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{"id":3059353,"date":"2000-12-29T15:13:07","date_gmt":"2000-12-29T14:13:07","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/super_bust-a-move\/3059353"},"modified":"2024-07-18T11:49:10","modified_gmt":"2024-07-18T09:49:10","slug":"super_bust-a-move","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/super_bust-a-move\/3059353","title":{"rendered":"Super Bust-A-Move (Logik & Kreativit\u00e4t) – Super Bust-A-Move"},"content":{"rendered":"In Zeiten, in denen Spieler nach flotter 3D-Grafik d\u00fcrsten, kommt Taito daher und will mit der neuesten Auflage ihrer h\u00f6chst erfolgreichen Bust-A-Move Serie beweisen, dass 2D-Spiele noch lange nicht ausgestorben sind. Ob der Beweis gelungen ist, k\u00f6nnt Ihr hier erfahren.<\/b>

Gameplay
<\/b>
Das erfolgreiche Spielprinzip von Bust-A-Move<\/i> (BAM), auch bekannt als Puzzle Bobble<\/i>, ist seit Jahren weitestgehend unver\u00e4ndert geblieben und neben Tetris wohl das bekannteste Puzzle-Game.
Im oberen Bereich eines 2D-Raumes befinden sich verschiedenfarbige Blasen. Ziel ist es, durch weitere Blasen, die man von unten raufschie\u00dft, mindestens drei gleichfarbige Bubbles zu kombinieren, die sich dann aufl\u00f6sen. Sollten dann noch Blasen dranh\u00e4ngen, die keine andere Verbindung mehr haben, fallen die gleich mit runter und sorgen f\u00fcr fette Bonus-Punkte. Dabei braucht man schon ein gutes Augenma\u00df, denn manchmal sind die guten Kombos nur \u00fcber ein Spiel mit der Begrenzung zu erreichen, die als Bande fungiert, und die treu dem physikalischen “Einfallswinkel gleich Ausfallswinkel” folgt.
Hinzu kommt, dass man nur ein bestimmtes Zeitfenster zur Verf\u00fcgung hat, um die Blase abzuschie\u00dfen. Schafft man es nicht und erreichen die Blasen schlie\u00dflich den unteren Bereich, hei\u00dft es Game Over.
So weit, so gut.
Gl\u00fccklicherweise hat Taito sich dazu entschlossen, sich nicht auf den wohlverdienten Lorbeeren auszuruhen und die PS2-Fassung mit neuen Features<\/b> ausgestattet. So sind die R\u00e4ume dieses Mal nicht nur streng rechteckig, sondern auch mal verwinkelt, was einen dazu zwingt, die Bande effektiv zu nutzen. Die Blasen haben unterschiedliche Gr\u00f6\u00dfen, die Bande kann auch mal ein Laufband sein, das beim Abprallen einen anderen Winkel hervorruft, es gibt diverse Sonderblasen usw. So finden selbst Bust-A-Move-Veteranen immer neue Herausforderungen.
Tonnenweise Level (auch bekannte Klassik-Level ohne die neuen Variationen), versteckte Charaktere und Features sorgen daf\u00fcr, dass man das Spiel immer wieder f\u00fcr vergn\u00fcgliche f\u00fcnf Minuten rausholt, um dann doch wieder mindestens eine halbe Stunde davorzuh\u00e4ngen.

Spielt man schlie\u00dflich in einem der drei Multiplayer<\/b>-Modi auf vertikal geteiltem Screen gegen einen menschlichen Gegner, schie\u00dft der Spielspa\u00df-Faktor in ungeahnte H\u00f6hen. Denn hier werden dem Gegner bei erfolgreichen Kombos zus\u00e4tzliche Kugeln auf das Spielfeld geschossen, die in Farbe und Eigenschaft je nach ausgew\u00e4hlter Spielfigur variieren.
Dabei werden teilweise die tiefsten Abgr\u00fcnde der menschlichen Seele zu Tage gef\u00f6rdert, denn von Schadenfreude bis zu Blicken, die t\u00f6ten k\u00f6nnen, durchlebt man fast s\u00e4mtliche vorstellbaren Emotionen. Und da die Spiele nie recht lange dauern, gibt es eine Revanche nach der anderen, was meistens Augenringe am n\u00e4chsten Tag zur Folge hat.

Die Steuerung<\/b> ist simpel, dabei aber absolut pixelgenau, so dass nach einiger \u00dcbung auch gewagte Trick-Shots kein Problem mehr darstellen.

Grafik\/Sound
<\/b>
Der Grafikstil ist hochaufl\u00f6send und comic-m\u00e4\u00dfig knallbunt, was sicherlich nicht jedermanns Sache ist, aber wunderbar zum Spiel passt. Die Hintergr\u00fcnde sind dezent animiert und lenken nicht vom Spielgeschehen ab. Leider haben die Figuren selber nicht viele Bewegungsphasen zu bieten, was sie irgendwo in den Bereich von Flash-Animation schiebt, was aber aufgrund des packenden Spielprinzips \u00fcberhaupt nicht st\u00f6rt.

Was den Sound betrifft, sind sowohl die verwendeten Soundeffekte als auch die Musik absolut passend und im positivsten Sinne unaufdringlich.
\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSuper Bust-A-Move<\/i> ist wieder mal ein Beweis daf\u00fcr, dass bei einem einfachen, aber herausforderndem Spielprinzip Grafik und Sound zweitrangig sind. Denn hier spielt man um des Spa\u00dfes willen, und nicht um mit den grafischen M\u00f6glichkeiten der PS2 zu protzen.
Viele Level, Knuddel-Charaktere und ein teilweise knackiger, aber stets fairer Schwierigkeitsgrad kombiniert mit der exakten Steuerung sorgen f\u00fcr lange Solo-Spielstunden.
Und wenn man h\u00e4ufig mit menschlichen Gegnern spielt, f\u00fchrt eigentlich kein Weg an Super BAM vorbei. \n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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