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{"id":3059458,"date":"2004-05-01T11:58:52","date_gmt":"2004-05-01T09:58:52","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/firefighter_fd_18\/3059458"},"modified":"2024-07-18T11:49:57","modified_gmt":"2024-07-18T09:49:57","slug":"firefighter_fd_18","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/firefighter_fd_18\/3059458","title":{"rendered":"Firefighter F.D. 18 (Action-Adventure) – Firefighter F.D. 18"},"content":{"rendered":"Backdraft
<\/strong>
Nicht nur durch die Story f\u00fchlt man sich immer wieder an einschl\u00e4gige Hollywood-Filme erinnert. Ein Brandstifter hat sich den durch einen fr\u00fcheren Schicksalsschlag gezeichneten Feuerwehrmann Dean McGregor als Opfer ausgesucht und legt in der ganzen Stadt schwere Feuer. Und mittendrin steht eine unerfahrene Reporterin, die ihr Leben riskiert, um die gro\u00dfe Story an Land zu ziehen. Klingt zwar ziemlich abgegriffen, wird aber so gut erz\u00e4hlt, so dass vor den L\u00f6schaktionen immer wieder Filmatmosph\u00e4re aufkommt.

<\/p>

<\/a><\/td>Hei\u00df, hei\u00dfer, Firefighter! Auch wenn die Feuertexturen nur selten \u00fcberdurchschnittliche Werte erreichen, wird umgehend eine enorme Atmosph\u00e4re vermittelt!<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
M\u00e4nner, die durchs Feuer gehen
<\/strong>
Eines muss man Konami lassen: an Szenario-Originalit\u00e4t mangelt es Firefighter F.D. 18 in keinem Fall. Gameplay-technisch hingegen baut man auf Altbew\u00e4hrtes: Im Kern ist das Feuerwehr-Abenteuer nichts anderes als ein herk\u00f6mmlicher Third-Person-Shooter. Der einzige Unterschied zu Spielen wie Hitman, Freedom Fighters und wie sie alle hei\u00dfen, ist das Aussehen der Gegner. Denn anstatt gegen b\u00f6se Buben ins Gefecht zu ziehen, schie\u00dft ihr hier auf gewaltige Feuer, die in zahlreichen Abschnitten wie z.B. Tunneln, ein Kreuzfahrtschiff und Labors auf euch warten.

Neben den Br\u00e4nden kommen nach und nach noch zahlreiche andere Gefahren hinzu, die euch das Leben erschweren: Einst\u00fcrzende Decken oder Fu\u00dfb\u00f6den, pl\u00f6tzliche (geskriptete) Explosionen, Backdrafts und offengelegte Stormleitungen fordern eure Aufmerksamkeit und geben euch nur selten Verschnaufpausen.

\u00a0__NEWCOL__Doch trotz aller Versuche, mit diesen Events f\u00fcr Abwechslung zu sorgen, stellen sich recht bald Abnutzungserscheinungen ein. Letzten Endes konzentriert sich alles auf die stets gleichbleibenden Feuerl\u00f6schaktionen und die Rettung der Zivilisten.

Zudem hat sich Konami dazu entschieden, dem ganzen Spiel einen Arcade-Charakter zu verleihen. Auf der einen Seite ergeben sich dadurch zwar interessante Boss-K\u00e4mpfe (samt verwundbarem Punkt und Lebensleiste) und das Feuerwehr-\u00c4quivalent einer Smartbomb, doch andererseits muss man einige unlogische Aktionen in Kauf nehmen. So ist z.B. der Schlauch, mit dem ihr hantiert, unendlich lang, verheddert sich nirgends und ist stets einsatzbereit.

Verschenkte M\u00f6glichkeiten<\/strong>

Ab und an m\u00fcsst ihr noch die Axt zur Hilfe nehmen und Gegenst\u00e4nde zerst\u00f6ren bzw. durch W\u00e4nde brechen. Doch was sich nach interaktiver Umgebung anh\u00f6rt, entpuppt sich schnell als linearer Hilfsmittel-Einsatz an von den Entwicklern vorgegeben Stellen.

