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{"id":3058135,"date":"2005-11-17T09:59:54","date_gmt":"2005-11-17T08:59:54","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/knights_of_the_temple_2\/3058135"},"modified":"2024-07-18T11:43:35","modified_gmt":"2024-07-18T09:43:35","slug":"knights_of_the_temple_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/knights_of_the_temple_2\/3058135","title":{"rendered":"Knights of the Temple 2 (Action-Adventure) – Knights of the Temple 2"},"content":{"rendered":"

H\u00f6llisch “gute” Story<\/strong><\/p>

Oh, nein! Ein Tor zur H\u00f6lle steht offen! Nicht schon wieder, denken sich die M\u00f6nche im Kloster und schicken kurzerhand den Kreuzritter Paul de Raque los, um die H\u00f6lle wieder zu versiegeln. Obwohl seine Frau mal von D\u00e4monen besessen war, wei\u00df der Held genau, was zu tun ist. Er muss blo\u00df “das Auge”, “das Schwert” und “den Schl\u00fcssel” finden, um die Welt zu retten. Na, wenn es weiter nichts ist\u2026<\/p>

Wo m\u00f6chten Sie denn hin?<\/strong><\/p>

Wie ihr euch sicher denken k\u00f6nnt, liegen die m\u00e4chtigen Artefakte nicht zusammen in einer Kiste. Nein, sie schlummern verstreut in der Mittelalter-Welt – und zwar an drei unterschiedlichen Orten. Da w\u00e4re zun\u00e4chst die r\u00f6misch anmutende und von der Pest geplagte Stadt <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Obwohl die Levels durchaus stimmig aussehen, fehlt es hinter der Kulisse an einem guten Level-Design.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Sirmium. Hier ist es finster und unheimlich: In den sp\u00e4rlich beleuchteten Gassen lungern Bettler herum und an fast jeder Stra\u00dfenecke werden Pestopfer verbrannt. Im Gegensatz zu dieser finsteren Kulisse besticht Yusrar im orientalischen Flair mit satten Farben, w\u00e4hrend Ylgar am helllichten Tage von Sarazenen attackiert wird. Und ihr seid nat\u00fcrlich mittendrin, sofern ihr euch entscheidet, dort zu starten. Richtig geh\u00f6rt: ihr habt die Wahl, an welchem Ort ihr beginnen m\u00f6chtet. Wo ihr letztendlich anfangt ist prinzipiell egal, ihr m\u00fcsst sowieso alle Schaupl\u00e4tze abklappern und so manche Nebenmission l\u00e4dt zu munteren Reisen ein.

Die mittelalterliche Fantasywelt \u00fcberzeugt weitgehend, insbesondere im d\u00fcsteren Sirmium, obwohl die Grafik-Engine aus dem Vorg\u00e4nger recycelt wurde. Dies sieht man sp\u00e4testens bei den Charakter-Modellen, die frisch aus der Kl\u00f6tzchen-Klon-Fabrik kommen und die Z\u00e4hne nicht auseinander bekommen – zumindest optisch. Bei der Sprachausgabe ist es scheinbar besser, aber die Ern\u00fcchterung folgt stehenden Fu\u00dfes, da alle Nebendarsteller nur einen Satz sprechen, den Rest des Dialoges m\u00fcsst ihr lesen. Da kann selbst der melodisch pomp\u00f6se orchestrale Soundtrack nicht mehr viel retten.<\/p>

Missionen holen<\/strong><\/p>

Nach der Schauplatzwahl lauft ihr in Action-Adventure-Manier durch die Gassen und sprecht mit zahllosen NPCs (au\u00dfer in Ylgar, da wird sofort gek\u00e4mpft). Diese Nebencharaktere informieren euch \u00fcber die Stadt, erz\u00e4hlen was B\u00f6ses im Anmarsch ist und geben euch weitere Aufgaben: Mal m\u00fcsst ihr Geld eintreiben, Gegenst\u00e4nde suchen bzw. wiederbeschaffen, ein Lagerhaus befrieden, Gegner aus dem <\/p>

[GUI_SPIELLINKS(align=right,SPIELID=7078)]<\/p>

<\/p> Verkehr ziehen oder aus einem einst\u00fcrzenden Tempel fliehen. Als Belohnung winken Gold sowie Erfahrungspunkte, von denen der Kreuzritter nie genug bekommen kann.

