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{"id":3065987,"date":"2014-02-24T16:14:00","date_gmt":"2014-02-24T15:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/rambo_the_video_game\/3065987"},"modified":"2024-07-18T09:53:18","modified_gmt":"2024-07-18T07:53:18","slug":"rambo_the_video_game","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/rambo_the_video_game\/3065987","title":{"rendered":"Rambo: The Video Game (Arcade-Action) – Dein schlimmster Spiele-Albtraum?"},"content":{"rendered":"1947 – 1988?<\/strong>
[GUI_PLAYER(ID=106738,width=300,text=Im Juli 2013 war die Welt noch in Ordnung, man konnte noch auf eine einigerma\u00dfen solide Umsetzung des Actionfilm-Helden hoffen.,align=right)]K\u00fcnstlerische Freiheit sch\u00f6n und gut, aber hier hat es das Entwicklerteam von Teyon\u00a0 \u00fcbertrieben: Man steigt im Jahr 1988 ein und wird Zeuge der Begr\u00e4bniszeremonie John Rambos. Eine Kamerafahrt zeigt den Grabstein, auf dem die Geburts- und Todesdaten 1947 und 1988 (das Herstellungsdatum des dritten Films) neben dem Spruch “May God Forgive Him” eingraviert sind. Parallel dazu h\u00f6rt man die vollkommen unpassende Grabrede eines anonymen Uniformtr\u00e4gers, die allen, die die Geschichte des Vietnamveteranen nicht kennen, die wesentlichen Schl\u00fcsselszenen der ersten zwei Teile nacherz\u00e4hlt, bevor mit einem letztlich vorhersehbaren, aber interessanten Kniff in den dritten umgeleitet wird. Allerdings h\u00e4tte ich bei einem Spiel, das mit der offiziellen Filmlizenz hausieren geht, erwartet, dass sauberer recherchiert wird. \u00a0
Denn John J Rambo wurde nicht 1947, sondern 1946 geboren. Doch das ist nicht das einzige Problem: Au\u00dfer Rambo und Colonel Trautman sind keine Charaktere lizenziert.\u00a0 Daher unterscheiden sich die Figuren teilweise stark von ihren Film-Gegenst\u00fccken. Und nicht nur das – anstatt sich hinsichtlich der Inszenierung an den Vorbildern entlang zu hangeln, fehlen immer wieder Kleinigkeiten, werden Kameraperspektiven ver\u00e4ndert, Szenen anders geschnitten usw. Dadurch wird selbst bei den wenigen Andeutungen emotionaler Momente (ja, die Filme hatten tats\u00e4chlich so etwas im Ansatz zu bieten) die Atmosph\u00e4re sp\u00fcrbar gemildert \u2013 und das, obwohl die verwendete Original-Musik von Jerry Goldsmith immer wieder f\u00fcr wohlige Schauer der Erinnerung sorgt. Ja, ich gebe zu: Ich geh\u00f6re zur Rambo-Generation. Ich kann mich immer noch \u00fcber die herrlich trashigen Dialoge wie “Es leuchtet blau” und Co freuen. Und genau deswegen kann ich nicht dar\u00fcber hinweg sehen, wie schludrig man hier erz\u00e4hlerisch mit den Vorlagen umgeht. Zumal man auch technisch weit davon entfernt ist, auf der H\u00f6he der Zeit zu sein: Die Kulisse k\u00f6nnte bis auf ein paar hoch aufgel\u00f6ste Texturen im Gro\u00dfen und Ganzen auch der PS2- oder Xbox-Sp\u00e4tphase entstammen. Die Charaktermodelle sind schwach animiert, die Gegner werden bis zum Erbrechen geklont, die Explosionen sind mehr “Piff” statt “BUMM”. Und obwohl man das Gesicht von Stallone benutzen darf, haben es die Entwickler \u00fcber einen erheblichen Teil der Zeit nicht verstanden, einen Wiedererkennungswert herzustellen und seine ohnehin nicht symmetrischen Gesichtsz\u00fcge weiter zu entstellen. Wundert es einen da noch, dass die direkt aus den Filmen gesampelten Sprachfetzen ebenso technisch altbacken wie die Kulisse wirken und auch die neu eingesprochenen Texte wie ein Relikt wirken?