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{"id":3057359,"date":"2003-11-05T10:07:00","date_gmt":"2003-11-05T09:07:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ford_racing_2\/3057359"},"modified":"2024-07-18T11:38:47","modified_gmt":"2024-07-18T09:38:47","slug":"ford_racing_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ford_racing_2\/3057359","title":{"rendered":"Ford Racing 2 (Rennspiel) – Ford Racing 2"},"content":{"rendered":"For(d)tfahren<\/b>

Bereits Anfang 2001 schickte Razorworks euch mit verschiedenen Vehikeln aus dem Hause Ford \u00fcber einige Rennstrecken. Das Spiel konnte allerdings nur zu einem durchschnittlichen Arcade-Raser avancieren, denn Gameplay und Technik waren allesamt Mittelklasse.

Einer fuhr Ford…<\/b>

Razorworks konnte f\u00fcr Ford Racing 2 insgesamt 32 verschiedene Fahrzeuge lizenzieren, die alle mit dem blauen Oval und dem markanten Schriftzug des Automobilherstellers gesegnet sind. Im Fuhrpark stehen echte Klassiker, bekannte aktuelle Modelle und einige Zukunftskutschen bereit.

Ihr d\u00fcrft hinter dem Steuer des 49er Ford, des 55. Thunderbird, des 1968 Mustang, der Starsky & Hutch-Karre von 1976, bis hin zum aktuellen Mustang GT, der 2004 Mustang Concept Car, dem Taurus Stock Car und nat\u00fcrlich des Ford Focus Platz nehmen.

__NEWCOL__Herausforderungen<\/b>

Aber nicht mit allen Fahrzeugen k\u00f6nnt ihr von Beginn an \u00fcber die 20 Strecken brettern. Denn in sieben verschiedenen Challenges m\u00fcsst ihr viele Ford-Vehikel erstmal freispielen. Dazu m\u00fcsst ihr bestimmte Aufgaben der extrem einfachen Natur l\u00f6sen. So sollt ihr manchmal einfach nur ein Rennen gewinnen, den Windschatten des Gegners eine festgelegte Zeit lang nutzen oder gar auf einer gr\u00e4sslich bunten LSD-Idealline fahren.

Weitere Gameplay-Varianten der Marke “Duell” und “Verfolgungsjagd” lockern die eint\u00f6nigen Platzjagden auf den teilweise unspektakul\u00e4ren Rennstrecken auf. W\u00e4hrend einige Strecken vor Belanglosigkeit nur so “Bleifuss! Gib Vollgas!” schreien, gibt es aber auch einige Kurse, auf denen ihr zeigen m\u00fcsst, wie gut ihr mit der Lenkung und den Bremsen umgehen k\u00f6nnt.

Lenkung<\/b>

Die Steuerung der Boliden pr\u00e4sentiert sich ziemlich einsteigerfreundlich. Mit Tastatur oder dem Gamepad lassen sich die Ford-Wagen mit guter Pr\u00e4zision \u00fcber die Strecken lenken. Ein Lenkrad ist nicht unbedingt n\u00f6tig. Einzig und allein die fehlende Maus-Steuerung in den Men\u00fcs wird schmerzlich vermisst. In Zusammenhang mit der Fokussierung der Steuerung auf das Gamepad ist das Konsolengef\u00fchl schon zu erkennen, das sp\u00e4ter bei der Grafik noch intensiviert wird.

Polon\u00e4se<\/b>

Alleine auf der Strecke herumzugurken w\u00e4re ungef\u00e4hr so spannend, wie mit einer Pinzette die Grashalme in einem Fu\u00dfballstadion geradezubiegen. Und deshalb gibt es nat\u00fcrlich auch einige KI-Fahrer, gegen die ihr antreten k\u00f6nnt. Diese Gegner zu bezwingen ist allerdings keine gro\u00dfe Herausforderung, denn s\u00e4mtliche computergesteuerten Fordjunkies fahren gem\u00fctlich der Reihe nach hintereinander weg. Fahrfehler oder sonstige “menschlichen” Eigenschaften sind \u00fcberhaupt nicht vorhanden.

