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{"id":3059402,"date":"2003-07-29T09:20:00","date_gmt":"2003-07-29T07:20:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/black__bruised\/3059402"},"modified":"2024-07-18T11:49:25","modified_gmt":"2024-07-18T09:49:25","slug":"black__bruised","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/black__bruised\/3059402","title":{"rendered":"Black & Bruised (Pr\u00fcgeln & K\u00e4mpfen) – Black & Bruised"},"content":{"rendered":"Let`s get ready to Rumble<\/b>

Statt namhafter Profis und realistischer Spielmechanik setzt Black & Bruised endlich einmal wieder auf Comic-Boxer und Arcade-Gameplay. Zwar ist der virtuelle Boxsport in letzter Zeit sowieso immer action-lastiger geworden, aber soweit wie Black & Bruised hat sich seit Ready 2 Rumble Boxing: Round 2 niemand mehr von den Regeln des Marquess von Queensberry weg gewagt. Zwar tragen die 19 m\u00e4nnlichen und weiblichen Zeichentrickboxer nach wie vor gepolsterte Handschuhe und vermeiden Schl\u00e4ge unter die G\u00fcrtellinie, aber ansonsten scheint alles erlaubt zu sein.

Feuer und Flamme<\/b>

Von Feuer fangenden Handschuhen \u00fcber giftige Schutzschilde bis hin zu fiesen L\u00e4hmungsattacken gibt es nichts, wovor die Comic-Boxer zur\u00fcckschrecken. Wer zuerst seine Extraleiste mit erfolgreichen Treffern und Blocks aufgef\u00fcllt hat, darf sich das aktuell ausgeschriebene Power-Up schnappen und seinem Kontrahenten vor\u00fcbergehend so richtig einheizen. Aber auch Abwehrverst\u00e4rker, automatische Ausweichman\u00f6ver und Energieauffrischungen z\u00e4hlen zu den insgesamt 18 verf\u00fcgbaren Power-Ups, die zuf\u00e4llig ausgelost werden und auch verschm\u00e4ht werden k\u00f6nnen.__NEWCOL__Eine Brise Taktik<\/b>

Wer sich n\u00e4mlich nicht gleich mit dem n\u00e4chstbesten Extra zufrieden gibt, bekommt immer bessere Power-Ups angeboten, bis schlie\u00dflich verheerende Spezialschl\u00e4ge, ellenlange Auto-Kombos oder andere Gemeinheiten zur Verf\u00fcgung stehen. Dabei sollte man die verbleibende Rundenzeit sowie die Extraleiste seines Gegners im Auge behalten, um keine b\u00f6sen \u00dcberraschungen zu erleben. Ansonsten sind taktische \u00dcberlegungen eher hinf\u00e4llig. Da es keine Konditionskomponente gibt, wird in der Regel unerm\u00fcdlich drauflos gepr\u00fcgelt, bis jemand nach dem dritten Niederschlag automatisch KO geht.

Schnelle Reaktionen<\/b>

Blocken und Ausweichen ist nat\u00fcrlich auch m\u00f6glich, erfordert aber neben gutem Timing auch ein gutes Auge, da Schl\u00e4ge zum Kopf oder K\u00f6rper mit unterschiedlichen Tastenkombinationen geblockt werden m\u00fcssen und aufgrund der ruppigen Kameraf\u00fchrung nicht immer gleich erkennbar sind. In der Offensive k\u00f6nnt Ihr aber nicht nur zwischen hohen und tiefen Schl\u00e4gen, sondern auch zwischen schnellen Geraden, gezielten Haken und harten Uppercuts variieren, um Euren Gegen\u00fcber in Bedr\u00e4ngnis zu bringen. Auch ob Ihr mit rechts oder mit links zuschlagen wollt, bleibt bei jeder Aktion Euch \u00fcberlassen.Schmerzhafte Andenken<\/b>

Je nachdem, wo Eure Schl\u00e4ge landen, kassiert der Getroffene Schwellungen, Veilchen und andere Erinnerungen, die im Kampfverlauf immer deutlicher werden. Allerdings sind all die Blessuren und Schwellungen rein kosmetischer Natur und haben spielerisch keinerlei Auswirkungen. Am besten zur Geltung kommen die Verletzungen und schmerzverzerrten Comic-Visagen mangels Ego-Perspektive aus der Schulter-Perspektive, die allerdings nur im Kampf gegen einen CPU-Boxer Sinn macht. Wer sich lieber mit einem Freund pr\u00fcgelt, sollte auf den virtuellen Kameramann setzen, der allerdings nur zwei Perspektiven kennt und auch sonst ein alles andere als ruhiges H\u00e4ndchen an den Tag legt.

