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{"id":3066738,"date":"2017-09-21T13:24:00","date_gmt":"2017-09-21T11:24:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/dishonored_der_tod_des_outsiders\/3066738"},"modified":"2024-07-18T10:01:39","modified_gmt":"2024-07-18T08:01:39","slug":"dishonored_der_tod_des_outsiders","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/dishonored_der_tod_des_outsiders\/3066738","title":{"rendered":"Dishonored: Der Tod des Outsiders (Action) – Mission Impossible in Karnaca"},"content":{"rendered":"Einen Gott t\u00f6ten?<\/strong>
In Dishonored: Der Tod des Outsiders steht Billie Lurk im Mittelpunkt des Geschehens. Sie hat schon in den anderen Dishonored-Teilen eine wichtige Rolle gespielt, konnte bisher jedoch nicht selbst gespielt werden. In dem eigenst\u00e4ndigen Kapitel, wie Publisher Bethesda es in Abgrenzung zu einer eigenst\u00e4ndigen Erweiterung nennt, soll Billie den mysteri\u00f6sen und gottgleichen Outsider t\u00f6ten, weil Daud (Mentor von Billie) ihn und seine Gabe als “vergiftend” ansieht. Daud denkt, dass die Welt ohne den “schwarz\u00e4ugigen Mistkerl” besser dran w\u00e4re. Um dieses Ding der Unm\u00f6glichkeit zu bewerkstelligen, muss Billie zun\u00e4chst Informationen zusammentragen und sich eine passende Waffe besorgen. Am Ende ihrer Mission darf die Attent\u00e4terin dann eine Entscheidung treffen, was sie letztendlich mit dem Outsider machen m\u00f6chte. Diese Entscheidung ist \u00fcbrigens nicht an das Chaos-System aus Dishonored 2 gekoppelt. Das sorgte bekanntlich daf\u00fcr, dass sich die Spielweise auf die Tonalit\u00e4t des Endes auswirkte – das fehlt hier komplett, was aber der spielerischen Freiheit zugute kommt.
Schwache Charaktere in einer gro\u00dfartigen Welt<\/strong>
\n
\n
Dishonored: Der Tod des Outsiders bietet wie Dishonored 2 vielf\u00e4ltige Vorgehensweisen und Freir\u00e4ume bei der Erledigung der Mission sowie beim Ausschalten von Gegnern. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nObgleich die Entwickler (Arkane Studios) mit Daud und Billie zwei interessante und bekannte Hauptcharaktere ins Rennen schicken, verpassen sie es, um das Attent\u00e4ter-Duo herum eine spannende Geschichte zu stricken und beide glaubhaft weiterzuentwickeln. Dabei sind die Ans\u00e4tze gar nicht verkehrt, da Daud zu Beginn einige philosophisch angehauchte S\u00e4tze \u00fcber das Nichts zum Besten gibt, dann jedoch in die Mentor- bzw. Questgeber-Rolle verf\u00e4llt. Auch Billie bleibt weitgehend blass und hat im Prinzip keine eigene Motivation den Outsider zu t\u00f6ten. Sie macht nur das, was Daud von ihr verlangt. Beide Charaktere sind mir zu schwach im linearen Storyverlauf umrissen – schade! Daf\u00fcr wei\u00df die ebenso malerische wie dystopische Steampunkwelt zu \u00fcberzeugen, die mit reichlich Lesematerial in Form von Briefen oder Notizen, weiter vertieft wird. Bez\u00fcge zu den Vorg\u00e4ngern werden so ebenfalls hergestellt.
W\u00e4hrend das Storytelling nicht gerade eine St\u00e4rke ist, k\u00f6nnen die Arkane Studios vor allem in den Bereichen Level-Design (plus Erkundung) und spielerische Freiheit massiv punkten. S\u00e4mtliche Missionen und Auftr\u00e4ge k\u00f6nnen – beinahe wie in einer Sandbox – auf unterschiedliche Arten gel\u00f6st werden. Abgesehen davon, dass H\u00e4user und R\u00e4ume verschiedene Zugangswege bieten, k\u00f6nnen Gegner get\u00f6tet, bet\u00e4ubt oder umgangen werden. Je mehr die Umgebung erkundet wird, desto mehr M\u00f6glichkeiten werden sichtbar – wobei manche Hinweise und Vorgehensweisen ziemlich offensichtlich sind. Wie Dishonored 2 kann man Dishonored: Der Tod des Outsiders durchspielen, ohne eine Person zu t\u00f6ten. Man muss sich \u201enur\u201c \u00fcberlegen, wie man spielen m\u00f6chte, zum Beispiel als schattenhafter Attent\u00e4ter, als Geist, als mordende Metzelmaschine oder als Mischung zwischen den Extremen.
Nichtsdestotrotz hatte ich auch hier wieder das Gef\u00fchl, dass die Stealth-Vorgehensweise wesentlich spa\u00dfiger bzw. befriedigender als die Rambo-Variante ist. Wenn ich mich mit purer Gewalt als brutaler Meuchelm\u00f6rder mit dem gewohnt hektischen Nahkampfsystem durch die Feinde schnetzele,\n