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{"id":3059543,"date":"2004-12-22T13:11:37","date_gmt":"2004-12-22T12:11:37","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/jak_3\/3059543"},"modified":"2024-07-18T11:51:09","modified_gmt":"2024-07-18T09:51:09","slug":"jak_3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/jak_3\/3059543","title":{"rendered":"Jak 3 (Action-Adventure) – Jak 3"},"content":{"rendered":"Das Ende der Reise <\/strong> Trotz der guten Taten, die Jak f\u00fcr die Stadt Haven vollbracht hat, wird er vom Stadtrat im wahrsten Sinne des Wortes in die W\u00fcste geschickt. Doch er entgeht dem sicheren Tod, als er von den \u00d6dlandern gefunden wird, einer Gruppe ebenfalls Ausgesto\u00dfener, die dort eine Stadt gebaut hat, die leicht an Mad Max 3 erinnert.
<\/p>
<\/figure><\/td><\/tr>
Nicht nur die Bossk\u00e4mpfe begeistern mit feinen Effekten.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Von dieser Operationsbasis aus startet Jak zusammen mit seinem Freund Daxter (der immer noch ein loses Mundwerk besitzt) auf sein letztes Abenteuer, das ihn nicht nur in die Stadt Haven zur\u00fcckbringen wird, sondern auch das Geheimnis um das ungleiche Duo, die Precursor, die dunklen Herrscher und das allgegenw\u00e4rtige Eco l\u00f6sen wird.
Erneuter Umschwung?<\/strong>
Ein Grundstein des Erfolgs der Serie waren die spielerischen Unterschiede, die Teil 1 und 2 ausgemacht haben und die gr\u00f6\u00dfer kaum h\u00e4tten sein k\u00f6nnen. War Jak & Daxter noch ein herausragendes Jump&Run im klassischen Sinne, verlagerte man sich mit Jak 2: Renegade mehr auf Action, gab Jak eine enorm gro\u00dfe Stadt zum Austoben, zus\u00e4tzlich Waffen in die Hand und schraubte Plattform-Elemente stark zur\u00fcck.
Und Jak 3? Hier verl\u00e4sst man sich weitestgehend auf Altbew\u00e4hrtes: Gro\u00dfr\u00e4umige Gebiete, von denen aus kleinere Areale zu erreichen sind, kennt man bereits aus dem Vorg\u00e4nger. Daf\u00fcr allerdings wurde der Anteil an fordernden Sprungsequenzen wieder deutlich nach oben geschraubt. Zwar erreicht man dabei keine ausgewogene Mischung, doch wer sich angesichts des gro\u00dfen Action-Anteils von Teil 2 abgewendet hat, d\u00fcrfte mit Jak 3 wieder etwas gl\u00fccklicher werden.
<\/p>
<\/figure><\/td><\/tr>
Mit dem Buggy durch die W\u00fcste heizen ist zwar nicht neu, macht aber trotzdem Spa\u00df!<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Vollkommen neu sind die W\u00fcstenbuggy-Elemente, in denen ihr mit einem Fahrzeug (meist unter Zeitdruck, bis der n\u00e4chste Sturm kommt) durch den Sand heizt und einen Checkpoint nach dem anderen abfahrt. Doch auch wenn dieses Feature f\u00fcr Jak neu ist, werden sich erfahrene Spieler dabei vermutlich an Rockstars Smuggler\u00b4s Run-Serie erinnert f\u00fchlen.
Und drumherum gibt es einen geh\u00f6rigen Batzen ballistischer Action: Vier Waffen, die mit jeweils drei Variationen ein Arsenal von einem Dutzend Schie\u00dfpr\u00fcgeln bilden, sind eine gute Grundlage, um die zahlreichen, allerdings nicht sehr clever agierenden Feinde in Schach zu halten.
Zus\u00e4tzlich zu den dunklen F\u00e4higkeiten, die Jak in Teil 2 entdeckt hat, kann er als “heller Jak” einen Selbstheilungsprozess in Gang setzen, die Zeit verlangsamen oder als “gefallener Engel” mit leicht l\u00f6chrigen Fl\u00fcgeln gr\u00f6\u00dfere Abgr\u00fcnde \u00fcberqueren. Um das Gameplay abzurunden, findet man noch kleinere Mini-Games, Hoverboard-Abschnitte und Aufgaben, die sich an bekannter Gesch\u00fctzturm-Action orientieren.
Obwohl Naughty Dog scheinbar die besten Elemente der Vorg\u00e4nger zusammen fasst und mit einigen (zumindest f\u00fcr die Serie neuen) Features erg\u00e4nzt, liegt Jak 3 deutlicher hinter dem Platinsiegel zur\u00fcck, als man h\u00e4tte vermuten k\u00f6nnen.
Denn es finden sich immer wieder kleinere technische M\u00e4ngel, die langsam aber sicher einen Prozentpunkt nach dem anderen wegfressen. So ist z.B. die Kollisionsabfrage \u2013in den Vorg\u00e4ngern ein makelloses Prunkst\u00fcck- nicht immer zufrieden stellend. Und nat\u00fcrlich kommt das letzte Millimeterchen immer dann zum Vorschein, wenn es im Spiel hakelig wird und die Action auf einen nieder prasselt.\u00a0
<\/p>
<\/figure><\/td><\/tr>
Als “heller Jak” k\u00f6nnt ihr nicht nur ansatzweise fliegen, sondern besitzt auch Selbstheilungsf\u00e4higkeiten.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Obwohl die Steuerung punktgenau reagiert und es allem Anschein nach bis zur Kante gereicht hat, landet Jak bei entscheidenden Spr\u00fcngen zwar auf dem Vorsprung, rutscht aber dennoch ab. Dank der gro\u00dfz\u00fcgig verteilten automatischen Speicherpunkte ist dies zwar kein Beinbruch, aber eine deutliche Spielspa\u00df-Verstauchung. Auch die automatische Zielhilfe ist hin und wieder suboptimal: Vor allem bei fliegenden Gegnern haben die Waffen Schwierigkeiten, das Objekt der Begierde zu erfassen. Ergebnis: Man verschwendet Munition und statt selber den alles entscheidenden Treffer zu setzen, kriegt man die volle Breitseite ab und wird von der Wucht der Geschosse wom\u00f6glich noch vom Vorsprung geschleudert.
Da sich die Story mit \u00dcberraschungen und dem bekannt guten Humor (meist durch Sidekick Daxter) punkten und man zudem in regelm\u00e4\u00dfigen Abst\u00e4nden spannende Bossk\u00e4mpfe erleben kann, ist man trotz aller kleineren Mankos neugierig, wie es weiter geht und sieht \u00fcber die Fehler hinweg. Selbst offene Bugs, die der Qualit\u00e4tssicherung entgangen sind, nimmt man in Kauf. Aber: Sie zeigen deutlich, dass der Standard, den die Vorg\u00e4nger gesetzt haben, von Jak 3 nicht immer gehalten wird. So hat sich Jak beim Spiel in einem Moment standhaft geweigert, wieder aufzutauchen, da er in einem Objekt feststeckte, so dass wir wohl oder \u00fcbel die bittere Pille schlucken und uns dem Ertrinkungstod ergeben mussten.
Abz\u00fcge in der B-Note<\/strong>
Jak 3 ist mit Sicherheit eines der beeindruckendsten Spiele, die auf der PS2 derzeit ihre Runden drehen: Eine in sich stimmige Spielwelt mit aufw\u00e4ndigen Texturen, viel Bewegung und starken Partikeleffekten sorgt f\u00fcr Freude auf der Netzhaut.