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{"id":3070005,"date":"2017-08-03T14:30:00","date_gmt":"2017-08-03T12:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gettysburg_the_tide_turns\/3070005"},"modified":"2024-07-18T10:19:48","modified_gmt":"2024-07-18T08:19:48","slug":"gettysburg_the_tide_turns","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gettysburg_the_tide_turns\/3070005","title":{"rendered":"Gettysburg: The Tide Turns (Taktik & Strategie) – Nord gegen S\u00fcd"},"content":{"rendered":"Eine lange Reise<\/strong>

Warum habe ich mich so auf dieses kleine Spiel gefreut? Nicht nur, weil ich ein Faible f\u00fcr historische Wargames habe, die es vor allem auf dem Tisch als Tabletops mit Miniaturen oder Cosims (Konfliktsimulationen) zu vielen Schlachten vom antiken Gaugamela bis zum napoleonischen Austerlitz gibt. Vor allem jedoch, weil die Shenandoah Studios gerade mit dieser Brettspieltradition im R\u00fccken sowie einem kreativen Zeitmanagement qualitative Zeichen im Bereich der Rundentaktik setzen konnten. Deshalb wurde Desert Fox: The Battle of El Alamein<\/a> (Wertung: 92%) bei uns zum Strategiespiel des Jahres 2014 gek\u00fcrt. Bereits die vorherigen iOS-Titel hatten mit ihren Gefechten des Zweiten Weltkriegs auch international hervorragend abgeschnitten – darunter Battle of the Bulge<\/a> (Wertung: 88%) und Drive on Moscow<\/a> (90%).

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\"[GUI_STATICIMAGE(setid=82411,id=92550272)]\"<\/figure>\n
Das Tutorial erkl\u00e4rt die wesentlichen Elemente des Spiels in Form von Texttafeln – eine deutsche \u00dcbersetzung gibt es noch nicht. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDaher war es fast zu erwarten, dass das unabh\u00e4ngige US-Studio einige Begehrlichkeiten wecken w\u00fcrde – zumal es trotz der Wertungserfolge wohl gro\u00dfe finanzielle Probelem gab. Und so wurde es noch 2014 von der britischen Slitherine Group aufgekauft, die sich vor allem auf Strategie aller Art f\u00fcr den Rechner spezialisiert. Schon vor der \u00dcbernahme h\u00e4uften sich die Verschiebungen und Ungereimtheiten rund um das Kickstarter-Projekt Gettysburg – es kam nicht vorw\u00e4rts, es gab Verwirrung aufgrund des Brettspiels gleichen Namens, das eigentlich bei Clash of Arms Games erscheinen sollte und viele Backer bef\u00fcrchteten schon die Einstellung. Statt wie geplant das iPad wurde dann unter den neuen Besitzern der PC zur ersten Entwicklungsplattform ernannt. Unterm Strich musste man jedenfalls drei Jahre auf ein 2014 als “fast fertig” bezeichnetes Spiel warten, das seit dem 20. Juli f\u00fcr 8,99 Euro bei Steam erh\u00e4ltlich ist. Ob es tats\u00e4chlich noch f\u00fcr iPad erscheint?

Norden gegen S\u00fcden<\/strong>

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\"[GUI_STATICIMAGE(setid=82411,id=92550288)]\"<\/figure>\n
Im Osten von Gettysburg sind die strategischen Siegpunkte mit Flaggen markiert, die die Konf\u00f6derierten besetzen m\u00fcssen. In jedem Zug werden die aktivierbaren Truppen zuf\u00e4llig ausgew\u00fcrfelt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWie auch immer: Umso gr\u00f6\u00dfer ist die Ern\u00fcchterung, wenn man es endlich spielt – denn im Gegensatz zu den bisherigen Titeln entsteht nicht diese besondere taktische Faszination. Das ist seltsam, denn sowohl die Draufsicht als auch die abstrakte Darstellung wirken vertraut. Sowohl Spielprinzip als auch Pr\u00e4sentation weichen zwar nicht auf den ersten, aber sp\u00e4testens auf den zweiten Blick von den Vorg\u00e4ngern ab.

Dabei sorgt die edle Karte der Region um Gettysburg umgehend f\u00fcr historisches Flair, weil sie im Stile des 19. Jahrhunderts gestaltet ist: Jeder noch so kleine Fluss oder H\u00fcgel, jede Stra\u00dfe und jeder Trampelpfad ist sichtbar und wird teilweise original benannt – von “Mc Pherson’s Ridge” bis “Weikert’s Hill”. Es gibt in dieser kartographischen Draufsicht keine sichtbaren Gebiete mit Grenzen, aber sie ist in Hexfelder unterteilt und alle m\u00f6glichen Positionen werden erst bei Bewegung als Punkte angezeigt.

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\"[GUI_STATICIMAGE(setid=82411,id=92550296)]\"<\/figure>\n
Je nachdem ob man Union oder Konf\u00f6derierte spielt, \u00e4ndern sich die Siegbedingungen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn diesem Gel\u00e4nde kann man entweder auf Seiten der Union oder der Konf\u00f6derierten die ber\u00fchmte Schlacht des Amerikanischen B\u00fcrgerkriegs nachspielen. Dabei hat man die Wahl zwischen drei KI-Stufen und sechs Szenarien, die entweder eine begrenzte Zeit von wenigen Stunden oder das komplette Geschehen vom 1. bis 3. Juli 1863 \u00fcber 31 Z\u00fcge inszenieren. Au\u00dferdem gibt es einen Online-Modus f\u00fcr zwei Spieler. Meist gilt es bis zu einer bestimmten Runde mehr Siegpunkte als der Gegner vorzuweisen, indem man ihm Verluste zuf\u00fcgt oder mit Flaggen markierte strategische Punkte auf der Karte besetzt und h\u00e4lt. Woran liegt es also, dass der taktische Funke nicht so \u00fcberspringt wie mit Panzern & Co in den Ardennen oder in Nordafrika?
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