Episode einen interaktiven Comicfilm, bei dem sich aber zumindest ansatzweise die Auswirkungen getroffener Entscheidungen bemerkbar machen. Abseits des Einstiegs, der sich nach der Wahl am Ende der zweiten Episode unterschiedlich entwickelt, kann es u.a. passieren, dass z.B. Vaughn unter bestimmten Umst\u00e4nden eine v\u00f6llig andere, extrem…nun ja…passive Rolle in der ersten H\u00e4lfte einnimmt. Zudem erf\u00e4hrt man erst durch manche Dialogoptionen mehr dar\u00fcber, in welcher Beziehung manche Figuren zueinander stehen. Und zwischen manchen von ihnen knistert es sogar ein bisschen mehr. Bei den R\u00e4tseln werden die grauen Zellen weiterhin genauso wenig gefordert wie die Reflexe bei den Action-Abschnitten: Eine kleine Partie \u201eMemory\u201c beim Hacken von Sicherheitssystemen ist da schon das H\u00f6chste der Gef\u00fchle. Sch\u00f6n dagegen, dass man sich an einem Automaten mit neuen Klamotten und Gadgets eindecken kann, sofern man als Fiona das n\u00f6tige Kleingeld besitzt.

\n
\"[GUI_STATICIMAGE(setid=78248,id=92506613)]\"<\/figure>\n
Mit Vallory ist nicht zu spa\u00dfen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDas andere Pandora<\/strong>

Nach der Flucht aus der geheimen Basis beschr\u00e4nkt sich die dritte Episode mit dem \u201eDome\u201c leider nur noch auf einen weiteren Schauplatz, l\u00e4sst man das etwas h\u00e4ufigere Umschalten in die Ebene des bewaffneten Entf\u00fchrers au\u00dfer Acht. Das Areal, das mit seiner ausgepr\u00e4gten Flora und leuchtenden Lichtwesen Erinnerungen an das Pandora aus dem Kinostreifen Avatar weckt, hat sicher ein paar interessante \u00dcberraschungen und denkw\u00fcrdige Momente zu bieten. Aber insgesamt erscheint es mir zu wenig, auch wenn die Inszenierung weiterhin klasse ist und u.a. eine geniale Kopf\u00fcber-Kampfsequenz sowie eine wilde Verfolgungsjagd beinhaltet. Die hervorragenden Sprecher tragen ebenso ihren Teil zur cineastischen Pr\u00e4sentation bei. Sch\u00f6n in diesem Zusammenhang, dass neben Troy Baker ab der dritten Episode auch Ashley Johnson dazu st\u00f6\u00dft und damit quasi Joel und Ellie aus The Last of Us stimmlich wieder vereint werden \u2013 mehr oder weniger.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSelbstverst\u00e4ndlich finde ich Tales from the Borderlands als Ableger des Gearbox’schen Shooters auch nach der dritten Episode immer noch klasse. Allerdings haben sich bei mir nach dem gelungenen Auftakt erstmals so etwas wie Erm\u00fcdungserscheinungen eingestellt. Catch a Ride fokussiert sich f\u00fcr mich zu stark auf gew\u00f6hnliche Action sowie Reaktionstests und der Humor wirkt stellenweise zu bem\u00fcht, ohne wirklich zu z\u00fcnden. Ich musste zwar hin und wieder schmunzeln, etwa wenn Jack die vierte Wand durchbricht, Rhys wieder zum Tollpatsch wird oder Fionas loses Mundwerk losplappert. Doch das Dauergrinsen, das ich in den vorherigen Episoden noch im Gesicht hatte, ging irgendwo im Rattern der Gesch\u00fctze verloren. Vor allem st\u00f6\u00dft mir neben dem Mangel an Schaupl\u00e4tzen sauer auf, in welche Richtung sich manche Charaktere und die Geschichte entwickeln. Oder auch nicht, denn die Story gibt mir mit der Aussortierung sowie manch merkw\u00fcrdiger Verhaltensweisen alter und der Einf\u00fchrung st\u00e4ndig neuer Figuren momentan einige R\u00e4tsel auf, wohin Telltale eigentlich gehen will. Trotz einiger neuer Erkenntnisse habe ich das Gef\u00fchl, als w\u00fcrde man auf der Stelle treten. F\u00fcr die vierte Episode, bei der es vermutlich auf der Raumstation Helios weitergeht, w\u00fcnsche ich mir etwas weniger Action, daf\u00fcr wieder mehr Lacher, Abwechslung und skurrile Situationen.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Die dritte Episode sackt inhaltlich und dramaturgisch etwas ab. Trotzdem bleibt es spannend, wie es mit den sympathischen und schusseligen Vault Huntern weitergeht… <\/p><\/div><\/div>

PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Die dritte Episode sackt inhaltlich und dramaturgisch etwas ab. Trotzdem bleibt es spannend, wie es mit den sympathischen und schusseligen Vault Huntern weitergeht… <\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Die dritte Episode sackt inhaltlich und dramaturgisch etwas ab. Trotzdem bleibt es spannend, wie es mit den sympathischen und schusseligen Vault Huntern weitergeht… <\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • interessante Charaktere und Beziehungen<\/li>\n\n\n
  • Entscheidungen beeinflussen Handlung und sogar Schaupl\u00e4tze<\/li>\n\n\n
  • herrlich trockener Humor<\/li>\n\n\n
  • klasse Artdesign, das der Vorlage gerecht wird<\/li>\n\n\n
  • sehr gute (englische) Sprecher<\/li>\n\n\n
  • gelungene Inszenierung und Tempowechsel<\/li>\n\n\n
  • zusammenfassende Spieler-Statistik<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • keine anspruchsvollen R\u00e4tsel<\/li>\n\n\n
    • kleine Areale \/ kaum Erkundung<\/li>\n\n\n
    • schnell vorbei (unter 2 Stunden)<\/li>\n\n\n
    • bisher nur auf Englisch verf\u00fcgbar<\/li>\n\n\n
    • nur wenige Schaupl\u00e4tze<\/li>\n\n\n
    • mitunter etwas fragw\u00fcrdige Story<\/li>\n\n\n
    • und Charakterentwicklungen<\/li>\n\n\n
    • Humor wird etwas zur\u00fcckgefahren<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 22,99 Euro (f\u00fcr alle 5 Episoden)<\/li>
      • Getestete Version: Internationale Download-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Erh\u00e4ltlich \u00fcber: Steam<\/li>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamGOG<\/li>
        • Hauptverf\u00fcgbarkeit: Digital<\/li>
        • Verf\u00fcgbarkeit digital: Steam,GOG<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

          Was steckt hinter dem Gortys-Projekt? Nach dem dramatischen Ende der zweiten Episode scheint man kurz davor zu stehen, das Geheimnis zu l\u00fcften. Und egal, ob man sich dort f\u00fcr Jacks Hackerf\u00e4higkeiten entschied oder auf Fionas Plan vertraute: In Catch a Ride, dem dritten Teil des episodischen Ablegers der Gearbox-Reihe unter Telltale-Regie, geht die Odyssee der Vault Hunter mit viel Witz, Charme und Action weiter – allerdings mit kleinen Einbu\u00dfen…<\/p>\n","protected":false},"author":629,"featured_media":3073105,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Tales from the Borderlands - Episode 3: Catch a Ride - Test, Adventure, PC, PlayStation 4, Xbox One","_yoast_wpseo_metadesc":"Was steckt hinter dem Gortys-Projekt? Nach dem dramatischen Ende der zweiten Episode scheint man kurz davor zu stehen, das Geheimnis zu l\u00fcften. 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