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{"id":3059404,"date":"2002-10-19T08:43:05","date_gmt":"2002-10-19T06:43:05","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/donald_duck_phantomias-2\/3059404"},"modified":"2024-07-18T11:49:26","modified_gmt":"2024-07-18T09:49:26","slug":"donald_duck_phantomias-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/donald_duck_phantomias-2\/3059404","title":{"rendered":"Donald Duck Phantomias (Action-Adventure) – Donald Duck Phantomias"},"content":{"rendered":"Enten-Batman greift an<\/b>

Auch in Disneys bunten Comic-Welten sind Superhelden unterwegs: Das maskierte Alter Ego des Donald Duck hei\u00dft Phantomias. 1969 erfanden die beiden Italiener Martina und Carpi das strahlende Pendant zum beliebten, aber chronisch t\u00f6lpelhaften Enterich.

Mit Mantel und Superkr\u00e4ften ausgestattet sollte Donald endlich auf die Siegerstra\u00dfe und den Fieslingen Entenhausens den Kampf ansagen. Im Spiel geht es jedoch auf Alienjagd ins Weltall, denn dort planen die b\u00f6sen Evronianer die Versklavung der Erde. Nur Phantomias kann sie stoppen und entert furchtlos das Kampfschiff\u2026

Geiseln befreien<\/b>

Das wesentliche Spielziel ist es, entf\u00fchrte Wissenschaftler zu befreien, von denen in den 13 Levels immer etwa sechs versteckt sind. Aufgrund der streng linearen Struktur der Spielabschnitte muss man allerdings nicht allzu lange suchen.

Sobald Ihr in die N\u00e4he der Geiseln kommt, h\u00f6rt Ihr die Hilfeschreie und m\u00fcsst innerhalb einer bestimmten Zeit zu ihnen gelangen, sonst sterben sie – gerade in sp\u00e4teren Abschnitten ist dieser Zeitdruck sehr fordernd. Erst wenn Ihr am Ende insgesamt 40 aus den Klauen der Aliens befreien konntet, wird der finale Showdown freigeschaltet.

__NEWCOL__Jump`n Shoot`n Run<\/b>

\u00c4hnlich wie in Ratchet&Clank geht es in Phantomias nicht nur h\u00fcpfend, springend und schwebend, sondern auch explosiv zur Sache: Der Entereich muss sich anfangs noch verhalten, aber dann immer \u00f6fter und hitziger mit seinem X-Transformer den Weg freischie\u00dfen. Diese Laserwaffe aus D\u00fcsentrieb-Produktion kann im weiteren Spielverlauf mit besserer Munition oder neuer Technik aufgewertet werden, so dass m\u00e4chtige Photonen-Strahlen selbst Schutzschilde zerst\u00f6ren. Sind die Aliens zu Beginn noch Kanonenfutter, steigern die Au\u00dferirdischen ihre Feuer- und Abwehrkraft mit der Zeit. Trotzdem w\u00e4re insgesamt mehr Gegner-Vielfalt w\u00fcnschenswert gewesen.

Pr\u00e4zise Steuerung<\/b>

Phantomias steuert sich in Schulterperspektive \u00e4u\u00dferst pr\u00e4zise und schn\u00f6rkellos, so dass schnell Spielfluss aufkommt. Nur die festen Kameraperspektiven sorgen ab und an f\u00fcr Orientierungsfrust. Per Druck auf die Schultertaste kann man die Sicht jedoch schnell wieder hinter Donald fixieren. In Sachen Bewegungsrepertoire wirkt der Enterich im Vergleich zu Akrobaten wie Jak oder Mario allerdings wie ein Amateur-Turner: Kein Doppelsprung, keine Salti, keine Extravaganzen. Neben seinem Sprung steht im lediglich das Gleiten zur Verf\u00fcgung, um Abgr\u00fcnde zu \u00fcberbr\u00fccken. Daf\u00fcr zeigt Donald im Action-Bereich viel Bedienungs-Komfort: Im Kampf sorgt die automatische Zielerfassung per Schultertaste f\u00fcr \u00dcbersicht und selbst Strafen ist dabei kein Problem, so dass man einen Gegner immer gut im Visier hat.

