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{"id":3059416,"date":"2003-04-13T08:00:00","date_gmt":"2003-04-13T06:00:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mystic_heroes-2\/3059416"},"modified":"2024-07-18T11:49:34","modified_gmt":"2024-07-18T09:49:34","slug":"mystic_heroes-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mystic_heroes-2\/3059416","title":{"rendered":"Mystic Heroes (Action-Adventure) – Mystic Heroes"},"content":{"rendered":"Story als L\u00fcckenf\u00fcller<\/b>

Die einer chinesischen Novelle entlehnte Hintergrundgeschichte ist nat\u00fcrlich nach wie vor dieselbe und wird leider ebenso stiefm\u00fctterlich behandelt wie auf dem GameCube. Die R\u00fcckkehr des verbannten Kaisers Kang und seiner d\u00e4monischen Gefolgschaft dient lediglich dazu, Euch von einem belanglosen Schauplatz zum n\u00e4chsten zu schicken, um dort eine belanglose Gegnerschar nach der anderen zu pl\u00e4tten.

Strategische Nullnummer<\/b>

Im Gegensatz zur Dynasy-Warriors-Serie geschieht das Ganze auch noch ohne jegliche Taktikkomponente: Ihr werdet mit Eurer komplett selbstst\u00e4ndig agierenden Gefolgschaft irgendwo auf ein Schlachtfeld gesetzt und m\u00fcsst mit Waffen- und Magiegewalt alles niedermetzeln, was sich Euch in den Weg stellt. Dabei habt Ihr weder Einfluss darauf, wer Euch begleitet, noch wie sich Eure Begleiter verhalten sollen, geschweige denn wie diese ausger\u00fcstet sind.

Magisches Marschgep\u00e4ck<\/b>

Das einzige, was Ihr vor jeder Schlacht festlegen d\u00fcrft, ist das Zauberrepertoire Eures Protagonisten. Doch auch hier geht es lediglich darum, durch die Kombination gesammelter Runensteine__NEWCOL__vier harmonierende Magieattacken aus den Elementen Wind, Eis, Blitz und Feuer zusammenzustellen. Und selbst dabei m\u00fcsst Ihr gerade einmal die elementare Affinit\u00e4t Eures Helden ber\u00fccksichtigen, um st\u00e4rkere Zauber fr\u00fcher einsetzen zu k\u00f6nnen.

Welche Magie Ihr bevorzugt, ist prinzipiell Geschmackssache, elementare Schw\u00e4chen weisen Eure Gegner n\u00e4mlich keine auf. Stattdessen k\u00f6nnen schnelle Windangriffe getroffene Feinde zus\u00e4tzlich verwirren und Eiszauber den Gegner vor\u00fcbergehend einfrieren, w\u00e4hrend Blitzattacken bet\u00e4ubende Nebenwirkungen haben k\u00f6nnen und Feuermagie l\u00e4stige Widersacher f\u00fcr eine Weile in Brand steckt.

Rollenspiel-Anleihen<\/b>

Eine Waffen- oder R\u00fcstungswahl gibt es hingegen keine und auch die Angriffsm\u00f6glichkeiten bleiben stets dieselben. Lediglich die in den insgesamt 82 Runen schlummernden Zauber unterscheiden sich geringf\u00fcgig voneinander. Um das an sich monotone und primitive Gameplay etwas interessanter zu gestalten, haben die Entwickler aber auch ein paar Rollenspielelemente eingebaut. So gibt es f\u00fcr h\u00e4ufig verwendete Attacken individuelle Erfahrungspunkte, w\u00e4hrend sich Angriffs- und Abwehrkr\u00e4fte sowie Lebens- und Zauberenergie durch das Sammeln von Power-Ups dauerhaft erh\u00f6hen lassen.Verpasste Chance<\/b>

Dies ist neben dem Freispielen zus\u00e4tzlicher Charaktere und Spielmodi dann auch die motivierendste Aufgabe im ganzen Spiel. Zu zweit oder zu viert h\u00e4tte dies sogar richtig Spa\u00df machen k\u00f6nnen, doch der Storymodus gew\u00e4hrt nach wie vor nur Solisten Einlass. Zus\u00e4tzliche Mitspieler sind lediglich in den sieben separaten Co-op- und Vs-Modi willkommen. Diese sind mangels Auflevel-M\u00f6glichkeit allerdings nur als kleine Zwischenmahlzeit geeignet. Gerade zu viert wird es via Splitscreen zudem relativ un\u00fcbersichtlich und die Bildrate sackt ebenfalls sp\u00fcrbar ab.

Durchwachsene Pr\u00e4sentation<\/b>

Ansonsten l\u00e4uft das Spiel jedoch \u00e4u\u00dferst fl\u00fcssig und kommt auch bei Dutzenden von Gegnern und Effekten nur sehr selten ins Stocken. Erkauft wird dieser Komfort jedoch durch eine extrem knappe und vernebelte Weitsicht sowie detailarme Texturen, st\u00e4ndige Clipping-Fehler und \u00f6des Gegnereinerlei. Lediglich die diversen End- und Zwischengegner stechen aus der geklonten Masse heraus. Die KI ist indessen eher d\u00fcrftig und der variable Schwierigkeitsgrad wirkt ziemlich unausgewogen. Daf\u00fcr sind die Ladezeiten allesamt erfreulich kurz und die PAL-Anpassung ist ohne Balken und Geschwindigkeitsverlust vorbildlich.