Richtig schwer sind die Rennen allerdings nicht, da die KI eher gem\u00fctlich \u00fcber die Strecken tuckert als eine Kampflinie zu fahren. Deswegen k\u00f6nnt ihr euch sogar einige kleine Fahrfehler leisten, die durch flottes Maximalbeschleunigen auf einer langen Geraden locker wieder wettgemacht werden.

Grafik & Sound<\/b>

Die Herkunft bzw. die Parallelentwicklung der Konsolenversionen lassen sich nicht nur bei der einfach gehaltenen Steuerung und der fehlenden Maus im Men\u00fc erkennen, sondern auch bei der Grafik: die schwammigen Landschaftstexturen \u00fcberzeugen l\u00e4ngst nicht mehr.

__NEWCOL__Daf\u00fcr gibt es neben der Strecke einiges zu erkennen. Mehr Details h\u00e4tten ebenfalls die plumpen Fahrzeuge verdient und auch ein Schadensmodell w\u00e4re sicherlich nicht schlecht gewesen.

Der Sound gestaltet sich so durchschnittlich und unauff\u00e4llig wie die Grafik. Die Motoren klingen zwar relativ nett und jedes Auto verf\u00fcgt \u00fcber einen individuellen Klang, die weiteren Soundeffekte k\u00f6nnten jedoch deutlich besser sein. Dasselbe gilt f\u00fcr die gelangweilte und zugleich nervende Sprecherin sowie die im Hintergrund d\u00fcdelnde Musik.

Multiplayer<\/b>

Einen LAN oder Online-Modus gibt es nicht! Warum die Entwickler diesen Evolutionsschritt in der PC-Geschichte vers\u00e4umt haben, ist total unverst\u00e4ndlich. Stattdessen, sozusagen als Mikro-Entsch\u00e4digung, gibt es einen Split-Screen-Modus. Hier k\u00f6nnt ihr mit einem weiteren Ford-Fahrer an einem Bildschirm um die Wette fahren; richtiger Multiplayer-Spa\u00df stellt sich nicht ein.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Ford Racing 2 ist ein brauchbares Arcade-Rennspiel f\u00fcr eine Partie zwischendurch. F\u00fcr den g\u00fcnstigen Preis von 19,99 Euro geht auch der Umfang in Ordnung, obwohl das Spiel im Vergleich zu World Racing wie ein kleines Sparpaket wirkt. Ansonsten sorgen die einfache Steuerung, die m\u00e4\u00dfige k\u00fcnstliche Intelligenz sowie die netten Strecken f\u00fcr unterhaltsame Rennen, die allerdings durch die schwache technische Umsetzung im Vergleich zur Konkurrenz stark an Boden verlieren. Wer auf der Suche nach einem preiswerten Arcade-Racer ist und zugleich noch ein Ford-Fan ist, k\u00f6nnte sich das Spiel mal n\u00e4her anschauen. Alle anderen sollten zu World Racing greifen.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • einfacher Einstieg<\/li>
  • gute Steuerung<\/li>
  • 32 lizenzierte Ford-Fahrzeuge<\/li>
  • 20 nette Strecken<\/li>
  • einige Details neben den Kursen<\/li>
  • preiswert (19,99 Euro)<\/li>
  • Split-Screen-Modus<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • keine Meisterschaft vorhanden<\/li>
    • wenig Spielmodi<\/li>
    • kaum herausfordernde Gegner<\/li>\n\n\n
    • KI<\/li>
    • kein Schadensmodell<\/li>
    • \u00fcberholte Grafik<\/li>
    • Fahrzeuge k\u00f6nnten mehr Details vertragen<\/li>
    • flacher Sound und nervige Sprachausgabe<\/li>
    • schwacher Mehrspieler<\/li>\n\n\n
    • Part<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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