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{"id":3059429,"date":"2003-04-29T14:24:51","date_gmt":"2003-04-29T12:24:51","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/gunfighter_2_-_revenge_of_jesse_james\/3059429"},"modified":"2024-07-18T11:49:41","modified_gmt":"2024-07-18T09:49:41","slug":"gunfighter_2_-_revenge_of_jesse_james","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/gunfighter_2_-_revenge_of_jesse_james\/3059429","title":{"rendered":"Gunfighter 2 – Revenge of Jesse James (Action-Adventure) – Gunfighter 2 – Revenge of Jesse James"},"content":{"rendered":"Die Legende von Jesse James<\/b>

Lightgun-Shooter spielen meist in der Realit\u00e4t oder der Zukunft und versetzen Euch in die Rolle eines Monsterj\u00e4gers oder Polizisten. Das Entwicklerteam von Rebellion hingegen schickt Euch in die Zeit der Revolverhelden – ein Szenario, das erfreulich unverbraucht ist und sofort seinen Reiz entfaltet. Dabei bedient man sich bei allseits bekannten Legenden und Mythen, die nicht zuletzt auch durch Filme verbreitet wurden.
Insofern ist die Story um den Rachefeldzug des Outlaws Jesse James, der von seinem besten Freund verraten wurde, zwar nicht gerade prickelnd, schafft aber gen\u00fcgend Stimmung, um voller Vorfreude den Pistolengurt umzuschnallen.

Young Guns<\/b>

Jeder, der schon einmal einen Lightgun-Shooter wie das indizierte Time Crisis gespielt hat, wei\u00df bereits, was auf ihn zu kommt: kompromisslose Action. Rebellion gibt sich spielerisch auch keine Bl\u00f6\u00dfe. Die Abschnitte sind bis zum Bersten mit Gegnern gef\u00fcllt, die Ihr mit Eurem sechssch\u00fcssigen Revolver in die ewigen Jagdgr\u00fcnde schicken k\u00f6nnt.__NEWCOL__Wie bei der TC-Serie seid Ihr am Anfang eines Abschnittes immer in der Deckung, die auch zum Nachladen genutzt wird. Per Knopfdruck kommt Ihr aus der sch\u00fctzenden Kauerstellung und k\u00f6nnt anlegen – soweit nichts Neues. Doch anstatt sich nur auf das bew\u00e4hrte Prinzip zu verlassen, spielen die Entwickler mit den sich anbietenden M\u00f6glichkeiten: Hei\u00dfe Verfolgungsjagden auf einer Kutsche geh\u00f6ren dabei genau so zum guten Ton wie eine wahnwitzige Lorenhatz, die selbst das Pendant des zweiten Indiana Jones-Filmes alt aussehen l\u00e4sst. Uns schlie\u00dflich gibt es den obligatorische Showdown: das Duell.
In den gr\u00f6\u00dftenteils interaktiven Abschnitten finden sich neben Uhren, welche das gro\u00dfz\u00fcgige Zeitlimit aufstocken, die \u00fcblichen Items wie medizinische Versorgung sowie Geld, das Ihr durch Abschuss aufsammeln k\u00f6nnt, um Euer Punktekonto aufzustocken.

F\u00fcr eine Handvoll Dollar<\/b>

Die Gegneranzahl und ihre Schussgenauigkeit richtet sich nach dem gew\u00e4hlten der drei Schwierigkeitsgrade. Allerdings gibt es in den h\u00f6heren Stufen keine neuen Abschnitte. Und genau da sind wir beim gr\u00f6\u00dften Problem. Denn wenn man sich nicht die Zeit nimmt, die Story-Sequenzen wegzuklicken, bleibt pro Schwierigkeitsgrad etwa 30 bis 45 Minuten Spielzeit, bis man das letzte Duell gewonnen hat.
Und das ist deutlich zu wenig. Da hilft es auch nicht, dass die Motivation beim ersten Durchspielen teilweise ph\u00e4nomenale Momente erreicht. Denn danach sinkt sie stetig in den Keller.

Zwar gibt es auch noch die M\u00f6glichkeit, die bereits erledigten Abschnitte im Arcade-Modus zu wiederholen sowie diverse Mini-Spielchen, die man freispielen kann, doch auch die k\u00f6nnen nicht mehr all zu viel rei\u00dfen, da es sich hier meist um simple Schie\u00df-\u00dcbungen handelt.

