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Kann eine Schlacht Spa\u00df machen, die so ausgetragen wird? Ja!<\/p><\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\n
Normalerweise funktioniert eine Schlacht in einem rundenbasierten Strategiespiel eigentlich so, dass man entweder selbst kommandieren darf oder das Gefecht automatisch simuliert wird. In jedem Fall ist der Ablauf vorgegeben, bei dem meist die richtige Taktik \u00fcber Sieg und Niederlage entscheidet. Wie w\u00e4re es, wenn man, statt die Einheiten hin- und herzuschieben, einfach ein Minispiel austragen w\u00fcrde? Man zockt mit dem virtuellen Feind ein munteres Spielchen \u00e0 la “Vier gewinnt”, bei dem man Spielsteine in die richtige Reihenfolge bringen muss. Wer mindestens drei Token in eine Reihe zaubert, der l\u00e4dt damit die Energie seiner antiken Streiter auf, bis die Comicarmee zum Zuschlagen bereit ist.<\/p>\n
Das macht vor allem Spa\u00df, weil man \u00fcberlegen muss, denn nicht alle Steine taugen zum Aufladen. So braucht der General eine andere Art von Steinen wie Fu\u00dfk\u00e4mpfer, Bogensch\u00fctzen oder Reiter. Und der Feind l\u00e4dt seine Armee in der gleichen Weise auf, wobei er dieselben Token verwendet. Ben\u00f6tigen nun beide viele rote Steine f\u00fcr die Infanterie, werden die schnell knapp, obwohl immer wieder Nachschub von oben regnet. Wer vier gleiche Steine schafft, der darf noch mal ran, und bei f\u00fcnf gibt es gar eine Bombe, mit der man den Gegner schw\u00e4chen kann. Ein wenig erinnert das ans geniale Might & Magic: Clash of Heroes<\/a>, auch wenn es bei Tiny Token weniger magisch zugeht. Denn schlie\u00dflich befinden wir uns in uralten Zeiten und nicht im Fantasyland.<\/p>\n