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{"id":3059262,"date":"2007-10-15T14:41:54","date_gmt":"2007-10-15T12:41:54","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/portal\/3059262"},"modified":"2024-07-18T11:47:51","modified_gmt":"2024-07-18T09:47:51","slug":"portal","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/portal\/3059262","title":{"rendered":"Portal (Logik & Kreativit\u00e4t) – Portal"},"content":{"rendered":"

Willkommen “Subjekt Name”<\/strong>

Erinnerungslos wacht ihr in einem sterilen Raum auf, werdet von einer freundlichen Computerstimme als Testkandidat bei “Aperture Science” begr\u00fc\u00dft und d\u00fcrft alsbald die erste Versuchskammer betreten. Dort wird euch beigebracht, dass ihr mit der “Mobilen Portal”-Kanone ein blaues “Wurmloch” <\/p>

<\/p>

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
Hinweis-Tafeln warnen vor den Gefahren in den Kammern.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>erzeugen k\u00f6nnt. Alle Gegenst\u00e4nde oder Personen, die das blaue Portal durchschreiten, kommen anschlie\u00dfend ohne Zeitverlust aus dem gelben Portal heraus und umgekehrt; letzteres ist in den ersten Kammern fest positioniert, um den Einstieg zu erleichtern. Erst mehrere R\u00e4ume sp\u00e4ter wird euch der Umgang mit dem gelben Wurmloch beigebracht und fortan gewinnen die Knobeleien an Intensit\u00e4t. Um ein Portal zu erschaffen, schie\u00dft ihr einfach mit der Maus (links = blaues Portal | rechts = gelbes Portal) auf W\u00e4nde, den Boden oder schiefe Ebenen\u00a0– nat\u00fcrlich gibt es auch Fl\u00e4chen an denen keine \u00dcberg\u00e4nge erzeugt werden k\u00f6nnen.

“Das ist ein Test”
<\/strong>
19 Versuchsr\u00e4ume gilt es zu absolvieren, von denen die ersten 15 nach rund 30 Minuten hinter euch liegen: Mal muss man Portale unter Kisten erzeugen, um sie auf Schalter fallen zu lassen oder Energiekugeln umlenken, dass sie in Kollektoren fliegen. Die letzten vier Testareale verlangen hingegen mehr Konzentration, Koordination und Gehirnschmalz, was durchaus eine Stunde in Anspruch nehmen kann. Hier treten erstmalig die nettesten Selbstschussanlagen der Welt auf (Zitat nachdem man das Ger\u00e4t umgesto\u00dfen hat: “Ich hasse Dich nicht!”) und selbstverst\u00e4ndlich kann man die automatisierten Schusswaffen mit Portalen umfallen lassen oder man schickt Kisten um sie unsch\u00e4dlich zu machen, etc. Doch egal wie schwer die R\u00e4tsel auf dem ersten Blick sind, nach ein bisschen Erkundungszeit und gezielter Beobachtung liegt die L\u00f6sung meist auf der Hand, kleine Hinweise an den W\u00e4nden\/Decken helfen oder man sieht klassischerweise den Wald vor lauter B\u00e4umen nicht. Manchmal hilft jedoch nur \u00dcbung und Geschick, um beispielsweise gro\u00dfe Entfernungen mit der Portalschleuder zu \u00fcberwinden: Wenn ein Objekt mit hoher Beschleunigung in das Portal f\u00e4llt, kommt es auf der anderen Seite mit ebenso rasanter Geschwindigkeit wieder heraus und wenn man im Flug kurz vor der Landung noch ein Portal setzt, erh\u00f6ht man Sprungh\u00f6he und die Geschwindigkeit.

