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{"id":3055384,"date":"2005-05-10T17:09:03","date_gmt":"2005-05-10T15:09:03","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/star_wars_episode_3_-_die_rache_der_sith_ds\/3055384"},"modified":"2024-07-18T11:28:17","modified_gmt":"2024-07-18T09:28:17","slug":"star_wars_episode_3_-_die_rache_der_sith_ds","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/star_wars_episode_3_-_die_rache_der_sith_ds\/3055384","title":{"rendered":"Star Wars: Episode 3 – Die Rache der Sith DS (Arcade-Action) – Star Wars: Episode 3 – Die Rache der Sith DS"},"content":{"rendered":"
Zwei Jedis f\u00fcr ein Halleluja<\/strong><\/p>
Es herrscht Chaos in der weit weit entfernten Galaxis: Der Klonkrieg tobt, die Jedi werden immer schw\u00e4cher, die dunklen Kr\u00e4fte der Sith dagegen immer m\u00e4chtiger. Dazwischen steht Obi-Wan Kenobi samt seinem Padawan Anakin Skywalker, die im Auftrag des Rates der Jedi wieder f\u00fcr Ruhe und Frieden sorgen sollen. Im Falle von Obi-Wan ist die Sache klar, Anakin hingegen rutscht immer weiter zur dunklen Seite der Macht hinab, bis er schlie\u00dflich, von Hass und Wut besessen, sein Jedi-Gel\u00fcbde bricht und zu einem Lord der Sith wird \u2013 <\/p>
<\/p>
<\/figure><\/td><\/tr>
Ihr k\u00f6nnt die Sch\u00fcsse eurer Gegner reflektieren – eine unerl\u00e4ssliche Spieltaktik.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>diesen Konflikt zwischen Meister und Sch\u00fcler, der mit der Entstehung von Darth Vader endet, spielt ihr 21 Levels lang mit den beiden nach. Ihr d\u00fcrft Obi-Wan und Anakin steuern, deren Wege sich nach wenigen gemeinsamen Missionen trennen, und erst gegen Ende des Spiels logischerweise wieder zusammenf\u00fchren. Ein wiederholtes Durchspielen ist also oberste Jedi-Pflicht, denn nur so bekommt ihr die volle Geschichte zu sehen, die in comicartigen Zwischensequenzen und Ingame-Dialogen fortgef\u00fchrt wird.
Ihr k\u00e4mpft euch grunds\u00e4tzlich mit eurem Lichtschwert von Bildschirm zu Bildschirm, schnetzelt euch durch Heerscharen von Robotern, Maschinen, Schergen der Sith und sonstigen Gegnern. In einigen Levels steht ihr unter Zeitdruck, in anderen m\u00fcsst ihr eine bestimmte Feindzahl zers\u00e4beln, bevor es weitergeht. Dar\u00fcber hinaus k\u00f6nnt ihr nat\u00fcrlich noch die ber\u00fchmte \u00bbMacht\u00ab benutzen, um Widersacher z.B. fortzuschleudern, heranzuziehen, sie zu w\u00fcrgen, in unaufhaltbare Rage zu verfallen oder euch selbst zu heilen. Die beiden Hauptfiguren haben neben einem Macht-Basiskontingent jeweils spezielle F\u00e4higkeiten, die sich auch ausbauen lassen. Dazu m\u00fcsst ihr so viele Bonus-Symbole wie m\u00f6glich in einem Level sammeln, welche ihr nach geschaffter Aufgabe Rollenspiel-\u00e4hnlich in euren Fertigkeiten investieren d\u00fcrft. Au\u00dferdem gibt es noch separate Upgrades f\u00fcr St\u00e4rke, Intuition und Ausdauer. Im Verlaufe eines Spiels k\u00f6nnt ihr rein mengenm\u00e4\u00dfig nicht alle Upgrades ausf\u00fchren, so dass ihr einen Schwerpunkt legen m\u00fcsst \u2013 auch dieses Feature l\u00e4dt zum erneuten Durchspielen ein.<\/p>
<\/p>
<\/figure><\/td><\/tr>
Die Bossgegner sind nicht durch stumpfes Draufhauen zu besiegen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure><\/strong><\/p>Kein Job f\u00fcr Rambos
