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{"id":3068244,"date":"2000-12-30T13:46:00","date_gmt":"2000-12-30T12:46:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/resident_evil_3-2\/3068244"},"modified":"2024-07-18T11:24:41","modified_gmt":"2024-07-18T09:24:41","slug":"resident_evil_3-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/resident_evil_3-2\/3068244","title":{"rendered":"Resident Evil 3 (Action-Adventure) – Resident Evil 3"},"content":{"rendered":"Gameplay
<\/strong>
Im Vergleich zur PSOne-Version hat sich nicht allzu viel ver\u00e4ndert. Zeitlich nach Teil 1 angesiedelt, steuert man Jill Valentine durch vorgerenderte Hintergr\u00fcnde, l\u00f6st R\u00e4tsel und bek\u00e4mpft Untote, die durch ein fehlgeschlagenes Experiment der Umbrella-Company in Raccoon City f\u00fcr Unruhe sorgen und schlie\u00dflich zu den Ereignissen in Teil 2 f\u00fchren.
Spielablauf<\/strong> und R\u00e4tsel blieben bei der Umsetzung unver\u00e4ndert. Neu hinzugekommen sind jedoch einige Optionen<\/strong>. So kann man z.B. gleich von Beginn an Jill mit einem von acht verschiedenen Outfits<\/em> ausstatten, unter anderem einer genauen Nachbildung der Klamotten von Regina aus Dino Crisis. Auch gleich anw\u00e4hlbar ist der Mercenary-Mode<\/strong>, in dem man unter Zeitdruck mit einem von drei S\u00f6ldnern den Ausgang erreichen muss, der allerdings mit allerlei Gegnern versperrt ist. Gl\u00fccklicherweise gibt es f\u00fcr jeden Frag Bonus-Zeit.

Im Hauptspiel hat sich im Vergleich zu den beiden Vorg\u00e4ngern eigentlich nicht viel ge\u00e4ndert. Das Verh\u00e4ltnis von R\u00e4tsel zu Action geht dieses Mal zwar scheinbar mehr in Richtung Action, doch liegt dies haupts\u00e4chlich an der weiterentwickelten Engine, die mehr Gegner darstellen kann als die Teile zuvor. R\u00e4tselfreunde werden also weiterhin nicht entt\u00e4uscht.
Die Steuerung<\/strong>, die seit Anbeginn der RE-Reihe sehr eing\u00e4ngig war, hat, mit der PSOne-Variante verglichen, sogar noch einen Tick zugelegt. Die Figur reagiert sehr pr\u00e4zise und die Buttons sind intelligent belegt, so dass s\u00e4mtliche Aktionen problemlos von der Hand gehen. Die Gegner-KI ist eindeutig auf Konfrontation angelegt, denn egal ob es sich um die normalen Untoten handelt oder der namensgebende Nemesis, der stets f\u00fcr besondere Schock-Effekte zust\u00e4ndig ist, alle gehen bei Sichtkontakt sofort in den Angriff.
Aber das ist ja bei allen Teilen aus Capcoms Survival-Horror-Spielen so, und in diesem Fall ist es sogar gut, das bew\u00e4hrte Prinzip nicht zu \u00e4ndern, obwohl die Entwickler bei einem eventuellen Teil 4 sicher gut daran t\u00e4ten, ein paar Innovationen einflie\u00dfen zu lassen, wie sie es bei Dino Crisis 2 taten. Denn langsam, aber sicher scheint das Spielprinzip ausgesch\u00f6pft zu sein. F\u00fcr manche sicherlich ein Wermutstropfen ist die Tatsache, dass die deutsche Version zensiert<\/strong> wurde, um einer Indizierung zu entgehen, die f\u00fcr die ungeschnittenen Fassungen schon stattgefunden hat. Das hei\u00dft, bei Treffern wird graue statt roter Farbe verwendet, und die erledigten Gegner flackern nach kurzer Zeit weg, anstatt liegen zu bleiben.


Dadurch wird leider ein kleiner Spannungsmoment genommen, denn jetzt ist der kleine Nervenkitzel weg, ob der Gegner noch mal aufsteht oder nicht. Aber letzten Endes sind das nur Kleinigkeiten die den wesentlichen Spielablauf nicht st\u00f6ren und auch auf die Gesamtwertung keinen Einfluss nehmen.

Grafik<\/strong>

Die Dreamcast-Fassung von RE3 ist grafisch die Beste aller bisher ver\u00f6ffentlichten, obwohl der Dreamcast sicherlich noch mehr zu bieten h\u00e4tte. Die Rendervideos<\/em> bieten die von Capcom bekannte hohe Qualit\u00e4t und stimmen sch\u00f6n auf das Spiel ein. Die Figuren sind gut animiert und mit sch\u00f6nen Texturen versehen. Auch die gerenderten Hintergr\u00fcnde k\u00f6nnen gr\u00f6\u00dftenteils \u00fcberzeugen. Wieso aber manchmal z.B. die Feuereffekte schlechter (!) aussehen als auf der PSOne, kann ich nicht ganz nachvollziehen. \u00dcberhaupt w\u00e4re es f\u00fcr Capcom vielleicht angebracht gewesen, die Engine von Code:Veronica<\/em> zu verwenden, anstatt eine alte Engine auf hochaufl\u00f6send zu trimmen. Denn wenn man zwangsl\u00e4ufig RE3 mit Veronica vergleicht, zieht Nemesis eindeutig den K\u00fcrzeren. Veronica bietet mehr Details, die sch\u00f6neren Cut-Scenes und verbreitet einfach eine sch\u00f6nere, spannungsgeladenere Atmosph\u00e4re.

Sound
<\/strong>
Sowohl Soundeffekte als auch Musik sind gelungen und unterst\u00fctzen das trashige Gruselambiente von RE3 auf angenehme Weise. Das hier im Gegensatz zu den anderen Fassungen keine gro\u00dfartigen Verbesserungen stattfinden k\u00f6nnen, da alle CD-basiert sind, ist logisch und kein Beinbruch, da Capcom auch hier immer eine solide Leistung abgeliefert hat.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nResident Evil 3 \u2013 Nemesis<\/em> bietet gewohnt solide Kost. Zwar gibt es nur kleine Verbesserungen zur PSOne-Fassung, doch die verbesserte Grafik und die neuen Optionen laden selbst RE-Veteranen ein, mal einen Blick auf Nemesis zu werfen.
Wer RE3 noch nicht gespielt hat, kann gefahrlos zugreifen, denn die Mischung aus Action, R\u00e4tsel und Horror-Atmosph\u00e4re gepaart mit guter Grafik und stimmigem Sound ist immer noch faszinierend und macht eine Menge Spa\u00df.
Falls Ihr aber nur ein Survival-Horror-Game in der Sammlung braucht, dann greift lieber zu RE Code: Veronica<\/em>, das in allen Belangen vor Nemesis liegt.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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