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{"id":3055836,"date":"2008-04-25T11:23:26","date_gmt":"2008-04-25T09:23:26","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/aim_2_clan_wars\/3055836"},"modified":"2024-07-18T11:30:29","modified_gmt":"2024-07-18T09:30:29","slug":"aim_2_clan_wars","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/aim_2_clan_wars\/3055836","title":{"rendered":"A.I.M. 2 Clan Wars (Action) – A.I.M. 2 Clan Wars"},"content":{"rendered":"

Welch Einstieg!

<\/strong>Gro\u00dfe Fleisch fressende Pflanzen verspeisen gen\u00fcsslich Insekten als ein futuristischer Gleiter \u00fcber die organisch wirkende ockerfarbene Landschaft saust. Auf der Suche nach Artefakten durchpfl\u00fcgt der Gleiter die au\u00dferirdische Welt und wird nach einiger Zeit f\u00fcndig, danach explodiert alles. Schnitt!\u00a0 <\/p>

<\/p>

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
A.I.M. 2 Clan Wars wurde im Februar 2006 in Russland ver\u00f6ffentlicht und das Alter sieht man der kargen Grafik deutlich an.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>

<\/p>

<\/p>Das Intro ist beendet und trotz einiger grobk\u00f6rniger Szenen macht das Einleitungsvideo durchaus Lust auf mehr, obwohl nichts zur Hintergrundgeschichte verraten wird. Stattdessen poppt nach dem Clip eine schn\u00f6de Texttafel auf und beginnt den wirren Storyleitfaden runterzuleiern: Ihr seid eine Art Mechanoid ohne Ged\u00e4chtnis und werdet zun\u00e4chst auf den Tutorial-Kurs verfrachtet – vielleicht kehren ja so die Erinnerungen zur\u00fcck.

Verpfuschte Steuerung<\/strong>

Das biedere Men\u00fc der Station verschwindet und nach dem Ladebalken folgt der zweite Schock: Die Au\u00dfenwelt bzw. die Planetengrafik. Furchtbar eckige Bauwerke, triste Effekte, verwaschene Bodentexturen und Polygone auf Sparflamme lassen nichts Gutes erahnen. Doch es kommt noch schlimmer: Kaum tippe ich die Maus an, dreht sich der Gleiter um die halbe Achse. Okay! Also erstmal ins Optionsmen\u00fc um nach Einstellungsm\u00f6glichkeiten zu suchen und selbst bei geringster Maussensibilit\u00e4t sind die Bewegungen, die euer Gleiter bei den Mausz\u00fcgen umsetzt, derma\u00dfen hektisch, dass man st\u00e4ndig das Gef\u00fchl hat, mit einem superpeniblen Steuerkn\u00fcppel \u00fcber eine endlose Eisfl\u00e4che zu schlittern.

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
Kurz nach Spielstart: Wichtige Tastaturbefehle sind nicht belegt.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Anschlie\u00dfend verlangt das Spiel “Man solle die ‘Leertaste’ dr\u00fccken um zu springen”. Gelesen, getan. Nichts passiert! Und erneut: Keine Reaktion. Hmmmm! Mal ins Optionsmen\u00fc schauen und siehe da, wichtige Tasten wie “Springen”, “Waffe 1”, “Waffe 2” oder “Rakete abfeuern” sind gar nicht belegt; lediglich Joystick-Knopf 4 f\u00fcr das Springen. Somit haltet ihr euch anfangs l\u00e4nger im Men\u00fc als im Gleiter-Cockpit auf! Danach versucht ihr sukzessive mit der Steuerung klarzukommen, die partout nicht in Fleisch und Blut \u00fcbergehen will, da jedes Mini-Mauszittern den Gleiter in st\u00e4ndige Schwank-Bewegung versetzt. Und wenn man l\u00e4ngere Zeit \u00fcber die kargen Ebenen des Planeten schwebt bzw. sich auf die wackelnde Fortbewegung konzentriert, kann einem Tastatur\/Maus-Piloten schwindelig oder gar \u00fcbel werden.\u00a0Schie\u00dfen oder Liefern?
\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
Dank seitlichem Boost kann man den Sch\u00fcssen der Gegner gut ausweichen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>

