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{"id":3067750,"date":"2014-01-16T14:15:00","date_gmt":"2014-01-16T13:15:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/nidhogg\/3067750"},"modified":"2024-07-18T10:13:24","modified_gmt":"2024-07-18T08:13:24","slug":"nidhogg","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/nidhogg\/3067750","title":{"rendered":"Nidhogg (Action) – Nidhogg"},"content":{"rendered":"Schlagen und erschlagen werden<\/strong>

[GUI_PLAYER(ID=109034,width=400,text=Nidhogg inszeniert packende Duelle im Stil von Mantel-und-Degen-Filmen.,align=right)]Parade, Riposte, erneute Parade. Ein schneller Haltungswechsel, ein kurzes Zur\u00fcckweichen.\u00a0 Ich taxiere meinen Gegner: Was plant er als n\u00e4chstes? Ich versuche seine Bewegungen vorauszuahnen und ducke mich unter dem zu hastig geworfenen Schwert weg. Eine schnelle Rolle, ein kurzes Zucken meines Armes und meine Klinge dringt knirschend bis zum Heft in die Brust des Feindes ein. Gelbes Blut spritzt \u00fcber den Bildschirm und ein gro\u00dfer Pfeil weist mir den Weg! Go! Das Ziel ist nicht mehr weit.

K\u00e4mpfe wie dieser finden sich in einer Partie Nidhogg zuhauf. In atemlos-frenetischen Schlagabt\u00e4uschen k\u00e4mpfen zwei Krieger um die Oberhand in einer spartanischen 2D-Arena. Wer den anderen durch ein (bestenfalls) geschicktes Man\u00f6ver ausschaltet hat die M\u00f6glichkeit, in Richtung des blinkenden Pfeils zu sprinten. Der Clou dabei ist, dass der Verteidiger immer wieder vor dem Gegner erscheint und die M\u00f6glichkeit bekommt ihn zu stellen.\u00a0 Das Ziel dieses Duells: M\u00f6glichst schnell das Ende des Schauplatzes erreichen, um vor Publikum von einem riesigen Wurm gefressen zu werden. Klingt bizarr? Ist es auch! Zumal alles in pixeligen 8-Bit stattfindet.

Atemlose Gefechte

<\/strong>\n
\"Das<\/figure>\n
Das Ziel des Spiels: von diesem Wurm gefressen werden. Warum? Darum! \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn vier Arenen k\u00e4mpfe ich entweder gegen die KI, online via Matchmaking oder offline gegen Freunde. Mehr Modi, Schaupl\u00e4tze oder gar eine Handlung? Fehlanzeige. Nidhogg verl\u00e4sst sich voll und ganz auf sein poliertes und unheimlich gut balanciertes Kampfsystem, das mir eine gro\u00dfe Anzahl an Angriffs- und Bewegungsm\u00f6glichkeiten gibt. Diese erinnern mich in ihren Animationen an alte Prince-of-Persia-2-Zeiten. Ich kann mit meiner Waffe in drei H\u00f6henstufen angreifen und parieren, aus dem Sprung oder geduckt Tritte und Schl\u00e4ge austeilen und meine Klinge sogar werfen.

Besonders Letzteres will aber gut \u00fcberlegt sein,\u00a0 denn wird der Wurf pariert oder weicht der Gegner aus, stehe ich ihm unbewaffnet gegen\u00fcber. Zwar kann ich ihn dann mit einem gezielten Tritt immer noch ausschalten, dass ich mich dabei aber selbst an seinem Schwert aufspie\u00dfe ist recht wahrscheinlich. So werden die Duelle zu atemlosen und schnellen Ketten aus Ausweichman\u00f6vern, Spr\u00fcngen, Tritten, Schl\u00e4gen, Paraden. Dazu gesellt sich immer wieder der gnadenlose Tod, wenn eine Klinge ihr Ziel findet.Die inhaltliche Leere<\/strong>

