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{"id":3059415,"date":"2002-09-01T09:46:45","date_gmt":"2002-09-01T07:46:45","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/vip-3\/3059415"},"modified":"2024-07-18T11:49:34","modified_gmt":"2024-07-18T09:49:34","slug":"vip-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/vip-3\/3059415","title":{"rendered":"V.I.P. (Action-Adventure) – V.I.P."},"content":{"rendered":"Platte Story<\/b>

Da die Storys der TV-Serie nicht gerade vor brillianten Ideen strotzen, sollte man auch bei der Versoftung keine hohen Ma\u00dfst\u00e4be ansetzen. Denn die Geschichte, die sich um die Abenteuer der Mitarbeiter von V.I.P. (Vallery Irons Protection) dreht, ist stereotyp und weitestgehend vorhersehbar.
Doch wie sich schnell herausstellen soll, ist die Story im Vergleich zum Gameplay etwa mit dem literarischen Gehalt einer Tolstoi-Novelle gleichzusetzen.

Simples Spielprinzip<\/b>

Denn sobald es an die Action in diesem Spiel geht, f\u00fcr das es eigentlich noch nicht einmal ein Genre gibt, hat man mehr Spa\u00df an der Lekt\u00fcre der Gelben Seiten.
Was man hier geboten bekommt, spottet jeder Beschreibung. W\u00e4hrend ihr den Video-Sequenzen in Spielgrafik zuschaut, stoppt das Spiel hier und da, um Euch zu Aktionen aufzufordern. Bei den K\u00e4mpfen zum Beispiel m\u00fcsst Ihr unter Zeitdruck mit dem linken Stick bestimmte Richtungen angeben.
Schafft Ihr es nicht, macht das auch nichts – es wird einfach ein Symbol der Kette entfernt und ein neuer Versuch gestartet. Sehr spannend…
Schafft Ihr es, diese unglaubliche Anforderung zu erf\u00fcllen, geht das interaktive Video weiter. Wobei es total egal ist, ob Ihr eine Kombo aus f\u00fcnf Richtungsangaben geschafft habt, oder erst bei zwei Dr\u00fcckern den Zuschlag bekommen habt – die Sequenz, die folgt, bleibt immer die selbe.

Auch das Schie\u00dfen ist eine \u00e4hnliche Reaktions\u00fcbung. Unter Zeitdruck m\u00fcsst Ihr ein Fadenkreuz zu einem bestimmten Punkt lenken und abdr\u00fccken – ebenfalls \u00e4u\u00dferst herausfordernd…
Gelegentlich kommt noch Abwechslung ins Spiel, wenn Ihr wie wild auf zwei Kn\u00f6pfen herumdr\u00fccken m\u00fcsst, um Gegnern auszuweichen.
Ich bin im falschen Film<\/b>

Dabei w\u00e4ren im Spiel gen\u00fcgend Ans\u00e4tze vorhanden, um die ganze Angelegenheit interaktiver und am\u00fcsanter zu gestalten.
Nehmen wir zum Beispiel die Zwischensequenzen, in denen die V.I.P.Mitglieder Auto fahren.
W\u00e4re es so schwer gewesen, ein kleines Zeitrennen mit einzubauen?Oder nehmen wir die K\u00e4mpfe: Haben die Entwickler keine Ahnung, wie man eine halbwegs passable Kampfspiel-Engine auf die Beine stellt oder ging ihnen nach den hohen Lizenzkosten das Geld f\u00fcr die Entwicklung aus?

Die Liste k\u00f6nnte fast endlos fortgesetzt werden. Statt dessen k\u00f6nnt Ihr Euch f\u00fcr Eure Pr\u00e4mien Bilder, Videos und Musik freischalten, die Ihr dann in einem Editor frei zusammenstellen k\u00f6nnt. Genau das, was Spieler wollen, oder?

Grafisch gar nicht mal schlecht<\/b>

Auf den ersten Blick macht V.I.P. grafisch einiges her. Die Figuren sind aus einer anst\u00e4ndigen Anzahl von Polygonen zusammen gesetzt und auch weitestgehend mit einigerma\u00dfen ansehnlichen Texturen tapeziert.Mit Ausnahme von Vallery Irons, die eher Sarah Jessica Parker \u00e4hnelt als Pamela Anderson.__NEWCOL__Doch sobald die Figuren anfangen, sich zu bewegen, h\u00f6rt die Grafikpracht schon auf. Animationsphasen verschwinden im Niemandsland, die Bewegungen wirken nur selten nat\u00fcrlich und der H\u00fcftschwung von Vallery ist weniger erotisch als l\u00e4cherlich.
Die Umgebungsgrafiken d\u00fcrfen dem nat\u00fcrlich nicht nachstehen. Ohne gro\u00dfe Details kommt selten der Eindruck auf, dass man sich in der High Society von Hollywood aufh\u00e4lt.

Zudem hat das Spiel mit seinen vorberechneten Sequenzen Probleme, eine stabile Bildfrequenz zu halten. Immer wieder kommt das Bild ins Ruckeln und setzt der spielerischen Farce die grafische Krone auf.

Netter Soundhintergrund<\/b>

Wenigstens die Soundkulisse bewegt sich auf einem angenehmen Niveau. Zwar ist die Sprachausgabe nicht lokalisiert worden, doch auch die englischen Sprecher liefern eine akzeptable Leistung ab. Auch die Musik ist gut gelungen und h\u00e4lt sich auf einem angenehm pl\u00e4tschernden Niveau im Hintergrund ohne irgendwann zu nerven.
Bleiben noch die Soundeffekte, die sich ebenfalls auf einem durchschnittlichen Level einpendeln k\u00f6nnen.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nMein Gott! Was h\u00e4tte man alles aus der halbwegs guten Lizenz machen k\u00f6nnen. Ein Lightgun-Shooter w\u00e4re denkbar gewesen; oder ein Pr\u00fcgelspiel; auch ein Spiel im Stile des PSone-Klassikers Syphon Filter w\u00e4re sicherlich nett geworden. Doch stattdessen bekommt man eine stupide Aneinanderreihung \u00e4u\u00dferst simpler Reaktions\u00fcbungen, die eigentlich den Titel Spiel nicht verdienen. Und dass der gelungene Sound die Schwachmaten-Grafik in den Schatten stellt und das herausragendste Merkmal an V.I.P. ist, sagt eigentlich alles. Haltet Euch blo\u00df von diesem Murks fern.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • hochrangige Lizenz<\/li>
  • passable Sound-Kulisse<\/li>
  • \u00e4u\u00dferst einfache Steuerung<\/li>
  • Galerien<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • simple Reaktions\u00fcbungen<\/li>
    • schwache Animationen<\/li>
    • Grafik<\/li>\n\n\n
    • Ruckler<\/li>
    • m\u00fcde Erotik<\/li>\n\n\n
    • Ans\u00e4tze<\/li>
    • Charaktere mit wenig Wiedererkennungswert<\/li>
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