Klingt so weit ganz interessant, oder? Dennoch habt ihr meist keinen Schimmer, welche der Aufgaben euch auf die Hauptquest-F\u00e4hrte f\u00fchren und welche nicht, da Story- und Nebenmission nicht klar getrennt sind. Zwar helfen euch kurze Visionen bei der Suche nach dem passenden Charakter, allerdings h\u00e4tten es die Entwickler (evtl. mit anderen Farbsymbolen bei den NPCs) wesentlich besser l\u00f6sen bzw. erkl\u00e4ren k\u00f6nnen. So m\u00fcsst ihr fast alle Aufgaben l\u00f6sen bzw. gut aussortieren oder raten\u2026<\/p>\u00a0\u00a0\u00a0

Hack&Slay<\/strong><\/p>

Erkundet ihr nicht gerade die Stadt, l\u00f6st keine Botenjungen-Auftr\u00e4ge oder springt in Lara Crofts-Schuhen durch die Umgebung, geht es in typischer Hack&Slay-Manier zur Sache. Mit Zwei- oder Einh\u00e4nder-Schwertern <\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Das Kampfsystem ist richtig nett, nutzt sich aber im Verlauf des Spiels ziemlich\u00a0ab.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>sowie sonstigen scharfen Schwingern (Axt) r\u00fcckt ihr den Gegnern zu Leibe \u2013 f\u00fcr Fernk\u00e4mpfer (Armbrust)\u00a0

<\/p>gibt es eine Armbrust. Ihr beginnt mit zwei Schlagvarianten und einem Block.

Diese simplen Man\u00f6ver reichen f\u00fcr die ersten Gegnerhorden problemlos aus und pro erledigtem Feind bzw. gel\u00f6stem Auftrag bekommt ihr Erfahrung. Diese Punkte k\u00f6nnt ihr in neue Kombos, Spezialaktionen (Knochenbrecher, L\u00e4hmung) oder g\u00f6ttliche F\u00e4higkeiten investieren. Somit k\u00f6nnt ihr neue, teils extrem effektive Schlagabfolgen (Brecher, Sto\u00df, Schmetterer, etc.) durchf\u00fchren, die kein einfacher Feind \u00fcberlebt. Sp\u00e4ter tretet ihr gegen m\u00e4chtigere D\u00e4monen an und ohne diese erweiterten Kampf-Fertigkeiten w\u00fcrdet ihr schnell ins Gras bei\u00dfen. Neben handfesten Schl\u00e4gen kann der Kreuzritter einige Zauber (Heilung, Unbesiegbarkeit, Waffenmeister, Ausweichen, etc.) wirken, deren Energie sich mit der Zeit regeneriert. <\/p>

Kommt es zu einem Kampf, braucht ihr euch nicht ins Kettenhemd machen, denn die Feinde sind ziemlich hohl in der Birne und attackieren ausschlie\u00dflich stupide im Sturmangriff. Lediglich durch pure Masse, den \u00dcberraschungseffekt oder direkte Haudrauf-Aktionen ist der Spieler gef\u00e4hrdet. Zum Gl\u00fcck findet ihr in wahllos herumstehenden Kisten hilfreiche Tr\u00e4nke, die es ebenfalls gegen bare M\u00fcnze beim H\u00e4ndler gibt. An neue Waffen kommt ihr \u00fcbrigens entweder durch erledigte Gegner oder bei einem Gesch\u00e4ftsmann.<\/p>

Ich br\u00e4uchte drei H\u00e4nde<\/strong><\/p>

Dieses einfache, aber gelungene Kampfsystem ist aus dem Vorg\u00e4nger oder \u00e4hnlichen Titeln wie Enclave bekannt. Mit einem Gamepad funktioniert das Gemetzel ziemlich gut, solange die Kamera mitspielt. Obwohl es an der Sichtfront im Vergleich zum Vorg\u00e4nger einige Verbesserungen gibt, ist der Blickwinkel nur selten das Gelbe vom Ei. Oftmals m\u00fcsst ihr mit der Maus nachjustieren, was schwierig ist, weil ja beide H\u00e4nde am Gamepad liegen. Genauso sieht es mit der Tastatur aus. Die linke Hand ist mit der Helden-Steuerung (WASD) besch\u00e4ftigt, w\u00e4hrend die rechte Hand am Nummernblock die Kampffunktionen kontrolliert. Wieder fehlt die dritte Hand f\u00fcr die Maus. <\/p>

<\/p>

\"\"<\/figure><\/a><\/td><\/tr>
Mit den eckigen NPCs f\u00fchrt ihr einseitige Dialoge.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>

Diese Probleme in Kombination mit dem teilweise un\u00fcbersichtlichen und nicht vollends durchdachten Leveldesign sorgen f\u00fcr eine gewisse Orientierungslosigkeit. An die fast selbst erkl\u00e4rende Gestaltung der Level eines Prince of Persia kommt Knights of the Temple 2 bei weitem nicht heran. Dazu gibt es viel zu viele Ecken, Kanten und l\u00e4stige Sackgassen.<\/p>

