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{"id":3058140,"date":"2005-12-11T09:51:24","date_gmt":"2005-12-11T08:51:24","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/battle_of_britain_2_-_wings_of_victory\/3058140"},"modified":"2024-07-18T11:43:36","modified_gmt":"2024-07-18T09:43:36","slug":"battle_of_britain_2_-_wings_of_victory","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/battle_of_britain_2_-_wings_of_victory\/3058140","title":{"rendered":"Battle of Britain 2 – Wings of Victory (Simulation) – Battle of Britain 2 – Wings of Victory"},"content":{"rendered":"

Neuauflage<\/strong><\/p>

Battle of Britain 2: Wings of Victory beruht auf dem Luftkampfspiel Battle of Britain von Rowan Software aus dem Jahre 2000. Die damalige Flugsimulation landete in einem unfertigen Zustand auf dem Markt und konnte trotz aller N\u00e4he zur Realit\u00e4t nur eine kleine K\u00e4uferschicht begeistern – was wohl ein Grund f\u00fcr die Schlie\u00dfung von Rowan\u00a0 <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
H\u00fcbsche und detailgetreu nachgebildete\u00a0Flugzeuge \u00fcber britischem Boden.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Software war. F\u00fcnf Jahre sind seit dem Release der Urversion verstrichen. Zeit genug also, das “alte” Spielzu verbessern, wie es Shockwave Productions nun mit dem Nachfolger Wings of Victory versucht.

Operation Seel\u00f6we<\/strong><\/p>

Nein, Operation Seel\u00f6we hat nichts mit Greenpeace zu tun. Vielmehr war es der deutsche Versuch, eine Invasion Englands im Zweiten Weltkrieg vorzubereiten. Genau wie der Vorg\u00e4nger thematisiert das Spiel die Luftschlacht um S\u00fcdengland, die im Juli 1940 gestartet wurde. Diese Angriffe hatten zum Ziel, die britische Lufthoheit zu knacken, um sp\u00e4ter eine gro\u00dfe seegest\u00fctzte Invasion zu starten. Die Schlacht verlief in mehreren Phasen und gipfelte am 15. September 1940 in einer riesigen Luftschlacht \u00fcber London und S\u00fcdbritannien (genannt “Battle of Britain-Day”). Kurz darauf wurde die Operation Seel\u00f6we eingestellt.<\/p>

Kern-Kampagne<\/strong><\/p>

Neben zehn Trainings-Eins\u00e4tzen (Start & Landung, Rundflug, Formationsflug, etc.) und diversen Schnellstart-Missionen (Bodenangriff, Abfangman\u00f6ver, historische Schlachten) d\u00fcrft ihr euch in der dynamischen Kampagne versuchen. Dort k\u00f6nnt ihr auf deutscher Seite mit der Luftwaffe oder bei den Briten mit der Royal Air Force den Kriegsverlauf selbst bestimmen und zwar mit Hilfe\u00a0 <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
\u00dcbersichtlich aber spartanisch pr\u00e4sentiert sich die Kampagnen-Karte.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>einer klassischen Strategiespiel-Karte von S\u00fcdengland bis Nordfrankreich. Auf der schmucklosen Map sind eure Flugh\u00e4fen, diverse wichtige Standorte sowie Flugzeuge (Ressourcen) verzeichnet und ihr k\u00f6nnt Angriffspl\u00e4ne schmieden, um feindliche St\u00fctzpunkte, Fabriken oder Radar-Anlagen in Schutt und Asche zu legen \u2013 jedenfalls auf Seiten der Luftwaffe, bei der aggressives Vorgehen gefragt ist. Die Wahl des Ziels ist euch \u00fcberlassen: Wollt ihr lieber die Nachschubwege lahm legen, eine Flugzeug-Fabrik zerst\u00f6ren oder das Radar ausschalten? Alles liegt in eurer Hand. Britische Kommandeure hingegen sollten in erster Line auf die Bedrohung reagieren und das Heimatland verteidigen, z.B. mit Patrouillen oder Abfangfl\u00fcgen.

Diese dynamische Kampagne erweist sich als h\u00f6chst variabel, nicht vorhersehbar und nimmt keineswegs einen geskripteten Verlauf: Jede Partie ist einmalig und das erh\u00f6ht den Wiederspielwert drastisch, sofern ihr der unterk\u00fchlten Men\u00fc-Pr\u00e4sentation, den langweiligen aber \u00fcbersichtlichen Statistiken sowie der antiquierten Karten-Kulisse eine Chance gebt.<\/p>\u00a0\u00a0\u00a0

Flugmodell<\/strong><\/p>

Jederzeit k\u00f6nnt ihr ins Geschehen eingreifen. Auf deutscher Seite d\u00fcrft ihr die Typen Messerschmitt 109, Me-110 und Junkers Ju 87 (Stuka \/ Sturzkampfflugzeug) eigenh\u00e4ndig fliegen oder ihr werdet als Sch\u00fctze an Bord der drei\u00a0 <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Die Begleit-Flugzeuge drehen ab.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>mittelschweren Bomber Junkers 88, Dornier 17 und Heinkel 111 t\u00e4tig. Bei den Briten warten die beiden Jagdflieger Spitfire- und Hurricane im Hangar.