Weniger vorbildlich wiederum die durchwachsene Lokalisierung, die sowohl bei der \u00dcbersetzung als__NEWCOL__auch bei der Vertonung st\u00e4ndig zwischen “ordentlich” und “katastrophal” hin und her pendelt. Die \u00fcbrige Pr\u00e4sentation ist hingegen tadellos und die Soundkulisse abgesehen von den sich h\u00e4ufig wiederholenden Effekten und Sprachsamples recht atmosph\u00e4risch.

Vergebene M\u00fch<\/b>

Die eing\u00e4ngige Steuerung hat man schnell verinnerlicht, vermisst sp\u00e4ter aber facettenreichere Aktionsm\u00f6glichkeiten. Gezieltes Blocken ist kaum m\u00f6glich und meistens auch nicht n\u00f6tig, hektisches Tastenh\u00e4mmern bringt oft genauso viel wie miteinander verkn\u00fcpfte Schlag-Magie-Kombos und die Interaktionsm\u00f6glichkeiten mit der Umgebung beschr\u00e4nken sich in der Regel auf das Zertr\u00fcmmern Extras spendender F\u00e4sser und Bet\u00e4tigen un\u00fcbersehbarer Schalter.

Willkommene Abwechslung<\/b>

Besondere Herausforderungen bietet neben der tristen Highscore-Jagd im Stroy- und Survival-Modus lediglich der PS2-exklusive Missionsmodus, wo Ihr Burganlagen verteidigen, Engel dirigieren, Geister eskortieren und andere ungew\u00f6hnliche Aufgaben erledigen m\u00fcsst. Zudem d\u00fcrfen sich PS2-Besitzer \u00fcber vier neue und damit doppelt so viele spielbare Charaktere, h\u00f6here Zauberlevels und eine nach einmaligem Durchspielen freie Levelanwahl freuen. Den Spielspa\u00df heben diese Erweiterungen allerdings nur geringf\u00fcgig an.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Auch auf der PS2 ist Mystic Heroes kein Dynasty Warriors im Kulleraugen-Look. Dazu ist das Gameplay einfach zu monoton und substanzlos. Selbst Anf\u00e4nger, die sich zu Beginn \u00fcber die eing\u00e4ngige Steuerung und den unkomplizierten Spielverlauf gefreut haben, d\u00fcrften sich schnell \u00fcber die mangelnden Einfluss- und Aktionsm\u00f6glichkeiten w\u00e4hrend der stupiden Massenkeilereien \u00e4rgern. Zwar sind auch Dynasty-Warriors 2 & 3 nicht gerade taktische Schwergewichte, aber was Mystic Heroes dem Spieler anzubieten hat, ist einfach nur primitiv und langweilig – ganz gleich, ob Ihr alleine oder zu viert in die Schlacht zieht. Zwar sorgen PS2-exklusive Neuerungen wie der Missionsmodus f\u00fcr mehr Abwechslung und Herausforderung, aber entscheidende Spielspa\u00dfsteigerungen bleiben aus. Nur wer auf sinnfreies Dauergemetzel mit marginalen Rollenspielanleihen und kindlicher Pr\u00e4sentation steht, sollte einen Kauf in Erw\u00e4gung ziehen, ansonsten greift lieber zur erwachseneren Vorlage.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • eing\u00e4ngige Steuerung<\/li>
  • extrem flotte Ladezeiten<\/li>
  • fl\u00fcssige Massenmetzelei<\/li>
  • saubere PAL-Anpassung<\/li>
  • neue Charaktere & Spielmodi<\/li>
  • atmosph\u00e4rische Soundkulisse<\/li>
  • motivierende Rollenspielelemente<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • triste Optik<\/li>
    • m\u00fcde Story<\/li>
    • schwache KI<\/li>
    • mickrige Sichtweite<\/li>
    • monotones Gameplay<\/li>
    • durchwachsene Lokalisierung<\/li>
    • kein kooperativer Story<\/li>\n\n\n
    • Modus<\/li>
    • unausgewogener Schwierigkeitsgrad<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      F\u00fcr Dynasty-Warrior-Fans hat Koei nun auch auf der PS2 die kindgerechte Alternative Mystic Heroes im Angebot. Das vor ein paar Monaten erschienene GameCube-Original konnte uns damals allerdings noch nicht \u00fcberzeugen. F\u00fcr die Sony-Konsole haben sich die Entwickler jedoch nochmals an die Arbeit gemacht und einige exklusive Features eingebaut. Ob und wie weit diese Auswirkungen auf den Spielspa\u00df haben, kl\u00e4rt unser Testbericht.<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Mystic Heroes - Test, Action-Adventure, PlayStation 2","_yoast_wpseo_metadesc":"F\u00fcr Dynasty-Warrior-Fans hat Koei nun auch auf der PS2 die kindgerechte Alternative Mystic Heroes im Angebot. Das vor ein paar Monaten erschienene GameCube-Original konnte uns damals allerdings noch nicht \u00fcberzeugen. F\u00fcr die Sony-Konsole haben sich die Entwickler jedoch nochmals an die Arbeit gemacht und einige exklusive Features eingebaut. 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