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{"id":3059497,"date":"2005-03-10T10:49:40","date_gmt":"2005-03-10T09:49:40","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/blood_will_tell\/3059497"},"modified":"2024-07-18T11:50:08","modified_gmt":"2024-07-18T09:50:08","slug":"blood_will_tell","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/blood_will_tell\/3059497","title":{"rendered":"Blood Will Tell (Action-Adventure) – Blood Will Tell"},"content":{"rendered":"Gib mir mein Herz zur\u00fcck <\/strong> Der Samurai Hyakkimaru w\u00e4re froh, wenn ihm nur das Herz fehlen w\u00fcrde wie Herbert Gr\u00f6nemeyer in “Flugzeuge im Bauch”. Doch statt dessen fehlen ihm auch Arme, Beine, sowie zahlreiche innere Organe. Insgesamt 48 K\u00f6rperteile hat sein Vater Daigo bei ebenso vielen D\u00e4monen verpf\u00e4ndet, um Macht zu erhalten. Der Plan, das Chaos in der Welt zu verhindern, ging allerdings nicht auf. Jetzt muss Hyakkimaru den Irrsinn seines Vorfahren ausbaden. Gl\u00fccklicherweise hat sich ein Arzt des Jungen angenommen und ihn im Laufe der Zeit mit Transplantaten und Prothesen nicht nur zu einem \u00fcberlebensf\u00e4higen Bewohner dieser Welt gemacht, sondern ihm allerlei Gimmicks und Waffen zur Verf\u00fcgung gestellt, die z.B. seine H\u00e4nde ersetzen.
<\/p>
<\/figure><\/td><\/tr>
Die Bossk\u00e4mpfe sind ansprechend inszeniert und weitaus unterhaltender als das uninspirierte Hack&Slay-Gameplay, das auf dem Weg zu den D\u00e4monen wartet.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Action-Eintopf <\/strong> H\u00f6rt sich alles etwas abstrus an? Mag sein, doch als Erkl\u00e4rung daf\u00fcr, wieso Hyakkimaru zwei h\u00f6llisch scharfe Klingen anstatt normaler H\u00e4nde hat oder wieso sein Knie (!) auch als Granatwerfer fungieren kann, reicht dies allemal.
Spielerisch hingegen wird hinl\u00e4nglich bekannte Kost abgeliefert, die in das Schema “Onimusha” eingeordnet werden kann: Die Abschnitte sind mit Monstern vollgestopft, die ihr mit eurem reichhaltigen Arsenal (es k\u00f6nnen auch Schwerter und Munition f\u00fcr eure Projektil-Waffen gefunden werden) langsam aber stetig dezimiert. So stimmungsvoll diese Metzelei anf\u00e4nglich zelebriert wird, so schnell nutzt sie sich leider auch ab. Zwar wartet im Spielverlauf eine Horde unterschiedlichster Gegner auf euch, doch von intelligentem Angriffsverhalten findet sich weit und breit keine Spur. Und da die Kamera dar\u00fcber hinaus immer wieder Probleme hat, eine optimale Position zu finden und ihr daher h\u00e4ufiger als n\u00f6tig an den Gegnern vorbei schlagt, weil man die richtige Entfernung oder die exakte Position von Hyakkimaru in Relation zu den Feinden nicht absch\u00e4tzen kann, hat man sich an der schlichten Hack&Slay-Action schnell satt gesehen. Auch wenn es die M\u00f6glichkeit gibt, zahlreiche Kombos vom Stapel zu lassen oder mit einem Spezialangriff die Gegner in ihre Einzelteile zu zerlegen.
Ganz anders gestalten sich hingegen die Bossk\u00e4mpfe: Hier wartet zwar ebenfalls keine \u00fcberragende KI, doch in bester Arcade-Manier hei\u00dft es “Beobachten-Strategie zurechtlegen-Zuschlagen”.
[GUI_SPIELLINKS(align=right,SPIELID=3887)]<\/p>Und als Belohnung f\u00fcr die teilweise extrem fordernden Auseinandersetzungen wartet am Ende ein K\u00f6rperteil, das euch zum einen wieder menschlicher werden l\u00e4sst und zum anderen ein Pseudo-RPG-Element einf\u00fcgt, da jedes eurer Bauteile auch bestimmte Eigenschaftswerte steigert, die aber f\u00fcr das Spiel relativ unerheblich sind. Ob ich jetzt 150 oder 160 Trefferpunkte habe, ist mir schnuppe. Ich schaue sowieso nur, wie weit der Balken schon runter ist.
Insofern ist Blood Will Tell unter dem Strich eine Ansammlung von fordernden und spannenden Bossk\u00e4mpfen, die durch auf Dauer eint\u00f6nige Metzeleinlagen verbunden sind. Hier w\u00e4re mehr m\u00f6glich gewesen. Genau so wie bei dem obligatorisch nervenden Sidekick Dororo.
\u00a0Zwar bekommt Dororo die undankbare Aufgabe, in einem Action-Spiel mit Stealth- und leichten R\u00e4tsel-Elementen f\u00fcr Abwechslung zu sorgen, doch dies gelingt ihm (ihr?) nur unzureichend. Denn daf\u00fcr sind die R\u00e4tsel aus dem Bereich “unterste Schublade” und fordern dementsprechend nur die unerfahrensten Spieler. Die wiederum werden an den teilweise haarstr\u00e4ubenden Kollisionsabfragen verzweifeln, die vor allem bei bestimmten Fallentypen, die Dororo umgehen muss, f\u00fcr Riesenfrust sorgen.