“Gleich gibt’s Kuchen!”
<\/strong>

<\/p>

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
An den dunklen Fl\u00e4chen lassen sich keine Portale erzeugen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Nach dem Abschluss des 19. Tests sollte es euch zu Ehren einen Kuchen und eine Feier geben, stattdessen wartet “eine Todesfalle”, die es zu umgehen gilt. Anschlie\u00dfend schaut ihr euch in der Anlage von Aperture Science um und werft einen Blick hinter die sterile Oberfl\u00e4che, die wie eine typische Half-Life 2 Industrieanlage aussieht\u00a0– inklusive Texturen-Recycling. Fortan setzt ihr die Portalkanone ein, um S\u00e4urefl\u00fcssigkeiten bzw. Ventilatoren zu umgehen oder gigantischen Metall-Stampfern auszuweichen, wobei wiederum Geschick, Koordination und Timing gefragt sind, neben der obligatorisch im Kopf ablaufenden Analyse der Umgebung zum Ausweg. Alles was man vorher in den Testr\u00e4umen gelernt hat, darf man anwenden und hohe Katapultspr\u00fcnge von schr\u00e4gen Plattformen vollf\u00fchren, Flugk\u00f6rper umlenken, Selbstschussanlagen umsto\u00dfen oder schicht und ergreifend im Sprung Portale setzen, bevor es nach knapp drei Stunden zum gro\u00dfen, fast schon epischen Bosskampf kommt.

Bosskampf?<\/strong>

Richtig gelesen, in Portal trefft ihr am Ende auf einen Bossgegner und zwar den Computer mit der freundlichen Stimme, der euren Weg nicht nur mit hilfreichen Informationen ebnete, sondern manchmal wunderbar\u00a0 <\/p>

<\/p>bizarre Dinge

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
“Die am h\u00e4ufigsten auftretenden Symptome bei Enrichment Center Tests sind Aberglaube, Sprechen mit leblosen Gegenst\u00e4nden und Halluzinationen. Das Enrichment Center erinnert daran, dass der gewichtete Begleiterkubus nie drohen wird sie zu erstechen und gar nicht sprechen kann.”<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>verlauten l\u00e4sst wie “Die Androidenh\u00f6lle existiert\u00a0 wirklich!”, euch Kuchen sowie eine Party nach Testraum 19 verspricht und meint “Wir haben nur versucht sie zu t\u00f6ten, um es intensiver zu machen” oder “Es besteht keine Gefahr, au\u00dfer vaporisiert zu werden”.

<\/p>Bemerkenswert ist wiederum ein Testraum, in dem euch die Stimme alle f\u00fcnf Sekunden eintrichtert, dass das R\u00e4tsel gar nicht l\u00f6sbar sei und es Aperture Science sehr leid tut f\u00fcr diesen offenbar sinnlosen Raum und auch der “gewichtete Begleiterkubus” (eine Kiste mit Herz) bleibt sicher im Ged\u00e4chtnis kleben, da man seinen\u00a0

<\/p>Freund (die Kiste) sp\u00e4ter in einer Intelligenznotverbrennungsanlage entsorgen darf\u00a0– scharf als Sterbehilfe bezeichnet.

Selbst nachdem ihr die Testr\u00e4ume verlassen habt, meldet sich der Stimme an Terminals zu Wort und stachelt euch an weiterzumachen, bevor es zum Endkampf kommt, der mit solch klasse Spr\u00fcchen (sogar in der deutschen Version) versehen ist, dass man ihn gleich wiederholen m\u00f6chte. Diese Computerstimme schafft es fast alleine, unterst\u00fctzt von minimalen Effekten sowie selten eingesetzter Musik, eine intensive Soundkulisse zu erschaffen, ganz ohne Akustikoverkill, lediglich mit stilvoll eingesetzten teils wahnwitzigen Spr\u00fcchen wie “Sollten sie vor Durst ohnm\u00e4chtig werden, kippen sie ruhig um, ein Intubationsmitarbeiter wird sie dann mit Magenmittel und Adrenalin wiederbeleben”. Einmalig!

