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{"id":3059606,"date":"2005-02-18T09:29:40","date_gmt":"2005-02-18T08:29:40","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/king_arthur\/3059606"},"modified":"2024-07-18T11:51:20","modified_gmt":"2024-07-18T09:51:20","slug":"king_arthur","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/king_arthur\/3059606","title":{"rendered":"King Arthur (Action-Adventure) – King Arthur"},"content":{"rendered":"Falsches Konzept<\/strong>

Eigentlich ist es ja nicht schlecht, sich f\u00fcr ein Spiel wie King Arthur an Genre-Highlights wie Die zwei T\u00fcrme oder Die R\u00fcckkehr des K\u00f6nigs zu orientieren,

<\/p>

\"\"<\/figure><\/td><\/tr>
Gesch\u00f6nte \u00dcberg\u00e4nge: Rendersequenzen sollen den Bruch zwischen Film und Spielgrafik abschw\u00e4chen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>aber dann sollte man auch versuchen, die St\u00e4rken der Originale gezielt aufzugreifen und bekannte Schw\u00e4chen nach M\u00f6glichkeit auszumerzen. Stattdessen haben die australischen Entwickler nahezu s\u00e4mtliche Schw\u00e4chen \u00fcbernommen, ohne die St\u00e4rken zu erreichen.

Ern\u00fcchternde \u00dcberg\u00e4nge<\/strong>

Ganz im Gegenteil, trotz inhaltlicher N\u00e4he zur Filmvorlage und massenhaft Originalausschnitten (insgesamt \u00fcber 20 Minuten) sind die \u00dcberg\u00e4nge zwischen Kinobild und Spielgrafik in der Regel sehr ern\u00fcchternd und nicht ann\u00e4hernd auf dem Niveau wie bei EAs Herr der Ringe-Versoftungen. Zwar hat man versucht mit zwischengeschobenen Rendersequenzen die qualitativ harschen \u00dcberg\u00e4nge etwas abzuschw\u00e4chen,

<\/p>

Zum Vergleich empfehlen wir:<\/strong><\/p>