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{"id":3057847,"date":"2005-04-23T09:30:00","date_gmt":"2005-04-23T07:30:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/aurora_watching\/3057847"},"modified":"2024-07-18T11:42:02","modified_gmt":"2024-07-18T09:42:02","slug":"aurora_watching","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/aurora_watching\/3057847","title":{"rendered":"Aurora Watching (Action-Adventure) – Aurora Watching"},"content":{"rendered":"

Noch ein Sam Fisher?<\/strong>

White Fox lebt von Hausfriedensbr\u00fcchen in Serie. Dieses Mal verschl\u00e4gt es den ungewaschenen Spezialagenten in die eisige W\u00fcste des Nordens, wo er mysteri\u00f6sen Geschehnissen im Zusammenhang mit dem Untergang eines russischen Atom-U-Boots auf den Grund gehen soll. Daf\u00fcr muss der Soldat\u00a0in einen streng geheimen Milit\u00e4rst\u00fctzpunkt eindringen, in dem ein skrupelloser Forscher Experimente an Menschen vornimmt. <\/p>

<\/p>

\"\"<\/figure><\/td><\/tr>
Der Held wie er leibt und lebt.\u00a0Unrasiert, rauchend und\u00a0wie immer betrunken.\u00a0<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Nat\u00fcrlich ist der Komplex bestens bewacht. Aber bewaffnete Wachen sind nicht alles, was dort auf ihn wartet…

Wie seine ber\u00fchmten Kollegen Sam Fisher, Solid Snake und James Bond soll der Trunkenbold angeblich Schleicher von Beruf sein. Allerdings besitzt er weder die Geschmeidigkeit eines Fisher noch Solids Coolness und auch nicht die brutale Eleganz von 007. Schon eher gleichen seine Spezialauftr\u00e4ge dem, was eine betrunkene Horde marodierender S\u00f6ldner mit dem zu observierenden Gel\u00e4nde anrichten w\u00fcrde. Durch seine tumbe Art schreckt er so ziemlich jede Wache auf, die er dann mit dem reichlich mitgef\u00fchrten Waffenarsenal in die ewigen Jagdgr\u00fcnde schicken muss.

Kein Stealth-Abenteuer
<\/strong>
Das Ganze w\u00e4re eigentlich witzig, wenn es denn so gemeint w\u00e4re.

[GUI_SPIELLINKS(align=left,SPIELID=4607)]<\/p> In Wahrheit ist es\u00a0jedoch nur unfreiwillig komisch, denn Aurora Watching begreift sich als bierernster Schleicher. Dabei ist das Spiel das am allerwenigsten, obwohl ihr sogar auch Fox’ gelenkige Kollegin steuern d\u00fcrft. Schon ist es eher ein Shooter mit ganz gelegentlichen Schleich- und Geschicklichkeitseinlagen. Wozu gibt es beispielsweise die M\u00f6glichkeit, die Widersacher niederzuschlagen? Sie verlieren nur kurzzeitig das Bewusstsein und ihr m\u00fcsst sie dann hnehin erschie\u00dfen. Da lasst ihr die Totenstatistik Statistik sein und ballert gleich auf alle Wachen. F\u00fcr exakte Kopfsch\u00fcsse gibt es zudem Bonuspunkte!

Spiel der tausend Tode
<\/strong>
Wieso m\u00fcsst ihr zu Beginn einer Mission 18 Mal hintereinander sterben, <\/p>

<\/p>nur um zu sehen, dass ihr blitzschnell zur Seite springen sollt? Wenn der Tod so schnell kommt, wie sollt ihr da noch angemessen reagieren? Sicher liegt es auch an der Steuerung, die nicht immer so reagiert, wie ihr euch das w\u00fcnschen w\u00fcrdet. Mittels Mausrad k\u00f6nnt ihr zwar drei verschiedene Fortbewegungsarten w\u00e4hlen, schwammig wird es aber immer dann wenn wie beim Schneemobil Reaktion gefragt w\u00e4re. Medipacks m\u00fcssen m\u00fchsam eingeloggt werden, bevor ihr sie per Taste nehmen k\u00f6nnt. Auch ist es kaum zu schaffen, mal um die Ecke zu linsen, wie im Tutorial versprochen. Mit der entdeckerischen Freiheit ist es auch nicht viel her, da ihr st\u00e4ndig an unsichtbare Mauern sto\u00dft.

\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Unrealistische KI<\/strong>

Die KI der Computergegner ist alles andere als \u00fcberzeugend.