Ein Kinderspiel?<\/b>

Hat man w\u00e4hrend der ersten Stunde noch das Gef\u00fchl, dass Disney hier ein einfaches, kindgerechtes H\u00fcpfspielchen entwickelt hat, wird man sp\u00e4testens nach drei Abschnitten eines Besseren belehrt: Selbst eingefleischte Jump`n Run-Experten werden hier aufgrund der fordernden K\u00e4mpfe und des Zeitdrucks auf ihre Kosten kommen. Ausgelassene Erkundungstouren \u00e0 la Mario Sunshine sind hier allerdings Fehlanzeige: der Enterich steht st\u00e4ndig unter Strom.

Wenn man w\u00e4hrend schwieriger Plattform-Spr\u00fcnge noch ausweichen und schie\u00dfen muss, oder erst ein Schutzschild bei st\u00e4ndigem Ausweichen und Springen mit zwei, drei Spezialattacken durchbrochen werden muss, sprengt Phantomias die Kategorie Kinderspiel – zur Freude der Gro\u00dfen und zum Unmut der Kleinen, die unter zehn Jahren \u00fcberfordert sein d\u00fcrften.

__NEWCOL__Tolle Cel Shading-Welt<\/b>

Vier abwechslungsreiche Welten warten auf Euch, die sich in durchgestylter Cel Shading-Optik mal im reinen SciFi-, Winter- oder W\u00fcsten-Look pr\u00e4sentieren. Vor allem die Unterwasserwelt ist eine kleine Augenweide. Dabei hat Disney den eigenen Comic-Charme bewahrt und harmonisch in den modernen Grafikstil eingebunden. Zwar ist die Umgebung nicht allzu detailverliebt, aber daf\u00fcr sehr ansehnlich und mit sch\u00f6nen Licht- und Nebeleffekten versehen. Nur ab und an gibt es kleine Ruckler bei hoher Gegneranzahl.

Ein dickes Lob verdient Disney mal wieder f\u00fcr die Akustik: Die Hintergrundmusik wechselt mit jedem Abschnitt, die Soundeffekte sind knackig und vor allem wurde das Spiel komplett lokalisiert. Die deutschen Sprecher \u00fcberzeugen auf ganzer Linie und verspr\u00fchen von Beginn an die leicht ironische und unbeschwert-humoristische Stimmung der Comicvorlage – gute Arbeit!\n\n
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Fazit<\/strong><\/h3>\n\n\n
Phantomias ist ein grundsolides, abwechslungsreiches und ansehnliches Jump&Run – und das f\u00fcr nur knapp 30 Euro. Aufgrund des streng linearen Leveldesigns kann es zwar bei weitem nicht so faszinieren wie das opulente Jak&Daxter, aber daf\u00fcr halten die abwechslungsreichen Abschnitte und die fordernden Schuss-Wechsel den Spielspa\u00df st\u00e4ndig auf gehobenem Niveau. Nur kleine Kameraprobleme und die etwas magere Ausbeute an Gegnertypen sind zu bem\u00e4ngeln. Aber weil das Disney-Abenteuer in h\u00f6chst delikater Cel Shading-Grafik verpackt und mit toller Sprachausgabe verschn\u00fcrt wurde, kann jeder Genre-Fan bedenkenlos zugreifen. Eltern aufgepasst: Kindgerecht sind nur die ersten Abschnitte, danach sind Profis gefordert. Alles in allem ist Phantomias der ideale Titel, um sich die Wartezeit auf Ratchet&Clank zu vers\u00fc\u00dfen!\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • sehr g\u00fcnstig (30 \u20ac)<\/li>
  • pr\u00e4zise Steuerung<\/li>
  • gute Soundeffekte<\/li>
  • vorbildliche Lokalisierung<\/li>
  • abwechslungsreiche Levels<\/li>
  • spannende Schuss-Wechsel<\/li>
  • grundsolider Jump&Run-Spa\u00df<\/li>
  • durchgestylte Cel Shading-Grafik<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • lange Ladezeiten<\/li>
    • zu wenig Gegnertypen<\/li>
    • leichte Kameraprobleme<\/li>
    • streng lineares Leveldesign<\/li>
    • kleines Bewegungs<\/li>\n\n\n
    • Repertoire<\/li>
    • pl\u00f6tzlich ansteigender Schwierigkeitsgrad<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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