Mager-Multiplayer<\/strong><\/p>

\u00dcberraschung: Das Hack&Slay-Spiel bietet einen Multiplayer-Modus mit mageren drei Modi: Deathmatch, Team-Deathmatch und einer umbenannten Capture-the-Flag-Variante. Auf recht unattraktiven Karten haut ihr euch gegenseitig oder im Team die K\u00f6pfe ein, was jedoch dank der bescheidenen Kamera nicht lange unterh\u00e4lt.<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nKnights of the Temple 2 bietet eine kurzzeitig spa\u00dfige, aber auf Dauer extrem belanglose Metzelei. Die gr\u00f6\u00dfte St\u00e4rke ist das umfangreiche Kampfsystem, das ausgebaut werden kann. Die gro\u00dfe Schw\u00e4che ist die Kamera, die dem Spieler oft einen Strich durch die Rechnung macht. Interessant ist zwar, dass der Held anfangs zwischen den Schaupl\u00e4tzen w\u00e4hlen kann und dort zun\u00e4chst Missionen sammelt, bevor die K\u00e4mpfe losgehen. Aber trotzdem gibt es hier ein Problem: die Haupt- und Nebenaufgaben sind nicht klar voneinander getrennt. Lediglich kurze, einmalig auftretende Visionen weisen den groben Weg. Ansonsten wisst ihr nie, ob ein Auftrag die Story vorantreibt oder nur Geld bzw. Erfahrung bringt. Etwas mehr Transparenz in der Missionsstruktur h\u00e4tte hier geholfen. Hinzu gesellen sich stumpfsinnige Gegner und eine magere Sprachausgabe, die eckigen Nebendarsteller entweicht. Knights of the Temple 2 ist preiswert und kurzfristig unterhaltsam, aber l\u00e4ngst nicht so packend wie Enclave oder Der Herr der Ringe: Die R\u00fcckkehr des K\u00f6nigs.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • gutes Kampfsystem
    <\/li>\n\n\n
  • viele F\u00e4higkeiten
    <\/li>\n\n\n
  • Schauplatz-Wahl
    <\/li>\n\n\n
  • Haupt- und Nebenmissionen
    <\/li>\n\n\n
  • Erkundung der Stadt vor den K\u00e4mpfen
    <\/li>\n\n\n
  • sinnvolle Steuerung\u2026
    <\/li>\n\n\n
  • faire Schwierigkeitsgrade
    <\/li>\n\n\n
  • flotter Einstieg
    <\/li>\n\n\n
  • teils sch\u00f6ne Schaupl\u00e4tze
    <\/li>\n\n\n
  • stimmungsvolle Musik
    <\/li>\n\n\n
  • vollst\u00e4ndig in Deutsch<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • <\/li>\n\n\n

    • nervige Kamera<\/li>\n\n\n
    • Probleme
      <\/li>\n\n\n
    • stupide Gegner<\/li>\n\n\n
    • KI
      <\/li>\n\n\n
    • st\u00f6rende Sackgassen im Level<\/li>\n\n\n
    • Design
      <\/li>\n\n\n
    • Gameplay nutzt sich ab
      <\/li>\n\n\n
    • 08\/15<\/li>\n\n\n
    • Geschichte
      <\/li>\n\n\n
    • nur ein kleiner Teil der Dialoge vertont
      <\/li>\n\n\n
    • ziemlich kurzes Vergn\u00fcgen
      <\/li>\n\n\n
    • “nur” zwei Enden<\/P><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      Vor eineinhalb Jahren versuchte Knights of the Temple: Infernal Crusade einen Frontalangriff auf die von Enclave belagerte Hack&Slay-Szenerie. Jetzt kehrt der Kreuzritter zur\u00fcck und zeigt der Konkurrenz, wo der Preishammer h\u00e4ngt. Denn f\u00fcr 20 Euro gibt es keine g\u00fcnstigere Alternative f\u00fcr einen Kreuzzug – oder doch?<\/p>\n","protected":false},"author":549,"featured_media":3202761,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Knights of the Temple 2 - Test, Action-Adventure, PC","_yoast_wpseo_metadesc":"Vor eineinhalb Jahren versuchte Knights of the Temple: Infernal Crusade einen Frontalangriff auf die von Enclave belagerte Hack&Slay-Szenerie. Jetzt kehrt der Kreuzritter zur\u00fcck und zeigt der Konkurrenz, wo der Preishammer h\u00e4ngt. 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