<\/strong>Habt ihr euch durch das Tutorial gequ\u00e4lt, d\u00fcrft ihr eine Rolle als K\u00e4mpfer, H\u00e4ndler oder Kurier anstreben. Wer jetzt Rollenspiel-Elemente erwartet, wird entt\u00e4uscht, da sich die drei Typen kaum unterscheiden. Im Prinzip geht es darum, das ihr mit eurem Gleiter \u00fcber die weitgehend frei zug\u00e4ngliche Welt d\u00fcst, dort allerlei Gegenst\u00e4nde aufsammelt, Gegner vernichtet und zwischen den Stationen hin und her pendelt,

<\/p>unterbrochen durch gelegentliche Story-Texttafeln. In den Basen bekommt ihr dann weitere Auftr\u00e4ge der Marke “Zerst\u00f6ren, Suchen und Erobern” vorgesetzt oder ihr kauft in Basis A den Rohstoff X und verkauft ihn m\u00f6glichst gewinnbringend in Basis B, wobei euch auf der meist langen und \u00f6den Flugroute allerlei Feinde \u00fcber den Weg gleiten k\u00f6nnen oder auch nicht\u00a0– kommt darauf an, was die Computerintelligenz im Sinne hat und das ist meistens nicht sehr viel. Schusswechsel kommen dennoch zu Stande, in dem Gleiter seitw\u00e4rts aneinander vorbeischweben, sich gegenseitig beschie\u00dfen oder aufeinander zufliegen und stumpf die Waffen sprechen lassen. Die K\u00e4mpfe sind also nicht sonderlich spektakul\u00e4r und zwischendurch schaltet der Computergegner gerne auf Standby und reagiert nicht auf Beschuss oder will unbedingt durch unpassierbare Bereiche fliegen. Von Deckungssuche, dem Stellen eines Hinterhaltes, R\u00fcckzugsverhalten, Teamtaktik oder Flankenattacken fehlt jede Spur. Lediglich die Feuerkraft und die Anzahl der Feinde k\u00f6nnten gef\u00e4hrlich werden.

<\/p>

\"\"<\/figure>
\"\"<\/figure><\/a><\/a><\/td><\/tr>
Als Bonus ist der Vorg\u00e4nger A.I.M. mit auf die DVD gepresst worden, der im Gegensatz zu A.I.M. 2 \u00fcber einen Mehrspieler-Modus verf\u00fcgt.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Clankriege<\/strong>

In den Stationen k\u00f6nnt ihr zudem euren Gleiter aufwerten oder einen anderen von drei Dutzend schwebenden Vehikeln erstehen und nat\u00fcrlich Munition\/Raketen\/Bomben (nach)kaufen. Dieser Schiffsausbaufaktor ist zumindest ein kleiner Motivationslichtblick und die Clans, die sich um die Herrschaft auf dem Planeten streiten, sind prinzipiell ein guter Einfall. So k\u00f6nnt ihr weitere mechanoide Begleiter f\u00fcr euren Clan gewinnen, einsammeln (aus Tr\u00fcmmern) oder anderweitig rekrutieren (“kaufen”) und im “Cluster” der Station d\u00fcrft ihr mit euren Leuten die Kontrolle \u00fcber einen Sektor \u00fcbernehmen. Sogar Befehle k\u00f6nnt ihr euren Kollegen per Kommunikationssystem erteilen, jedoch verr\u00e4t euch das nur das digitale Handbuch. Bei der Ausf\u00fchrung der Befehle seitens der KI hapert es trotzdem&