\n
\"En<\/figure>\n
En garde! Die gnadenlosen Gefechte sind schnell und variantenreich. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie K\u00e4mpfe von Nidhogg inszenieren, insbesondere im Offline-Multiplayer, packende Duelle. Selten liegen Triumph und Niederlage so dicht beieinander, wie in dem Moment, in dem man den Gegner erst in einen Abgrund tritt und dann doch einen Raum weiter direkt in seine erhobene Waffe l\u00e4uft. Leider fehlt es aber an anderer Stelle an Inhalt: So ist die Kampagne nicht mehr als eine Aneinanderreihung von 16 K\u00e4mpfen gegen eine durchschnittliche KI. Es gibt keine Erz\u00e4hlung, keinen Sinn und leider nur die genannten vier Arenen. Diese wiederholen sich entsprechend schnell. Zudem hatte ich den letzten Feind in knapp einer Stunde besiegt.

Auch im Multiplayer gibt es nur einen Modus und abseits der Spielregeln kaum Modifizierungsm\u00f6glichkeiten. Warum hat man nicht eine Abwandlung von Capture The Flag oder eine Art Domination integriert? Die Spielmechanik h\u00e4tte dies ohne weiteres zugelassen. Au\u00dferdem gibt es nicht mal Ranglisten oder Duell-Statistiken.\u00a0 Zudem ist das Matchmakingsystem momentan eher schlecht als recht: man starrt sehr lange auf einen leeren Bildschirm und hofft einem Spiel zugeteilt zu werden. Oft passiert allerdings gar nichts, sodass man den Vorgang manuell \u2013 und ohne Hinweis seitens des Spiels \u2013 neu starten muss.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nNidhogg biete eine fantastische Inszenierung des Duells Mann gegen Mann. Seit dem altehrw\u00fcrdigen Prince of Persia gab es wohl kaum so spannende 2D-Fechtk\u00e4mpfe \u2013 die obligatorischen St\u00fcrze in Abgr\u00fcnde inklusive. Das Kampfsystem ist knackig, taktisch, schnell und gut balanciert, was insbesondere die Offline-Duelle zu spannenden und frenetischen Gefechten macht. Leider fehlt es aber an Inhalt: Die Kampagne ist in einer knappen Stunde erledigt, bietet keine Story und nur K\u00e4mpfe gegen mittelm\u00e4\u00dfige KI. Die Arenenauswahl ist mit nur vier Schaupl\u00e4tzen mager. Dennoch kann das hervorragende Kampfsystem gerade im Multiplayer \u00fcberzeugen, auch wenn der Verzicht auf zus\u00e4tzliche Spielmodi schmerzt. So kann Nidhogg trotz der inhaltlichen Mankos gerade noch gut unterhalten.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Insbesondere im Multiplayer inszeniert Nidhogg packende K\u00e4mpfe im Duell Mann gegen Mann. Das tolle Kampfsystem leidet aber unter wenig Inhalten und einer schwachen Kampagne.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • tolles, variables Kampfsystem<\/li>\n\n\n
  • gnadenlose Duelle<\/li>\n\n\n
  • sch\u00f6ne Animationen<\/li>\n\n\n
  • eigenwilliger, aber konsequenter Stil<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • wenig Arenen<\/li>\n\n\n
    • m\u00e4\u00dfige Kampagne<\/li>\n\n\n
    • nur ein Mehrspieler<\/li>\n\n\n
    • Modus<\/li>\n\n\n
    • schwaches Matchmaking<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 13,99 Euro (Steam), 11,99 (Entwicklerseite)<\/li>
      • Getestete Version: Englische Steam-Version<\/li>
      • Sprachen: Englisch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Nur ein Mehrspieler-Modus, online und offline spielbar. <\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: SteamEntwicklerseite<\/li>
        • Hauptverf\u00fcgbarkeit: Digital,Entwicklerseite<\/li>
        • Verf\u00fcgbarkeit digital: Steam<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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