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{"id":3059497,"date":"2005-03-10T10:49:40","date_gmt":"2005-03-10T09:49:40","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/blood_will_tell\/3059497"},"modified":"2024-07-18T11:50:08","modified_gmt":"2024-07-18T09:50:08","slug":"blood_will_tell","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/blood_will_tell\/3059497","title":{"rendered":"Blood Will Tell (Action-Adventure) – Blood Will Tell"},"content":{"rendered":"Gib mir mein Herz zur\u00fcck
<\/strong>
Der Samurai Hyakkimaru w\u00e4re froh, wenn ihm nur das Herz fehlen w\u00fcrde wie Herbert Gr\u00f6nemeyer in “Flugzeuge im Bauch”. Doch statt dessen fehlen ihm auch Arme, Beine, sowie zahlreiche innere Organe. Insgesamt 48 K\u00f6rperteile hat sein Vater Daigo bei ebenso vielen D\u00e4monen verpf\u00e4ndet, um Macht zu erhalten. Der Plan, das Chaos in der Welt zu verhindern, ging allerdings nicht auf. Jetzt muss Hyakkimaru den Irrsinn seines Vorfahren ausbaden. Gl\u00fccklicherweise hat sich ein Arzt des Jungen angenommen und ihn im Laufe der Zeit mit Transplantaten und Prothesen nicht nur zu einem \u00fcberlebensf\u00e4higen Bewohner dieser Welt gemacht, sondern ihm allerlei Gimmicks und Waffen zur Verf\u00fcgung gestellt, die z.B. seine H\u00e4nde ersetzen.

<\/p>

\"\"<\/figure><\/td><\/tr>
Die Bossk\u00e4mpfe sind ansprechend inszeniert und weitaus unterhaltender als das uninspirierte Hack&Slay-Gameplay, das auf dem Weg zu den D\u00e4monen wartet.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Action-Eintopf
<\/strong>
H\u00f6rt sich alles etwas abstrus an? Mag sein, doch als Erkl\u00e4rung daf\u00fcr, wieso Hyakkimaru zwei h\u00f6llisch scharfe Klingen anstatt normaler H\u00e4nde hat oder wieso sein Knie (!) auch als Granatwerfer fungieren kann, reicht dies allemal.

Spielerisch hingegen wird hinl\u00e4nglich bekannte Kost abgeliefert, die in das Schema “Onimusha” eingeordnet werden kann: Die Abschnitte sind mit Monstern vollgestopft, die ihr mit eurem reichhaltigen Arsenal (es k\u00f6nnen auch Schwerter und Munition f\u00fcr eure Projektil-Waffen gefunden werden) langsam aber stetig dezimiert.
So stimmungsvoll diese Metzelei anf\u00e4nglich zelebriert wird, so schnell nutzt sie sich leider auch ab. Zwar wartet im Spielverlauf eine Horde unterschiedlichster Gegner auf euch, doch von intelligentem Angriffsverhalten findet sich weit und breit keine Spur. Und da die Kamera dar\u00fcber hinaus immer wieder Probleme hat, eine optimale Position zu finden und ihr daher h\u00e4ufiger als n\u00f6tig an den Gegnern vorbei schlagt, weil man die richtige Entfernung oder die exakte Position von Hyakkimaru in Relation zu den Feinden nicht absch\u00e4tzen kann, hat man sich an der schlichten Hack&Slay-Action schnell satt gesehen. Auch wenn es die M\u00f6glichkeit gibt, zahlreiche Kombos vom Stapel zu lassen oder mit einem Spezialangriff die Gegner in ihre Einzelteile zu zerlegen.

Ganz anders gestalten sich hingegen die Bossk\u00e4mpfe: Hier wartet zwar ebenfalls keine \u00fcberragende KI, doch in bester Arcade-Manier hei\u00dft es “Beobachten-Strategie zurechtlegen-Zuschlagen”.

[GUI_SPIELLINKS(align=right,SPIELID=3887)]<\/p>Und als Belohnung f\u00fcr die teilweise extrem fordernden Auseinandersetzungen wartet am Ende ein K\u00f6rperteil, das euch zum einen wieder menschlicher werden l\u00e4sst und zum anderen ein Pseudo-RPG-Element einf\u00fcgt, da jedes eurer Bauteile auch bestimmte Eigenschaftswerte steigert, die aber f\u00fcr das Spiel relativ unerheblich sind. Ob ich jetzt 150 oder 160 Trefferpunkte habe, ist mir schnuppe. Ich schaue sowieso nur, wie weit der Balken schon runter ist.

Insofern ist Blood Will Tell unter dem Strich eine Ansammlung von fordernden und spannenden Bossk\u00e4mpfen, die durch auf Dauer eint\u00f6nige Metzeleinlagen verbunden sind. Hier w\u00e4re mehr m\u00f6glich gewesen. Genau so wie bei dem obligatorisch nervenden Sidekick Dororo.

