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{"id":3063381,"date":"2014-12-18T12:00:00","date_gmt":"2014-12-18T11:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/metal_gear_solid_5_ground_zeroes-2\/3063381"},"modified":"2024-07-17T14:22:06","modified_gmt":"2024-07-17T12:22:06","slug":"metal_gear_solid_5_ground_zeroes-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/metal_gear_solid_5_ground_zeroes-2\/3063381","title":{"rendered":"Metal Gear Solid 5: Ground Zeroes (Action-Adventure) – Schlange als Vorspeise"},"content":{"rendered":"Splinter Solid Rambo mit Kurztrip-Ambitionen<\/strong>
Ja: Der Umfang des Prologs ist und bleibt auch am PC sehr bescheiden! Wie Videos zeigen, l\u00e4sst sich die Hauptmission in zehn Minuten abschlie\u00dfen, wenn man die Wege kennt, den Gefechten nicht aus dem Weg geht und auch noch den neuen Reflex-Modus nutzt, bei dem man die Wachen dank Zeitlupen-Funktion noch komfortabler und gefahrloser ausschalten kann. Es tut mir schon ein bisschen weh zu sehen, dass dies \u00fcberhaupt in dieser Form m\u00f6glich ist. Aber schon im letzten Teil hat sich angedeutet, dass Kojima nicht mehr nur die Schleich-Fans mit Metal Gear bedienen will. Wie war das noch? MGS goes FPS? Hier \u00f6ffnet er sich noch mehr der Baller-Action, wenn man es denn mag. Dar\u00fcber hinaus sorgt auch das neue Markierungssystem f\u00fcr Erleichterung, mit dessen Hilfe man die Position und Laufrouten aller erfassten Gegner verfolgen und ihre Silhouetten sogar durch W\u00e4nde hindurch sehen kann. Ist das \u00fcberhaupt noch Metal Gear?