Herrlicher Cartoon-Look<\/b>

Grafisch sieht das Ganze recht ansprechend aus – zumindest was Charakterdesign, Animationen und den wirklich hervorragend passenden Cel-Shading-Look samt herrlich \u00fcberzeichneter Mimik und Gesichtsdeformationen betrifft. Abseits des Rings, der oftmals gar kein richtiger Ring, sondern eher ein unsichtbar begrenzter Hinterhof oder \u00e4hnliches ist, sieht es schon anders aus, denn die zweidimensionalen und nur sp\u00e4rlich animierten Hintergr\u00fcnde der insgesamt 21 Arenen wirken altbacken, leblos und langweilig. \u00c4hnliches gilt im \u00dcbrigen auch f\u00fcr die Spielmodi, die f\u00fcr Solisten gerade einmal Standardkost und f\u00fcr Multiplayer-Fans nicht einmal diese bieten. W\u00e4hrend Trainings-, Survival-, Story- und Turnier-Modus Einzelspielern vorenthalten bleiben, m\u00fcssen sich gesellige Boxer n\u00e4mlich mit mickrigen Einzelk\u00e4mpfen begn\u00fcgen.__NEWCOL__Kurzes Vergn\u00fcgen<\/b>

Wirklich spannend ist aber auch das Einzelspielerangebot nicht. Das Trainingsprogramm ist schnell durchlaufen, der Turniermodus alleine recht \u00f6de, die Survival-K\u00e4mpfe auf Dauer zu monoton und im mit Zwischensequenzen gespickten Storymodus tendiert der Wiederspielwert nach einmaligem Meistern quasi gegen Null. Immerhin sind die je sechs Story-Fights pro Charakter aber dank wechselnder Auflagen wie einh\u00e4ndiges Boxen, Boxen ohne Extraleiste oder Boxen mit umgekehrter Steuerung beim ersten Mal recht unterhaltsam und auch freispielbare Charaktere, Arenen oder Cheats halten Euch ein Weilchen bei Laune. Dauerbrennerqualit\u00e4ten kann man dem unspektakul\u00e4ren Spielangebot aber nicht attestieren.

Schr\u00e4ge Pers\u00f6nlichkeiten<\/b>

Immerhin gibt es f\u00fcnf verschiedene Schwierigkeitsgrade und die KI der CPU-Boxer kann sich durchaus sehen lassen. Auch die Boxer selbst besitzen individuelle Eigenschaften wie St\u00e4rke, Tempo, Reichweite und Beweglichkeit. Zudem verf\u00fcgen sie \u00fcber mehr als 20 individuelle Kombos und Spezialattacken und haben \u00fcber 40 unterschiedliche Beleidigungen drauf. Letztere kommen dank der gr\u00f6\u00dftenteils ausgezeichneten deutschen Lokalisierung \u00fcbrigens \u00fcberraschend gut r\u00fcber und verleihen den Charakteren eine unverwechselbare, wenn auch recht trashige Pers\u00f6nlichkeit. Neben der gelungenen Sprachausgabe k\u00f6nnen sich aber auch die satten Sound-FX und pers\u00f6nlichen Erkennungsmelodien h\u00f6ren lassen – ganz im Gegensatz zur unauff\u00e4llig dahinpl\u00e4tschernden musikalischen Kampfbegleitung.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Auch wenn Black & Bruised anfangs aufgrund seines schn\u00f6rkellosen Arcade-Gameplays f\u00fcr Begeisterung sorgt, flacht diese doch relativ schnell wieder ab. Auf Dauer sind die K\u00e4mpfe trotz motivierender Power-Up-Hatz n\u00e4mlich einfach zu monoton, die Spielmodi zu unspektakul\u00e4r und die Kamera zu un\u00fcbersichtlich. Zudem beschr\u00e4nkt sich der Multiplayer-Part auf simple Einzelk\u00e4mpfe und im Optionsmen\u00fc k\u00f6nnt Ihr gerade einmal Rundenzahl und -zeit bestimmen. F\u00fcr unkompliziertes Comic-Sparring zwischendurch sind die schr\u00e4gen Cel-Shading-Boxer aber immer wieder gut. Vor allem da Charakterdesign, Animationen, Verletzungen und Sound-FX zu gefallen wissen. Die deutsche Lokalisierung ist dank professioneller Synchronsprecher und trashiger Beleidigungen sogar ausgesprochen gut gelungen. Zu schade, dass die spielerische Seite da nicht ganz mithalten kann. Wer die M\u00f6glichkeit hat, sollte daher lieber mal wieder Super Punch Out oder Ready 2 Rumble Boxing: Round 2 herauskramen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • tolle Mimik<\/li>
  • satte Sound-FX<\/li>
  • witzige Animationen<\/li>
  • gelungene Lokalisierung<\/li>
  • dynamische Verletzungen<\/li>
  • 19 schr\u00e4ge Cartoon-Boxer<\/li>
  • h\u00fcbsche Cel-Shading-Optik<\/li>
  • individuelle Schl\u00e4ge & Kombos<\/li>
  • schn\u00f6rkellose Hau-drauf-Action<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • akuter Optionsmangel<\/li>
    • keine Ego<\/li>\n\n\n
    • Perspektive<\/li>
    • teils chaotische Kamera<\/li>
    • leblose 2D<\/li>\n\n\n
    • Backgrounds<\/li>
    • unspektakul\u00e4re Spielmodi<\/li>
    • keine Konditionskomponente<\/li>
    • auf Dauer zu monotones Gameplay<\/li>
    • meist unsichtbare Ringbegrenzungen<\/li>
    • eingeschr\u00e4nkte Multiplayer<\/li>\n\n\n
    • Tauglichkeit<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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