\u00a0Zwar bekommt Dororo die undankbare Aufgabe, in einem Action-Spiel mit Stealth- und leichten R\u00e4tsel-Elementen f\u00fcr Abwechslung zu sorgen, doch dies gelingt ihm (ihr?) nur unzureichend.
Denn daf\u00fcr sind die R\u00e4tsel aus dem Bereich “unterste Schublade” und fordern dementsprechend nur die unerfahrensten Spieler. Die wiederum werden an den teilweise haarstr\u00e4ubenden Kollisionsabfragen verzweifeln, die vor allem bei bestimmten Fallentypen, die Dororo umgehen muss, f\u00fcr Riesenfrust sorgen.

<\/p>

\"\"<\/figure><\/td><\/tr>
Ein Samurai und sein typisch nerviger Sidekick metzeln alles nieder.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Doch Dororo hat auch seine (ihre?) Vorteile: W\u00e4hrend ihr mit Hyakkimaru unterwegs seid, k\u00f6nnt ihr dem Sidekick vier Marschrouten vorgeben, von denen vor allem das Einsammeln von Gegenst\u00e4nden und das Aufsp\u00fcren von Geheimnissen interessant sind. Denn so k\u00f6nnt ihr euch zum einen auf die K\u00e4mpfe an sich konzentrieren und zum anderen findet Dororo tats\u00e4chlich immer wieder kleine Extraecken, die z.B. einen Zugang zu einem weiteren D\u00e4mon versteckt halten.

Technisch ok
<\/strong>
Es ist wirklich bedauerlich, dass Blood Will Tell spielerisch nicht alle Register zieht, die sich durch die Thematik bzw. die Orientierung an \u00e4hnlich gelagerten Titeln anbieten. Denn auch wenn man technisch nicht an vorderster Front mitspielt, ist das Samurai-Abenteuer weit davon entfernt, h\u00e4sslich zu sein. Die Umgebungen gehen im Gro\u00dfen und Ganzen in Ordnung, rei\u00dfen aber auch nicht vom Hocker. Das Figurendesign mit seinen fantasievollen Monstern hingegen \u00fcberzeugt, wird aber durch die nicht immer gelungenen Animationen wieder abgeschw\u00e4cht.
Spezialeffekte sind ebenso durchschnittlich wie die Soundkulisse, die aus englischer Sprachausgabe, unaufdringlich einrieselnder Musik und zumeist passenden Kampfger\u00e4uschen besteht.\u00a0\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nBlood Will Tell macht vieles richtig: Die Bossk\u00e4mpfe sind spannend, die Interaktion mit dem Sidekick Dororo (ist er\/sie eigentlich ein Junge oder ein M\u00e4dchen?) weitestgehend gelungen und anf\u00e4nglich erinnert das unkomplizierte Hack&Slay-Gemetzel immer wieder an Spiele wie Onimusha oder Devil May Cry. Auch die Geschichte um den an die D\u00e4monen “verf\u00fctterten” Samurai, der seine menschlichen Eigenschaften und nicht zu vergessen seine K\u00f6rperteile wiederhaben will, liegt deutlich \u00fcber Genre-Standard. Doch hat man sich einmal l\u00e4nger mit Blood Will Tell besch\u00e4ftigt, bleiben einem nur die bereits angesprochenen Bossk\u00e4mpfe in Erinnerung. Die martialischen Auseinandersetzungen, die auf dem Weg von einem Endkampf zum n\u00e4chsten auf euch warten, nutzen sich nicht nur schnell ab, sondern sind dar\u00fcber hinaus von einer suboptimal arbeitenden Kamera und Kollisionsabfrage gepr\u00e4gt. Die Stealth-Abschnitte mit Dororo verdienen den Namen nicht und die pur auf Konfrontation angelegte KI tut ihr \u00dcbriges. Und selbst die anf\u00e4nglich interessante Geschichte klickt man irgendwann weg, um schneller zum n\u00e4chsten Boss zu kommen. Da Optik und Akustik im Gro\u00dfen und Ganzen in Ordnung gehen, bedauert man irgendwann, dass Sega sich nicht st\u00e4rker an den offensichtlichen Vorbildern orientiert hat und letzten Endes nur ein umfangreiches Boss-Gemetzel in den Kampf schickt.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS2<\/div>
PS2<\/div><\/div>
\"\"<\/div>

Klasse Bossk\u00e4mpfe, aber das biedere Umfeld verhindert den Aufstieg zum Kult!<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • schnelle stylische Action
    <\/li>\n\n\n
  • klasse Bossk\u00e4mpfe
    <\/li>\n\n\n
  • intelligent agierender Sidekick
    <\/li>\n\n\n
  • viel zu entdecken
    <\/li>\n\n\n
  • eing\u00e4ngige Steuerung<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Kameraprobleme
      <\/li>\n\n\n
    • schwache Kollisionsabfrage
      <\/li>\n\n\n
    • langweilige “Stealth”<\/li>\n\n\n
    • Abschnitte
      <\/li>\n\n\n
    • anspruchslose K\u00e4mpfe zwischen den Bossabschnitten<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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