Im Grunde genommen funktioniert A.I.M.2 wie Privateer, die X-Serie oder Freelancer, nur mit einem Gleiter anstatt eines Raumschiffes und auf der Oberfl\u00e4che eines Planeten anstatt im Weltraum. Leider ist der im Intro noch interessant wirkende Planet in Wirklichkeit so \u00f6de und leblos, dass dagegen die Sahara wie ein Ort voll bunter Abwechslung wirkt.\u00a0\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nDas eigentlich solide Konzept von A.I.M.2, sprich die freie Welt mit Handels- und Kampfm\u00f6glichkeiten inklusive Clangr\u00fcndung, tragen die Entwickler eigenh\u00e4ndig zu Grabe – der verkorksten Steuerung sei Dank. Mini-Mausbewegungen f\u00fchren zu viel zu starken Gleiteraktionen und nach einiger Zeit wurde mir trotz geringster Steuerungssensibilit\u00e4t und st\u00e4ndigem Dauergewackel schwindelig \u2013 das hat noch kein Spiel vorher geschafft! Aber auch die karge Landschaft, die kaum vorhandene k\u00fcnstliche Intelligenz und die fehlende Abwechslung lassen selbst die motivierende Eroberung der Sektoren bzw. die Verbesserung des eigenen Gleiters v\u00f6llig untergehen. Eingezw\u00e4ngt in eine wirre, bieder pr\u00e4sentierte Story und ein technisch veraltetes Korsett schlittert A.I.M.2 letztendlich in mangelhafte Gefilde!\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Katastrophale Steuerung, eine leblose Welt und wenig Abwechslung lassen A.I.M. 2 geh\u00f6rig abdriften.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • <\/li>\n\n\n

  • freie Welt
    <\/li>\n\n\n
  • Handel und\/oder Kampf
    <\/li>\n\n\n
  • Aufbau eines Clans mit virtuellen Mitstreitern
    <\/li>\n\n\n
  • Schiffe, Ausr\u00fcstung und Waffen kaufen \/ verbessern<\/P><\/li>\n\n\n
  • <\/li>\n\n\n

  • Wettereffekte
    <\/li>\n\n\n
  • enth\u00e4lt Vorg\u00e4nger<\/P><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • schnelle, hektische und stark schwankende Steuerung
      <\/li>\n\n\n
    • unvollst\u00e4ndige Tastaturbelegung
      <\/li>\n\n\n
    • wirre und schlecht pr\u00e4sentierte Hintergrundgeschichte
      <\/li>\n\n\n
    • \u00f6der Spielablauf, Missionen nicht alle selbsterkl\u00e4rend
      <\/li>\n\n\n
    • sich wiederholende Auftr\u00e4ge nach bekanntem Schema
      <\/li>\n\n\n
    • maue Computerintelligenz mit vorhersehbaren Aktionsmustern und Totalausf\u00e4lle
      <\/li>\n\n\n
    • unn\u00f6tig verschachteltes Interface
      <\/li>\n\n\n
    • leblose, karge Welt (inkl. langweiligen H\u00f6hlen)
      <\/li>\n\n\n
    • veraltete, kantige Grafikkulisse
      <\/li>\n\n\n
    • nervende Hintergrundmusik, schwache Soundeffekte
      <\/li>\n\n\n
    • keine Sprachausgabe
      <\/li>\n\n\n
    • instabil<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      In A.I.M. 2 Clan Wars versuchen die russischen Skyriver Studios in Anlehnung an Privateer, Freelancer oder X eine frei zug\u00e4ngliche Welt mit Wirtschaft und 3D-K\u00e4mpfen zu verbinden. Gr\u00f6\u00dfter Unterschied: Ihr schwebt mit einem Gleiter \u00fcber eine Planetenoberfl\u00e4che und schlagt euch vielmehr mit der Steuerung herum als mit den Feinden…<\/p>\n","protected":false},"author":549,"featured_media":3202462,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"A.I.M. 2 Clan Wars - Test, Action, PC","_yoast_wpseo_metadesc":"In A.I.M. 2 Clan Wars versuchen die russischen Skyriver Studios in Anlehnung an Privateer, Freelancer oder X eine frei zug\u00e4ngliche Welt mit Wirtschaft und 3D-K\u00e4mpfen zu verbinden. 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