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
Um \u00fcber diese Barriere zu kommen, m\u00fcsst ihr einen doppelten Portalsprung machen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>
Ist da sonst nichts mehr?<\/strong>

Habt ihr Portal nach drei bis vier Stunden durch, folgt erstens ein grandioser Abspann und zweitens werden sechs “fortgeschrittene R\u00e4tsel” freigeschaltet, die aus alten Testr\u00e4umen mit gesteigertem Schwierigkeitsgrad bestehen, z.B. S\u00e4ure anstatt normalem Boden, weniger Liftplattformen, etc. Zus\u00e4tzlich gibt es sechs weitere Herausforderungen in denen ihr mit m\u00f6glichst wenigen Portalen, wenig Schritten oder in einer vorgegebenen Zeit zum Ziel kommen m\u00fcsst. Sp\u00e4testens hier muss man die “Grauen Zellen” anstrengen und sich clevere Wege einfallen lassen, was einerseits Frustpotenzial bietet und andererseits erstaunlich befreiend ist, wenn man es geschafft hat, schlie\u00dflich kann man so Errungenschaften bekommen (wie Marmorkuchen). Insbesondere Fragen \u00e0 la “Wie zur H\u00f6lle soll ich das ganze Level mit nur zwei Portalen schaffen” schwirren im Kopf herum und motivieren weiterzuknobeln.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nJa, Portal ist zu kurz, keine Frage! Nach dem furiosen Abschluss m\u00f6chte ich gerne mehr R\u00e4tsel l\u00f6sen, aber leider f\u00e4llt nach drei bis vier Stunden (ohne Bonus-R\u00e4tsel) der Vorhang. Echt schade, trotzdem f\u00fchlte ich mich in der Zeit wunderbar an den Monitor gebunden. Die einmalige Mischung aus durchweg logischen Portal-R\u00e4tseln fordert neben Koordination, Geschick und Timing viel Gehirnschmalz in der dritten Dimension. Manche Aufgaben sind zwar schnell durchschaut, doch daf\u00fcr entsch\u00e4digt euer Gegenspieler, die freundliche und irgendwie schizoide Computerstimme, die stellenweise absolut bizarre Spr\u00fcche von sich gibt. Und wer k\u00e4mpft nicht gerne f\u00fcr ein St\u00fcck Kuchen? Selbst, dass bei der Grafikkulisse nur zwei Sets verwendet werden, f\u00e4llt dank der einwandfreien R\u00e4tsel und der klasse Soundkulisse kaum ins Gewicht. Ich kann Portal jedenfalls nur weiterempfehlen, da es trotz der K\u00fcrze ein einmaliges Spielerlebnis ist!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Gro\u00dfartiger, innovativer und witziger Ego-R\u00e4tsel-Shooter, der leider zu kurz ist.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • cleveres, durchdachtes Spielprinzip
    <\/li>\n\n\n
  • logische Puzzles (Koordination, Geschick, Timing, Denkaufgaben)
    <\/li>\n\n\n
  • klasse Soundkulisse, angef\u00fchrt von der abgedrehten Computerstimme mit stellenweise wahnwitzen Spr\u00fcchen; klasse Humor
    <\/li>\n\n\n
  • fortgeschrittene Herausforderungen sind vorhanden
    <\/li>\n\n\n
  • kleine Anekdoten an Half-Life
    <\/li>\n\n\n
  • grandioser Endkampf und herrlicher Abspann
    <\/li>\n\n\n
  • Errungenschaften
    <\/li>\n\n\n
  • netteste Selbstschussanlagen aller Zeiten
    <\/li>\n\n\n
  • User-Levels k\u00f6nnen erstellt werden
    <\/li>\n\n\n
  • versteckte Anspielungen auf Half-Life 2
    <\/li>\n\n\n
  • Entwickler-Kommentare<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • viel zu kurz
      <\/li>\n\n\n
    • nur zwei Textursets
      <\/li>\n\n\n
    • nicht alle R\u00e4tsel sind fordernd
      <\/li>\n\n\n
    • Frustpotenzial bei fortgeschrittenen Herausforderungen<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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