F\u00fcr den Zwei-Spieler-Modus haben sich die Entwickler hingegen eine interessante Variation einfallen lassen, die man entweder hasst oder liebt, die aber in jedem Fall wunderbar funktioniert. Denn anstatt sich auf einem viel zu kleinen Splitscreen herumzu\u00e4rgern, wie es zum Beispiel bei Time Crisis 2 der Fall ist, bleibt das Geschehen auch zu zweit und trotz Deckung auf einem Bildschirm sichtbar. Des R\u00e4tsels L\u00f6sung: Der Spieler an Port 1 steuert die Deckung f\u00fcr beide, so dass sich der zweite Spieler voll und ganz auf die Absch\u00fcsse konzentrieren kann.
Ich h\u00f6re jetzt zwar schon wieder zweifelnde Stimmen, die nach dem Spielspa\u00df fragen, doch bei unseren Test-Sessions ging das Prinzip wunderbar auf und hat f\u00fcr viel Fun gesorgt – allerdings wiederum nur, bis man sich zum Schlussduell durchgek\u00e4mpft hat.

The Good, the Bad and the Ugly<\/b>

Auf den ersten Blick zaubert das Studio von Rebellion eine durchaus ansehnliche Grafik auf den Bildschirm. Die verschiedenen Abschnitte sind deutlich von einschl\u00e4gigen Mythen und Filmen beeinflusst und verstr\u00f6men Westernstimmung pur. Auch die gegnerischen Charaktere bewegen sich fl\u00fcssig und ansehnlich und geizen bei Treffern nicht mit stark unterschiedlichen “Ablebe-Sequenzen”, bevor sie ausgeblendet werden.
Beim genaueren Hinsehen und in den mageren Zwischensequenzen f\u00e4llt jedoch vor allem in den Au\u00dfengebieten eine gewisse Texturarmut und Landschafts-“Blockbildung” auf. Au\u00dferdem gibt es eine nicht gerade \u00fcppige Anzahl unterschiedlicher Gegnertypen, die zudem texturtechnisch auch nur etwas \u00fcber dem Durchschnitt liegen.

Daf\u00fcr hinterlassen jedoch Eure Einsch\u00fcsse beispielsweise permanente Spuren. Vor allem im Zusammenspiel mit der interaktiven Umgebung kommt hier ein absolutes Atmosph\u00e4re-Plus, das leider auch nicht dar\u00fcber hinweg t\u00e4uschen kann, dass Gunfighter II schlichtweg zu kurz ist.

Spiel mir das Lied vom Tod<\/b>

Die Western-Atmosph\u00e4re wird haupts\u00e4chlich durch die rundherum gelungene akustische Untermalung geschaffen. W\u00e4hrend Ihr dabei seid, mit rauchenden Colts Euren Weg freizuschie\u00dfen, klingen im Hintergrund stimmige Wildwest-Melodien, die jederzeit in einschl\u00e4gigen Filmen Platz finden k\u00f6nnten. Und oben drauf gibt es sparsam eingesetzte, aber jederzeit \u00fcberzeugende Sprachausgabe, die allerdings nur in Englisch t\u00f6nt.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Spielerisch pr\u00e4sentiert sich Gunfighter II auf einer Stufe mit den alteingessenen Produkten von Namco. Die Zielgenauigkeit mit entsprechender Gun ist exzellent, der Schwierigkeitsgrad ausgewogen, das Szenario erfrischend unverbraucht und die Interaktion mit der Umgebung sorgt ebenfalls f\u00fcr Freude. Gleiches gilt f\u00fcr die Grafik, die allerdings immer wieder mit Problemen wie mangelnde Abwechslung im Texturbereich und ab und an auftretenden Slowdowns zu k\u00e4mpfen hat die Spielintensit\u00e4t wird dadurch aber nicht gemindert. Der gro\u00dfe Knackpunkt ist jedoch die Spieldauer. Profis werden den Wildwest-Ausflug auf allen Schwierigkeitsgraden unter drei Stunden beenden k\u00f6nnen. Schade, denn so bleibt dem Gunslinger unter dem Strich nur ein Durchschnittspr\u00e4dikat, obwohl spielerisch eigentlich kein gravierender Fehler gemacht wird.
\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • unverbrauchtes Szenario<\/li>
  • exzellente Kollisionsabfrage<\/li>
  • interaktive Umgebungen<\/li>
  • abwechslungsreiche Gameplay-Variationen<\/li>
  • sch\u00f6ne Sounduntermalung<\/li>
    <\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • mit drei Stunden Spieldauer zu kurz<\/li>
    • Grafik<\/li>\n\n\n
    • Slowdowns<\/li>
    • reizlose Mini<\/li>\n\n\n
    • Games<\/li>
    • hin und wieder magere Texturen<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      Besitzer einer Lightgun k\u00f6nnen nicht gerade aus einem vollen Spieleprogramm sch\u00f6pfen. Einzig die diversen Games von Altmeister Namco sorgen f\u00fcr einen nerv\u00f6sen Zeigefinger. Doch mit Gunfighter II – Revenge of Jesse James naht Abhilfe. Lohnt es sich, f\u00fcr das Wildwest-Abenteuer die Lichtpistolen aus dem staubgesch\u00fctzen Schrank zu holen? Wir haben uns die Revolver umgeschnallt – wie es uns dabei ging, k\u00f6nnt Ihr im Test erfahren.
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