Episode 3 bietet euch drei Schwierigkeitsgrade, wobei anfangs nur zwei anw\u00e4hlbar sind. Die Lernkurve ist sanft ansteigend; anfangs schnetzelt ihr euch sehr gem\u00fctlich durch die Gegner, beim gro\u00dfen Finale von Obi-Wan gegen Anakin sollte der DS-Jedi sein Lichtschwert besser perfekt unter Kontrolle haben. Die Steuerung geht leicht von der Hand, bietet aber allerhand Kniffe: So d\u00fcrft ihr nach vorne und hinten k\u00e4mpfen, je nachdem welche Richtungstaste ihr beim Angriff dr\u00fcckt, so dass ihr es mit mehreren Gegnern gleichzeitig aufnehmen k\u00f6nnt. Au\u00dferdem solltet ihr besser schnell lernen, die Sch\u00fcsse eurer Feinde zu reflektieren \u2013 f\u00fchrt anfangs stures H\u00e4mmern auf den Angriffsknopf noch zu Erfolgen, seid ihr mit dieser Taktik sp\u00e4ter gnadenlos unterlegen. Verteidigung ist in Episode 3 mindestens genauso wichtig wie der Angriff, speziell bei den regelm\u00e4\u00dfig auftauchenden Endgegnern: Ob Count Dooku, General Grievous oder dicker Panzer, reines Drauflosholzen f\u00fchrt hier nicht mal in die N\u00e4he eines Blumentopfs!<\/p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0
Stattdessen m\u00fcsst ihr die Angriffstaktik eures Feindes analysieren, geschickt parieren \u2013 und nat\u00fcrlich ausgiebig die Macht benutzen! Das funktioniert ebenso wie das normale Schlagen, nur dass ihr zus\u00e4tzlich einen <\/p>
<\/p>
<\/figure><\/td><\/tr>
In den 3D-Abschnitten geht es ordentlich zur Sache – ihr d\u00fcrft sogar ber\u00fchmte Raumschiffe wie den X-Wing fliegen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Schulterbutton gedr\u00fcckt halten m\u00fcsst, w\u00e4hrend ihr in eine bestimmte Richtung oder eine Tastenkombination dr\u00fcckt, was nat\u00fcrlich in der Hitze des Gefechts etwas fummelig ist. Jeder bekommt im Laufe des Spiels au\u00dferdem noch vier m\u00e4chtige Spezialmoves, die einfach per Druck auf das entsprechende Symbol auf dem Touchpad ausgel\u00f6st werden. Geht ihr dennoch immer wieder drauf, ist das kein Grund, das Lichtschwert in den Sand zu stecken: unendlich viele Continues und automatisches Speichersystem erleichtern das Jedi-Leben.
Neben den 2D-Abschnitten warten noch 3D-Flugeinlagen auf euch, in denen ihr an Bord eines Raumschiffs durch Coruscant oder auch mal ein Asteroidenfeld fliegt, w\u00e4hrend ihr einfach nur euer Ziel erreichen oder aber bestimmte Objekte bzw. Gegner vernichten m\u00fcsst. Das Ganze erinnert sachte an die Rogue Squadron-Serie vom GameCube: flotte Grafik, sehr einfache Steuerung und allerlei freispielbare Schiffe wie der ber\u00fchmte Millennium Falcon. Diese Levels lassen sich nach dem Freispielen auch gesondert vom Hauptmen\u00fc aus zocken. Diese \u00dcbung macht sich dann im Mehrspielermodus bezahlt, denn in dem d\u00fcrfen bis zu vier waghalsige Piloten via der Wireless-Verbindung des DS in acht Deathmatch-Levels gegeneinander antreten: Hier gibt es Luft- bzw. Raumschlachten pur, Extras und halsbrecherische Flugman\u00f6ver inklusive \u2013 ein Spa\u00df, den sich auch Solisten gegen einstellbare Bots geben k\u00f6nnen. Die sind zwar genau wie ihre Singleplayer-Kumpels keine Intelligenzbestien, aber gut genug f\u00fcr eine schnelle Herausforderung zwischendurch; und alleine die M\u00f6glichkeit, sie ins Spiel zu nehmen, ist auf Handhelds selten und daher wohlwollend anerkannt. Leider fehlen sonstige Spielmodi (wie z.B. die Kooperativ-Variante der GBA-Version), au\u00dferdem ben\u00f6tigt jeder Jedi ein Modul.<\/p>