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{"id":3064706,"date":"2003-10-30T10:01:56","date_gmt":"2003-10-30T09:01:56","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/hidden_and_dangerous_2\/3064706"},"modified":"2024-07-17T14:43:02","modified_gmt":"2024-07-17T12:43:02","slug":"hidden_and_dangerous_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/hidden_and_dangerous_2\/3064706","title":{"rendered":"Hidden and Dangerous 2 (Action-Adventure) – Hidden and Dangerous 2"},"content":{"rendered":"Auf in den Kampf, Sir!<\/b>

Ihr schl\u00fcpft in die Rolle des Anf\u00fchrers einer britischen SAS-Spezialeinheit und leitet lebensgef\u00e4hrliche Geheimoperationen hinter den feindlichen Linien, um die Achsenm\u00e4chte im Zweiten Weltkrieg entscheidend zu schw\u00e4chen. Bevor Ihr jedoch in den Kriegsdienst eintretet, m\u00fcsst Ihr im Trainingslager antreten und dort ein ausf\u00fchrliches Tutorial bestreiten- inklusive kerniger Beschimpfungen vom Drill Instructor.

In diesem Lehrgang m\u00fcsst Ihr \u00fcber Stock und Stein springen, \u00fcber den Boden robben, eine Wand hochklettern, Schie\u00dfen \u00fcben, Granaten werfen, Fahrzeuge fahren und unbemerkt in eine Trainingsanlage eindringen, dort ein Objekt im Pool finden und wieder ungesehen verschwinden. Zum Abschluss erlernt Ihr die Kontrolle \u00fcber die Team-Kameraden.

Dieses umfangreiche Tutorial ist zu Beginn recht z\u00e4h und trocken, aber unbedingt notwendig, da es mehr Tastatur-Kommandos gibt, als bei manch einer realistischen Flugsimulation. Habt Ihr dann Eure SAS-Ausbildung erfolgreich \u00fcberstanden, geht es direkt in den Kampagnen-Einsatz, der von wundersch\u00f6n gerenderten Zwischensequenzen und Mission-Briefings eingeleitet wird.

__NEWCOL__Sir, ja, Sir!<\/b>

In der Kampagne m\u00fcsst Ihr in 20 fortlaufenden Missionen gegen die Achsenm\u00e4chte antreten. Ihr beginnt Euren Feldzug in Norwegen, werdet dann aber weltweit eingesetzt und stellt Euch in Nordafrika, Mitteleuropa und sogar in Asien dem Feind; in diesem Fall die Japaner.

Zun\u00e4chst stellt Ihr ein SAS Elite-Team zusammen. Dazu pickt Ihr aus einem reichhaltigen Arsenal an K\u00e4mpfern genau die Jungs heraus, die Euch von den unterschiedlichen F\u00e4higkeiten her \u00fcberzeugen. Zu den Charakterwerten geh\u00f6ren Gesundheit, St\u00e4rke, Ausdauer sowie Spezial-Fertigkeiten wie Schie\u00dfen, Tarnen, erste Hilfe oder Schl\u00f6sser knacken. Diese F\u00e4higkeiten verbessern sich mit der Zeit und daher solltet Ihr getreu der Devise “Never change a winning team” handeln.

Sollte Euch dieser Rollenspielteil zu komplex sein, und auch die Ausr\u00fcstung der K\u00e4mpfer zu viel Zeit kosten, gibt es die sehr hilfreiche Automatisierung, die Euch per Knopfdruck ein leistungsf\u00e4higes Team zusammenstellt.

Was darf ich tun, Sir?<\/b>

Im stinknormalen Kampagnen-Modus k\u00f6nnt Ihr eine abwechslungsreiche und zugleich weitl\u00e4ufige Latte an Missionen absolvieren. Die teils riesigen Levels unterscheiden sich nicht nur durch den Handlungsort, sondern nat\u00fcrlich auch durch die Aufgabe. Manchmal gilt es einfach nur alle Gegner zu erledigen, ein anderes Mal sollt Ihr geheime Pl\u00e4ne stehlen bzw. fotografieren, Gegenst\u00e4nde in die Luft jagen, Objekte erreichen oder Fahrzeuge fahren.

