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{"id":3055010,"date":"2011-01-11T16:56:00","date_gmt":"2011-01-11T15:56:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/infinity_blade\/3055010"},"modified":"2024-07-18T11:26:26","modified_gmt":"2024-07-18T09:26:26","slug":"infinity_blade","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/infinity_blade\/3055010","title":{"rendered":"Infinity Blade (Action-Adventure) – Infinity Blade"},"content":{"rendered":"Und t\u00e4glich gr\u00fc\u00dft der God King<\/strong> <\/p>\n <\/figure>\nM\u00e4chtiges Schwert gegen m\u00e4chtigen Gegner – Infinity Blade ist ein Actionspiel der ganz besonderen Sorte. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nRache ist ein Gericht, das \u00fcber mehrere Generationen serviert werden muss. Jedenfalls in der Welt von Infinity Blade. Papa wurde vom \u00bbGod King\u00ab dahingemeuchelt, jetzt liegt es an Sohnemann, diese Schmach wieder auszub\u00fcrsten. Er nimmt Vadders alte Sachen, setzt sich seinen Helm auf, nimmt Schwert und Schild undmacht sich auf den Weg zum \u00dcbelwicht, der auf seinem Thron ganz oben in einer verfallenen Burg wartet. Auf dem Weg dahin f\u00e4llt ein knappes Dutzend seiner Schergen dem sicher gef\u00fchrten Schwert des J\u00fcnglings, bis ebendieser vor dem G\u00f6tterk\u00f6nig pers\u00f6nlich steht. Die Stunde der Rache ist gekommen: Hier ein Hieb, da ein Stich, dort eine Parade – \u00e4h. Schlatz-schlatz-schlitz, zack ist der Spross im Eimer. Noch ein h\u00f6hnischer Spruch des God Kings hinterher, der kaum eine Schramme\u00a0 aufweist, und schon beginnt das Spiel von vorn: Der eigene Sohn schw\u00f6rt Rache f\u00fcr den ermordeten Vater, nimmt seine alten Sachen, setzt seinen Helm auf, nimmt Schwert und Schild…
Diese st\u00e4ndige Wiederholung nennt sich \u00bbBlutlinie\u00ab und ist ein gerissener Kniff der Entwickler – aus zwei Gr\u00fcnden: Erstens greift das System nur beim God King. Verliert man den Kampf gegen einen vorherigen Gegner, wird einfach der direkt davor liegende Checkpunkt geladen. Beim God King aber hat man nur einen Versuch – versagt man, ist die n\u00e4chste Generation an der Reihe, und zwar wohlgemerkt von ganz vorne am Schlosseingang. Der andere Punkt ist, dass alle Ausr\u00fcstungsgegenst\u00e4nde, Geldvorr\u00e4te und Heiltr\u00e4nke im Erbe enthalten sind – scheint ein gutes Testament gewesen zu sein. Allerdings haben in der neuen Blutlinie auch alle Gegner an Kraft und Erfahrung gewonnen, wodurch sie nach dem Sieg mehr Gold und Erfahrungspunkte abwerfen, wodurch man schneller im Rang aufsteigt und wiederum mehr Punkte in die pers\u00f6nlichen Eigenschaften investieren kann – das gilt auch f\u00fcr den Fall, dass man den God King schl\u00e4gt, was nach ein paar Blutlinien m\u00f6glich ist. In der n\u00e4chsten werden dann alle Gegner (inkl. des neuen God King) nur nochmals st\u00e4rker, allerdings gibt es auch einen sehr wertvollen Ausr\u00fcstungsgegenstand. All das entwickelt eine betr\u00e4chtliche Sogwirkung: Okay, blo\u00df nicht treffen lassen, sch\u00f6n ausweichen, argh, wieso kommt der so schnell wieder zu sich, neiiiiiin, nicht treffen, arrrrrrrgh, verdammt, schon wieder verloren – aber n\u00e4chstes Mal erwische ich dich, du Drecksack!
Der Wischer des Todes<\/strong> \n <\/figure>\nGrafisch gibt es auf den iPlattformen gegenw\u00e4rtig keine Konkurrenz zu dem Spiel – die neue Unreal-Engine zaubert h\u00f6chst beeindruckende Bilder auf die Touchscreens. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nInfinity Blade nimmt den Spieler an die sehr kurze Leine: Frei herumlaufen darf man nicht, die Wege sind klar definiert. Genau genommen darf man nur leuchtende Punkte antippen, um von A nach C zu kommen. Und was ist mit B? Das sind gelegentliche Abzweigungen, die man erkunden darf, um Extrak\u00e4mpfe zu f\u00fchren und daf\u00fcr Boni zu kassieren – Erfahrungspunkte, Geld, Heiltr\u00e4nke, gelegentlich auch neue Ausr\u00fcstungsgegenst\u00e4nde. Steht\u00a0
<\/p>man in m\u00e4nnlicher Pose vor einem Gegner, geht der Kampf noch lange nicht los: Man darf sich noch ein wenig umsehen (um weitere Extras einzusacken) undInformationen \u00fcber den Feind einsehen. So erf\u00e4hrt man, auf welcher Stufe er ist, mit welchen Zaubern er angreifen kann und gegen welche Attacken er resistent ist – den einen juckt Feuer nicht, der andere lacht nur \u00fcber Gift. Aber wer will denn nur studieren, Action ist angesagt! Und genauso schnell wieder abgesagt, denn Infinity Blade ist kein Buttonmasher. Genau genommen verpasst man dem Feind bestenfalls einen Kratzer, wenn man einfach drauflos schl\u00e4gt – und kassiert einen m\u00e4chtigen Hieb als Antwort. Hier wird der Spruch umgedreht: Verteidigung ist der beste Angriff! Hat man eine Zeit lang erfolgreich verteidigt, ist der Widersacher kurzzeitig geschw\u00e4cht – dann ist es an der Zeit, ihn mit\n
\u00a0<\/p>\n\n\n\nGr\u00f6\u00dfe:\u00a0331 MB Getestete Version: 1.1 Preis (11.1.2011): 4,99 Euro erfordert iPod\u00a0touch 3G\u00a0oder h\u00f6her<\/td>\n<\/tr>\n<\/tbody>\n<\/table><\/figure><\/figure>\neinzelnen Attacken, Kombos oder Zauberspr\u00fcchen einzudecken. Um ihn soweit zu bekommen, stehen einem drei M\u00f6glichkeiten zur Verf\u00fcgung: Blocken, ausweichen und parieren.<\/p>
<\/figure>\n