<\/p>

<\/a><\/td>Gefahren lauern \u00fcberall. Nicht nur die Flammen wollen euch ans Leder – auch die Umgebungen sind mit Fallen gespickt.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Etwas mehr Abwechslung h\u00e4tten z.B. begrenzte Feuerl\u00f6scher oder ein eingeschr\u00e4nkter Wasservorrat gebracht, der in einigen Missionen den Superschlauch ersetzen w\u00fcrde.
So aber k\u00e4mpft ihr euch von Level zu Level, rettet einen Zivilisten nach dem anderen, entgeht allen nur denkbaren Gefahren und versucht, dem Feuer die Stirn zu bieten.
\u00a0W\u00e4re nicht das ungew\u00f6hnliche Szenario und w\u00fcrde man beispielsweise Aliens mit Lasern statt Flammengewalt mit k\u00fchlem Nass bek\u00e4mpfen, w\u00e4re Firefighter F.D. 18 nur ein Actiontitel wie jeder andere, aber das Szenario bleibt dennoch interessant genug, dass man dem Brandstifter auf die Spur kommen m\u00f6chte.
Doch auch das interessante Setting kann nicht verschleiern, dass die Steuerung etwas tr\u00e4ge reagiert und zudem einige W\u00fcnsche offen l\u00e4sst. Wieso z.B. kann man bei der vermeintlich “einfachen” Einstellung den Schlauch beim L\u00f6schen nicht mehr justieren? Also gew\u00f6hnt man sich lieber an die etwas komplexer belegten Normal-Kontrollen. Die hinterlassen aber auch kein “Wunschlos-Gl\u00fccklich-Grinsen”: Denn seid ihr in geb\u00fcckter Haltung, um z.B. unter einer Rauchwolke etwas bessere Sicht zu haben, k\u00f6nnt ihr die Wasserspritze nicht mehr benutzen. Auch die f\u00fcr ein Spiel dieser Art typischen Kameraprobleme finden sich hin und wieder.

<\/p>

<\/a><\/td>Firefighter F.D. 18 ist im Kern ein Arcade-Shooter mit Bossfeuern wie hier, der durch das ungew\u00f6hnliche Szenario seinen Reiz gewinnt.<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Flammendes Inferno<\/strong>

Trotz der gr\u00f6\u00dftenteils gelungenen Animationen der Hauptfigur stehen nat\u00fcrlich die Flammen in zahlreichen Variationen als Protagonisten im Mittelpunkt der Optik. Die Atmosph\u00e4re, die durch die lodernden Gluten gebildet wird, ist sowohl beeindruckend als auch bedrohlich \u2013 und das, obwohl die Feuertexturen an sich weit davon entfernt sind, neue Standards zu setzen.
Doch das Zusammenspiel aus cleverem, wenn auch texturtechnisch nicht \u00fcberm\u00e4\u00dfig aufw\u00e4ndigem Leveldesign und den zahlreichen unterschiedlichen Brandtypen, Rauchentwicklung usw. kann sich durchaus sehen lassen.
\u00a0__NEWCOL__Die Schau stehlen allerdings die famos in Szene gesetzten Bossfeuer, die es zudem verstehen, die Gef\u00e4hrlichkeit, Unberechenbarkeit und Lebendigkeit des hei\u00dfen Elements zu vermitteln.

Etwas entt\u00e4uschend, da im Vergleich zum wandelnden Feuerl\u00f6scher Dean McGregor deutlich schw\u00e4cher im Detail, sind die Zivilisten, die gerettet werden m\u00fcssen.
Die Fortf\u00fchrung der Geschichte wiederum ist mit ihrem Mix aus sch\u00f6nen FMV-Videos und Szenen in Spielgrafik optisch gelungen und sorgt immer wieder f\u00fcr Dramatik.

