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{"id":3072748,"date":"2017-09-11T17:20:00","date_gmt":"2017-09-11T15:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_revelations-4\/3072748"},"modified":"2024-07-18T12:04:27","modified_gmt":"2024-07-18T10:04:27","slug":"resident_evil_revelations-4","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/resident_evil_revelations-4\/3072748","title":{"rendered":"Resident Evil: Revelations (Action-Adventure) – Ein gelungener Ableger"},"content":{"rendered":"T\u00f6dliche Kreuzfahrt<\/strong>

F\u00fcr Story und Spielmechaniken sei an dieser Stelle an den urspr\u00fcnglichen Test verwiesen, in dem man alles Wichtige \u00fcber den Einsatz von Jill Valentine, Chris Redfield und diversen Neuzug\u00e4ngen erf\u00e4hrt, in dem die Welt einmal mehr von biologischen Waffen und einer Terror-Organisation namens Veltro bedroht wird. Wie vor vier Jahren liefert Capcom auch auf der PS4 und Xbox One eine gelungene Umsetzung der mobilen Vorlage ab: Die Texturen und Beleuchtung der Kulisse wurden weiter verfeinert, k\u00f6nnen stellenweise ihren 3DS-Ursprung aber immer noch nicht verbergen. Am meisten macht sich die technische \u00dcberarbeitung bei den Spielermodellen und der durchweg sauberen Darstellung mit 60 Bildern pro Sekunde bemerkbar. Insgesamt kann sich Revelations f\u00fcr sein Alter daher auch auf den aktuellen Systemen ganz gut sehen lassen.

\n
\"[GUI_STATICIMAGE(setid=82634,id=92552481)]\"<\/figure>\n
Jill und Chris – endlich wieder vereint. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nSpielmechanisch kann ich mich mit dem Scanner zum Suchen und Analysieren von Objekten aber immer noch nicht so recht anfreunden. Zudem wird das atmosph\u00e4rische Horror-Flair an Bord des verlassenen Schiffs selbstverst\u00e4ndlich immer noch von den nervigen Schie\u00dfbuden-Einlagen gest\u00f6rt. Diese sorgen zwar f\u00fcr eine gewisse spielerische Abwechslung, wecken aber auch Erinnerungen an die grausige Chris-Episode aus Resident Evil 6.

Neue Karte<\/strong>

Dabei hat man die Arcade-Action doch eigentlich wunderbar in den Raubzugmodus ausgelagert, in dem man neben Solo-Abstechern auch gemeinsam zur Monsterjagd \u00fcber das PSN sowie Xbox Live losziehen darf \u2013 und das sogar in einer zus\u00e4tzlichen Bonus-Stage auf einem Geisterschiff. Ansonsten wird an weiteren Inhalten gespart und man beschr\u00e4nkt sich lediglich auf das Mitliefern s\u00e4mtlicher DLC-Inhalte, die man jetzt im Spiel freischalten kann anstatt sie kaufen zu m\u00fcssen. Zudem darf man sich noch auf weitere Steuerungs-Optionen mit alternativen Knopf-Belegungen freuen, doch lie\u00df bereits die bisherige Auswahl aus dem klassischen Ansatz und einer Shooter-Variante kaum W\u00fcnsche offen. Viel wichtiger dagegen, dass die Steuerung \u2013 egal in welcher Vorlage \u2013 insgesamt direkter reagiert und dadurch auch Aktionen wie das Zielen oder Ausweichen flotter von der Hand gehen. Einen kleinen Gimmick-Bonus verbucht au\u00dferdem die PS4-Version, da Funkgespr\u00e4che auch \u00fcber den Lautsprecher des DualShock-Controllers ausgegeben werden.

Nerviger Ladebildschirm<\/strong>

\n
\"[GUI_STATICIMAGE(setid=82634,id=92552475)]\"<\/figure>\n
Die neuen Hunter erweisen sich wieder als z\u00e4he Biester. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAls echter Atmosph\u00e4re-Killer erweist sich aber immer noch der Ladebildschirm \u2013 und das nicht nur, weil er so unglaublich langweilig und h\u00e4sslich gestaltet wurde. Die Entwickler lassen weiterhin keine Gelegenheit aus, ihn einzublenden, selbst wenn es nur f\u00fcr eine Sekunde ist. Doch genau in dieser Sekunde werde ich jedes Mal wieder komplett aus der Spiel herausgerissen \u2013 vor allem dann, wenn der \u00fcberfl\u00fcssige Wechsel zum Ladebildschirm mitten in einer dramatischen Szene erfolgt. Was soll das? Zudem schleppt Revelations weitere Altlasten mit sich herum, die von KI-Aussetzern \u00fcber exzessives Backtracking bis zu mittelpr\u00e4chtigen Animationen reichen.\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nResident Evil Revelations mag zwar mittlerweile ein paar Jahre auf dem Buckel haben und kann seine 3DS-Herkunft auch nach der j\u00fcngsten HD-Behandlung immer noch nicht ganz absch\u00fctteln. Aber wer den Abstecher auf die Queen Zenobia noch nicht kennt, darf sich auch auf PS4 und Xbox One auf einen gelungenen Ableger der Hauptreihe freuen. Denn es gelingt ihm zumindest in Ans\u00e4tzen, das klassische Resi-Flair einzufangen, das viele Fans bei Resident Evil 6 so schmerzlich vermisst haben. Auf der anderen Seite st\u00f6ren weiterhin stupide Baller-Einlagen und der nervige Scanner-Einsatz. Schade auch, dass Capcom abseits weiterer Steuerungs-Optionen, einer zus\u00e4tzlichen Karte f\u00fcr den Raubzugmodus und der DLC-Integration inhaltlich keinen Mehrwert liefert. Wer sich schon auf PS3, 360 oder dem PC durchgek\u00e4mpft hat, kann sich die j\u00fcngsten Umsetzungen sparen, die zudem nicht an die Version f\u00fcr Wii U heran reichen, die dank GamePad-Funktionen der 3DS-Erfahrung am n\u00e4chsten kommt. Sch\u00f6n h\u00e4tte ich es noch gefunden, wenn Capcom der j\u00fcngsten Fassung einen optionalen 3D-Modus spendiert h\u00e4tte, um dem Original einen kleinen Tribut zu zollen. So bleibt es insgesamt nur bei einer recht gew\u00f6hnlichen Umsetzung f\u00fcr die aktuellen Konsolen.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Saubere Umsetzung eines gelungenen Ablegers mit leichten technischen Verbesserungen, aber ohne gro\u00dfen spielerischen Mehrwert.<\/p><\/div><\/div>

One<\/div>
One<\/div><\/div>
\"\"<\/div>

Saubere Umsetzung eines gelungenen Ablegers mit leichten technischen Verbesserungen, aber ohne gro\u00dfen spielerischen Mehrwert.<\/p><\/div><\/div>

Anzeige: Resident Evil: Revelations [UK Import] kaufen bei \"Amazon<\/a><\/p>