<\/p>

\"\"<\/figure><\/td><\/tr>
So schleicht ihr eigentlich fast immer durch die triste 3D-Szenerie in Eis und Schnee.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Wachen, die sogar schon einige Sch\u00fcsse mit euch gewechselt haben, beruhigen sich auf wundersame Weise wieder. Au\u00dferdem ist es relativ willk\u00fcrlich, ob euch die Wachen h\u00f6ren, denn dies h\u00e4ngt nicht immer von Entfernung ab. Die ungenaue Zielfunktion soll einerseits f\u00fcr mehr Realismus sorgen, andererseits ist es auch nicht realistisch, wenn bei den Gegnern jeder Schuss sitzt. Zumal viele problemlos mit Maschinenpistolen \u00fcber weite Entfernung treffen, obwohl die nur f\u00fcr den Nahkampf gedacht sind.

Um da \u00fcberhaupt eine Chance zu haben, m\u00fcsst ihr schon auf Unverwundbarkeits-Cheats aus dem Web zur\u00fcckgreifen. Zumal die Medipacks nicht gerade oft zu finden sind. Munition gibt es hingegen genug, wobei das Snipergewehr etwas zu kurz kommt.

Au\u00dfer den mit unterschiedlicher Munition geladenen Wummen gibt es noch Signalgeber, Sprengstoff und Gasfallen. Radar und Fernglas sorgen f\u00fcr den n\u00f6tigen Durchblick. Dann hat es sich aber schon mit den technischen Spielereien – kein Vergleich also mit der Gadget-Dichte anderer Schleicher.


Durchschnittliche Erscheinung
<\/strong>
Gef\u00e4llig sind die vielen Filmsequenzen in Spielgrafik,

<\/p>die immer wieder die Agentenstory im Eis vorantreiben. Die Akteure sprechen deutsch, ansonsten verbreitet die Sprachausgabe aber nur die sinnfreien Kommentare aus Fox’ Munde. Obwohl ihr aus Schulter- oder aus der Vogelperspektive durch die Gegend schleichen k\u00f6nnt, kann das 3D-Actionspiel ansonsten grafisch nicht mit Splinter Cell mithalten.

Das liegt weniger an der immergleichen Szenerie im Schnee als an den verwaschenen Texturen und den ungelenk agierenden Personen. Auch die Effekte wie Schnee oder Licht und Schatten, die Sam Fishers Eins\u00e4tze regelm\u00e4\u00dfig verzaubern, fallen eher entt\u00e4uschend aus. Auch grafisch bewegt sich das Spiel also eher im unteren Mittelfeld\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nMal ernsthaft gefragt: Wer will schon den reichlich tumb vorgehenden White Fox, wenn er den geballten Spielwitz von Sam Fisher, Thief Garrett oder Solid Snake haben kann? Die Euros f\u00fcr den bei Atari erschienenen Schleich-Shooter k\u00f6nnt ihr euch also getrost sparen, da er au\u00dfer der in ansehnlichen Videos erz\u00e4hlten Story eigentlich nichts bietet, was eine Anschaffung wirklich lohnen w\u00fcrde. Ganz im Gegenteil: W\u00e4hrend der Missionen sterbt ihr andauernd, die Gegner sind wenig intelligent, aber nervig treffsicher und schleichen m\u00fcsst ihr nur alle Schaltjahre mal. Immerhin ist das Actionspiel aber nicht ganz so verkorkst wie der Vorg\u00e4nger, was sicher auch an der wenigstens urchschnittlichen Grafik liegt.\u00a0Es wird versucht, durch Einlagen wie Schneemobilfahren oder Charakterwechsel f\u00fcr etwas mehr Abwechslung zu sorgen, das gelingt in der trist inszenierten 3D-Umgebung aber kaum.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Der Schleich-Shooter kommt nicht aus den Puschen!<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • spielt auf Milit\u00e4rbasis im Eis
    <\/li>\n\n\n
  • zwei Charaktere spielbar
    <\/li>\n\n\n
  • durch Story verbundene Missionen
    <\/li>\n\n\n
  • Einlagen wie Schneemobilfahren
    <\/li>\n\n\n
  • in Draufsicht umschalten
    <\/li>\n\n\n
  • Filmschnipsel erz\u00e4hlen Story
    <\/li>\n\n\n
  • deutsche Sprachausgabe
    <\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • eigentlich ein Shooter
      <\/li>\n\n\n
    • Spieltod tritt nervig oft ein
      <\/li>\n\n\n
    • unrealistisches Gegnerverhalten
      <\/li>\n\n\n
    • schwammige Steuerung
      <\/li>\n\n\n
    • ungenaue Zielfunktion
      <\/li>\n\n\n
    • Gegner treffen immer
      <\/li>\n\n\n
    • zu wenig Spezialausr\u00fcstung
      <\/li>\n\n\n
    • sinnfreie Spr\u00fcche von Fox
      <\/li>\n\n\n
    • kein Multiplayer
      <\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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