<\/p>

<\/a><\/td>Die Zwischensequenzen sind gut, aber die ansatzweise aufkommende Spannung und Dramatik wird durch die zwar gute, jedoch immer wieder \u00fcber das Ziel schie\u00dfende Sprachausgabe nach unten gezogen.\u00a0<\/td><\/tr><\/tbody><\/table><\/figure><\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Zu viele B-Filme gesehen
<\/strong>
W\u00e4hrend man an der dramatischen Musik-Untermalung, die durchaus aus der Feder von Hollywood-Komponist Hans Zimmer stammen k\u00f6nnte, kaum etwas auszusetzen findet, ist die englische Sprachausgabe zwar gut, aber inhaltlich nicht immer \u00fcberzeugend: Bei den Zwischensequenzen wird die ansatzweise aufkommende Spannung durch vollkommen unpassendes Pathos und \u00dcberbetonungen schnell wieder zurecht gestutzt.

W\u00e4hrend der Eins\u00e4tze bekommt ihr immer wieder Anweisungen der Leitzentrale, die anfangs zwar noch f\u00fcr Stimmung sorgen k\u00f6nnen, aber aufgrund schneller Wiederholungen und hin und wieder unpassender Kommentare die akustischen Kohlen nicht mehr aus dem Feuer holen k\u00f6nnen.

Womit wir wieder beim geheimen Hauptdarsteller sind: den Flammen. Zwar \u00fcberzeugen nur die Bossfeuer voll und ganz, doch auch die kleinen Fl\u00e4chenbr\u00e4nde, denen ihr euch meist gegen\u00fcber seht, knistern wundersch\u00f6n bedrohlich.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nWer ein etwas anderes Action-Spiel sucht, wird mit Firefighter F.D. 18 gut bedient. Das Gameplay bietet allerdings im Kern keine \u00dcberraschungen. Fernab jeglichen Simulationsanspruches, wie man nicht nur an den anspruchsvollen Bossfeuern samt Lebensleiste und dem L\u00f6schschlauch mit unbegrenzter L\u00e4nge sehen kann, wird hier ein in jeglicher Hinsicht konventioneller Schulterperspektiven-Shooter inkl. Smartbomb abgefackelt. Da das Szenario aber trotz fehlender grafischer Meilensteine ansprechend umgesetzt wurde, bietet der Feuershooter ansprechende Unterhaltung mit einer ungl\u00fccklichen Steuerung. Allerdings nur in wohl dosierten Spielesitzungen, da sich das grundlegende Gameplay bestehend aus L\u00f6schen und Retten sehr schnell wiederholt und nur durch die Bossk\u00e4mpfe und die immer neuen Hindernisse an Reiz gewinnt. Durchschnittliche Unterhaltung, die es allerdings mit Hilfe der Soundkulisse und der gelungenen Feuer schafft, knisternde Abwechslung in den Action-Alltag zu bringen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • klassischer Shooter in neuem Gewand
    <\/li>\n\n\n
  • gute Story
    <\/li>\n\n\n
  • sch\u00f6ne Bossfeuer
    <\/li>\n\n\n
  • 60 Hz-Modus
    <\/li>\n\n\n
  • angenehmer Schwierigkeitsgrad
    <\/li>\n\n\n
  • heroische Musikuntermalung<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • unrealistisch
      <\/li>\n\n\n
    • Szenario<\/li>\n\n\n
    • M\u00f6glichkeiten werden nicht ausgesch\u00f6pft
      <\/li>\n\n\n
    • tr\u00e4ge Steuerung
      <\/li>\n\n\n
    • Gameplay mit Wiederholungen<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"

      Mit einem ungew\u00f6hnlichen Szenario unterstreicht Konami in Firefighter F.D. 18, dass das Action-Genre noch lange nicht ausgereizt ist. Doch kann die Rettung von Zivilisten und das L\u00f6schen von Fl\u00e4chenbr\u00e4nden spielerisch genauso \u00fcberzeugen wie beispielsweise die Hitman-Serie? Im Test gibt es die Antwort.
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