Das Flugmodell der einzelnen Maschinen ist akkurat und realistisch ausgefallen. Optionen wie H\u00f6hen- und Seitenrudertrimmung sowie Propellersteigung \u00fcberfordern zwar Einsteiger und Fortgeschrittene, aber zum Gl\u00fcck kann der Flugalltag mit diversen Einstellungen vereinfacht werden. Kaum habt ihr die Realismus-Features minimiert, schon liegt das Flugzeug ruhiger in der Luft und l\u00e4sst sich leichter lenken \u2013 fern ab von Str\u00f6mungsabrissen oder sonstigem Schnickschnacks. Trotzdem dauert es Stunden, bis sich Anf\u00e4nger mit den T\u00fccken der Avionik bzw. der alten Maschinen rumgeschlagen haben. Simulations-Profis lassen sich davon nicht ins Boxhorn jagen und k\u00e4mpfen selbst beim Start mit zahllosen Kn\u00f6pfen und Funktionen im virtuell nachgebildeten Cockpit.<\/p>

Technische Bugs<\/strong><\/p>

Obwohl die KI-Kollegen einen guten Job machen und die Feindmaschinen weder positiv noch negativ auffallen, gibt es Augenblicke an denen die Flieger zu \u00fcbermenschlich starken Superhelden mutieren. Solche st\u00f6renden Bugs im Gameplay treten h\u00e4ufig auf und werden oftmals von ungerechtfertigten <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Die dichten Wolken bilden eine undurchsichtige Front am Himmel.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>System-Abst\u00fcrzen begleitet. \u00c4hnliche Probleme gibt es bei der Grafik. Im Tiefflug fangen viele Texturen an zu flimmern und selbst ohne diesen Fehler sehen die Bodentexturen alles andere als scharf aus. Eine Lachnummer sind ebenfalls die in der Gegend herum ruckelnden Explosionskugeln. Selbst die h\u00fcbsch nachgebildeten Flugzeuge und die wundersch\u00f6n plastisch wirkenden Wolkenteppiche heben das Grafik-Niveau gerade mal auf ein Mittelma\u00df.

Ein weiteres Sorgenkind ist die Engine-Performance, die teilweise massiv einbricht und niedrige Frame-Raten ausspuckt. Bei mehr als 100 Flugzeugen auf dem Bildschirm w\u00fcrde ich es ja verstehen, aber wenn nur f\u00fcnf Maschinen anwesend sind, darf es nicht ruckeln. An manch anderen Stellen l\u00e4uft das Spiel mit einem Dutzend Fliegern total flie\u00dfend \u2013 sehr seltsam.\u00a0\u00a0\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nBattle of Britain 2: Wings of Victory ist im Herzen eine richtig gute Flugsimulation mit einem \u00e4u\u00dferst akkuraten und tiefgehenden Flugmodell voller Optionen f\u00fcr Fortgeschrittene und Profis. Bis sich Greenhorns im Flugzeug zurechtfinden vergehen Stunden, aber Tutorial und Handbuch machen einen ordentlichen Job. Die gr\u00f6\u00dfte St\u00e4rke ist die dynamische Kampagne, die sich hinter dem total biederen Men\u00fcsystem als Komplexit\u00e4tsmonster entpuppt und jede Partie einzigartig macht. So weit so gut, aber die technische Umsetzung ist eine Frechheit: Es wimmelt es nur so vor Bugs, Abst\u00fcrzen und Grafik-Problemen. Bei solch einem unfertigen technischen Skelett kann selbst die sch\u00f6nste Kampagne nicht mehr viel retten \u2013 schade. Battle of Britain 2: Wings of Victory h\u00e4tte mit mehr Feinschiff locker zur besten Flugsimulation des Jahres avancieren k\u00f6nnen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • tolles Flugmodell
    <\/li>\n\n\n
  • dynamische Kampagne
    <\/li>\n\n\n
  • hoher Wiederspielfaktor
    <\/li>\n\n\n
  • sch\u00f6ne Schnellstartmissionen
    <\/li>\n\n\n
  • nettes Tutorial
    <\/li>\n\n\n
  • beide Parteien spielbar
    <\/li>\n\n\n
  • fantastische Wolkendarstellung 
    <\/li>\n\n\n
  • gutes Handbuch
    <\/li>\n\n\n
  • Dokumentations-DVD<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Bugs, Abst\u00fcrze, Slow<\/li>\n\n\n
    • Downs
      <\/li>\n\n\n
    • lange Einstiegsphase
      <\/li>\n\n\n
    • h\u00e4ssliche Men\u00fcs
      <\/li>\n\n\n
    • Grafik<\/li>\n\n\n
    • Probleme
      <\/li>\n\n\n
    • schwache Terrain<\/li>\n\n\n
    • Grafik
      <\/li>\n\n\n
    • kein Mehrspieler<\/li>\n\n\n
    • Modus<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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