Oft bieten sich dabei verschiedene Handlungsm\u00f6glichkeiten an: Ihr k\u00f6nnt z.B. eine Basis als Scharfsch\u00fctze ausr\u00e4uchern oder mit einer station\u00e4ren FLAK alle Gegner erledigen. Oder doch lieber mit dem frisch geklauten Panzer durch die Basis rasseln? Generell spielen sich die Missionen ziemlich actionreich, mit einem geh\u00f6rigen Schuss Realismus und jeder Menge Taktik. Oftmals ist es sinnvoll, manchmal sogar unabdingbar, leise und unbemerkt vorzugehen.

Knapp 40 durchweg realistische Waffensysteme d\u00fcrft Ihr ins Feld f\u00fchren und zugleich noch in dem Inventar der erledigten Feinde herumst\u00f6bern. Weitere Abwechslung kommt durch die 20 Fahrzeuge ins Spiel.

__NEWCOL__Ich hab einen Krampf, Sir!<\/b>

Das Team steuert Ihr aus einer Splinter Cell-\u00e4hnlichen Schulterperspektive, damit Ihr immer den n\u00f6tigen \u00dcberblick habt. Befehle erteilt Ihr allerdings \u00fcber ein umst\u00e4ndliches Men\u00fc und die Steuerung hinterl\u00e4sst bei weitem keinen so gelungenen Eindruck wie in Splinter Cell; mit der ungeheuren Menge an Tastaturkommandos ist es einfach zu umst\u00e4ndlich.

Noch mehr Schwierigkeiten gibt es im \u00fcberladenen Taktik-Modus, in dem Ihr in Echtzeit und aus der Vogelperspektive bestimmte Kommandos in Folge an Eure Leute geben k\u00f6nnt. Das Ganze l\u00e4uft \u00fcber ein un\u00fcbersichtliches Interface inklusive einiger Kontrollprobleme.

Was gibt es noch, Sir?<\/b>

Im “Einzelg\u00e4nger”-Modus k\u00f6nnt Ihr zus\u00e4tzlich die gesamte Kampagne ohne Teambegleitung durchzocken und in der “Blutbad”-Variante m\u00fcsst Ihr alle Feinde auf jeder Karte erledigen. Zum Speichern habt Ihr allerdings immer nur einen Slot frei, egal f\u00fcr welchen Einzelspieler-Modus Ihr Euch entscheidet.

Verbuggt & idiotisch, Sir!<\/b>

Recht durchwachsen ist die k\u00fcnstliche Intelligenz. Zwar stellen sich Eure Kollegen eigentlich durchweg schlau an, suchen Deckung und geben Euch von alleine Feuerschutz, aber recht h\u00e4ufig fallen nervige Wegfindungsfehler auf.

Manchmal sehen auch die KI-Kollegen den Feind \u00fcberhaupt nicht, selbst wenn dieser nur ein paar Schritte entfernt steht. Es kommt sogar vor, dass Eure KI-Kollegen manchmal einfach so auf unsichtbare Gegner ballern und versuchen, Geister auszutreiben.

Auch bei den Schleicheinlagen f\u00e4llt die KI ins Wasser, denn es ist schlicht unmotivierend, wenn Ihr Euch langsam durch die Dunkelheit arbeitet und die Feinde Euch trotzdem auf Hundert Meter Entfernung sehen. Ebenso nerv- und motivationst\u00f6tend sind einige Bugs, die sowohl bei der KI und dem Missionsdesign auftreten – das h\u00e4tte nicht sein m\u00fcssen, da so der Frustfaktor und Schwierigkeitsgrad in Zusammenhang mit dem einzelnen Save-Punkt unbarmherzig in die H\u00f6he schnellt.

__NEWCOL__Wie sieht`s aus, Sir?<\/b>

Hidden & Dangerous 2 basiert auf der LS3D-Engine, die schon f\u00fcr den Hit Mafia verwendet wurde, und das Alter der Engine kann man dem Spiel ansehen: die optische Brillanz aktueller Top-Titel wie Max Payne 2 wird nat\u00fcrlich nicht erreicht. Dennoch kann sich das Spiel sehen lassen, da die Au\u00dfenareale ziemlich gro\u00df sind und von Mission zu Mission h\u00fcbscher werden.

Lediglich die Innenlevels zeigen sich schwach auf der Brust, daf\u00fcr gibt es aber einige nette Details zu entdecken. Auch der Sound pr\u00e4sentiert sich auf einem gehobenen Durchschnittsniveau, wobei die Musik teilweise pr\u00e4gnant hervorstechen kann. Auch die englische Sprachausgabe ist gut gelungen.

Gibt es Teamplay, Sir?<\/b>

Im Mehrspieler-Modus k\u00f6nnt Ihr den typischen Deathmatch-Modus hoch und runter spielen, oder Euch in der Besatzung (CTF-Variante) austoben. Deutlich mehr Spa\u00df macht es hingegen, wenn Ihr den Missions-Modus startet und Alliierte gegen Achsenm\u00e4chte in zwei Teams spielt.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Hidden & Dangerous 2 ist definitiv kein schlechtes Spiel! Es macht streckenweise richtig Spa\u00df, den Achsenm\u00e4chten milit\u00e4risch eins auszuwischen. Aber es ist einfach frustrierend zu sehen, dass so ein viel versprechender Titel von nervigen Bugs, einer viel zu komplexen Steuerung, dem hohen Schwierigkeitsgrad und einer unausgegorenen k\u00fcnstlichen Intelligenz in den Motivationskeller gezogen wird. Licht ins Dunkel bringen die abwechslungsreichen und spannenden Missionen, die vielen Handlungsm\u00f6glichkeiten sowie die Rollenspielelemente. Und im Mehrspieler-Modus hat man aufgrund des Fehlens der d\u00e4mlichen KI deutlich mehr Spa\u00df. Trotzdem: Wenn Ihr viel Geduld habt, eine knackige taktische Herausforderung sucht und auf die Ver\u00f6ffentlichung der ersten Patches wartet, k\u00f6nnt Ihr zuschlagen. Wegtreten!\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • tolle Rendersequenzen<\/li>
  • abwechlungsreiche Missionen<\/li>
  • Mix aus Action und Schleichereien<\/li>
  • viele Handlungsm\u00f6glichkeiten<\/li>
  • komplexes RPG-System inkl. Erfahrungsgewinn<\/li>
  • gro\u00dfe Areale rund um die Welt<\/li>
  • viele Waffen und steuerbare Fahrzeuge<\/li>
  • gutes Tutorial<\/li>
  • netter Taktik-Modus<\/li>
  • drei Einzelspieler-Modi<\/li>
  • gelungene Soundkulisse<\/li>
  • spa\u00dfiger Mehrspieler-Modus<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • nervt\u00f6tende Fehler in der KI<\/li>
    • Bugs in den Missionen<\/li>
    • unn\u00f6tig komplexe Steuerung<\/li>
    • nur ein Speicherstand erlaubt<\/li>
    • dadurch unmotivierend und frustrierend<\/li>
    • oft ein bisschen zu schwer<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      Die Mafia-Entwickler Illusion Softworks schicken Euch in Hidden & Dangerous 2 wieder in den Zweiten Weltkrieg. In diesem \u00fcberlaufenen Szenario m\u00fcsst Ihr komplexe Missionen in einer Mischung aus Commandos 3 und Splinter Cell meistern. Klingt so weit nicht schlecht, aber es hapert an der vor Fehlern strotzenden Umsetzung –
      \nmehr dazu im Test!<\/p>\n","protected":false},"author":549,"featured_media":3196910,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Hidden and Dangerous 2 - Test, Action-Adventure, PC","_yoast_wpseo_metadesc":"Die Mafia-Entwickler Illusion Softworks schicken Euch in Hidden & Dangerous 2 wieder in den Zweiten Weltkrieg. In diesem \u00fcberlaufenen Szenario m\u00fcsst Ihr komplexe Missionen in einer Mischung aus Commandos 3 und Splinter Cell meistern. 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