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{"id":3054906,"date":"2003-04-07T10:57:00","date_gmt":"2003-04-07T08:57:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/fire_blade\/3054906"},"modified":"2024-07-18T11:26:05","modified_gmt":"2024-07-18T09:26:05","slug":"fire_blade","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/fire_blade\/3054906","title":{"rendered":"Fire Blade (Action-Adventure) – Fire Blade"},"content":{"rendered":"Ausgelutschtes Feindbild<\/b>

Die Hintergrundgeschichte von Fire Blade bietet leider nicht mehr als die \u00fcblichen Klischees: B\u00f6se Terroristen haben \u00fcberall auf der Welt Bastionen gegr\u00fcndet, um die westliche Welt mit Massenvernichtungswaffen in Angst und Schrecken zu versetzen und nur Ihr k\u00f6nnt die Bedrohung eliminieren. Fragt Euch lieber nicht, warum der Feind ausgerechnet in den Schweizer Alpen, in der W\u00fcste Arizonas, am Polarkreis oder in den Urw\u00e4ldern des Amazonas sein Unwesen treibt – es ist halt so…

Zumindest sind dadurch abwechslungsreiche Szenarien garantiert, die Ihr in vier Kampagnen von feindlichen Truppen s\u00e4ubern m\u00fcsst. Die insgesamt 18 Missionen sind zwar meist alles andere als umfangreich und k\u00f6nnen oft in nur wenigen Minuten gemeistert werden, aber langweilig werden die Eins\u00e4tze dank sehr unterschiedlicher Aufgabenstellungen sowie wechselnder Witterungsverh\u00e4ltnisse und Tageszeiten so schnell nicht. Auch der Schwierigkeitsgrad hat es teils ganz sch\u00f6n in sich.__NEWCOL__Nur nicht auffallen<\/b>

Zudem gibt es bei den meisten Eins\u00e4tzen neben prim\u00e4ren auch sekund\u00e4re Auftragsziele, deren Erf\u00fcllung sich teils erheblich auf den Verlauf der jeweiligen Mission auswirken kann. Die Reihenfolge Eurer Eins\u00e4tze wird dadurch jedoch nicht beeinflusst und bleibt strikt linear. Auch auf die Wahl und Ausr\u00fcstung Eures Kampfhubschraubers oder das Verhalten verb\u00fcndeter Wingmen und Bodentruppen habt Ihr keinerlei Einfluss. Taktisches Vorgehen ist allerdings dennoch gefragt – vor allem bei heiklen Stealth-Eins\u00e4tzen.

Bei diesen m\u00fcsst Ihr n\u00e4mlich versuchen, bis zum Ende unerkannt zu bleiben, wof\u00fcr Euer Heli nicht nur mit einer Tarnkappenfunktion ausgestattet ist, sondern auch mit elektromagnetischen Impulsen Fahrzeuge lahm legen und mittels Scharfsch\u00fctzengewehr Wachposten lautlos ausschalten kann. Um diese besser ausfindig machen zu k\u00f6nnen, d\u00fcrft Ihr jederzeit auch in den w\u00e4rmeempfindlichen Infrarot-Modus umschalten, denn auf der mickrigen Landkarte sind feindliche Einheiten leider nicht markiert.Unrealistisches Ballervergn\u00fcgen<\/b>

Auch Euer Radar verzeichnet lediglich Gegner, die ihr auch mit blo\u00dfem Auge erkennen k\u00f6nnt, was nicht gerade hilfreich ist, um ideale Fluglinien zu bestimmen. Aber letztendlich steht bei Fire Blade ohnehin Action und nicht Realismus im Vordergrund. Dies merkt man auch bei der Steuerung und dem Flugverhalten der beiden je nach Missionsart zur Verf\u00fcgung stehenden Helikopter (AV-76 Vendetta bzw. UV-108 Talon). Alles ist sehr direkt und intuitiv, was zusammen mit der automatischen Zielerfassung f\u00fcr unkomplizierten Ballerspa\u00df sorgt. Die verf\u00fcgbaren Waffensysteme sind \u00fcberschaubar, die Steuerung simpel und Kollisionen mit nat\u00fcrlichen Hindernissen ziehen keine Besch\u00e4digungen nach sich.

Zudem hinterlassen zerst\u00f6rte Geb\u00e4ude oder Gegner oft wichtige Items wie Reparatur-Kits, Raketennachschub und Spezialwaffen wie Streu- oder Lenkraketen. Vom Spielprinzip erinnert Fire Blade stark an die legend\u00e4re Strike-Serie (Jungle Strike, Desert Strike, Urban Strike, Soviet Strike), wodurch Simulationsnarren zwar abgeschreckt werden, Shooter-Freunde aber durchaus auf ihre Kosten kommen. Schade nur, dass die Pr\u00e4sentation eher sp\u00e4rlich und die audiovisuelle Umsetzung des Spielgeschehens weitestgehend unspektakul\u00e4r wirkt. Auch der relativ geringe Spielumfang und der trotz d\u00fcrftiger Gegner-KI teils recht herbe Schwierigkeitsgrad sorgen nicht gerade f\u00fcr Begeisterung.__NEWCOL__Zerst\u00f6rerische Handlungsfreiheit<\/b>

Spa\u00df macht es aber dennoch, sich unbemerkt dem Feind zu n\u00e4hern, Sp\u00e4htrupps mit gezielten Sch\u00fcssen zu sabotieren und dann gefahrlos auszuschalten, gegnerische Stellungen durch den Treffer eines Munitionslagers oder Tanklasters in Sekundenschnelle in Schutt und Asche zu verwandeln, durch das Zerst\u00f6rung von Br\u00fccken den Nachschub aufzuhalten oder einfach mit gez\u00fcndetem Turbo dem Feind in den R\u00fccken zu fallen und ihn mit einer Salve Zielsuchraketen einzudecken. Selbst das geringe Ausma\u00df der Einsatzgebiete hat sein Gutes, da man schnell mit der Umgebung vertraut ist und sie sofort zu seinem Vorteil nutzen kann, denn Speichern darf man stets nur am Ende eines Auftrags.

Im Gegensatz zu unserer PS2-Testversion hat man die GameCube-Fassung von Fire Blade sogar lokalisiert – allerdings eher schlecht als recht. Des Weiteren hat man die Gewaltdarstellung etwas zur\u00fcckgeschraubt und auf Blutfont\u00e4nen und Gliedersalat verzichtet. Ansonsten hat sich die Grafik aufgrund d\u00fcrftigerer Effekte und deutlicherem Pop-Up minimal verschlechtert. Das aus vier Kameraperspektiven darstellbare Spielgeschehen l\u00e4uft zudem nicht mehr ganz so fl\u00fcssig, ist aber dank umkehrbarer Y-Achse auch f\u00fcr Hobbyflieger intuitiv. Simulations- und Realismusanspr\u00fcchen wird das Arcade-m\u00e4\u00dfige Gameplay zwar kaum gerecht, aber f\u00fcr Shooter-Fans mit Helikopter-Faible gibt es auf dem GameCube keine Alternativen.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\n
Eine Hubschrauber-Simulation ist Fire Blade nat\u00fcrlich nicht, Fans der legend\u00e4ren Strike-Serie d\u00fcrfte das unkomplizierte und actionreiche Spielgeschehen allerdings sofort ansprechen. Nach einer Weile werden aber auch diese bemerken, dass der Schwierigkeitsgrad zu durchwachsen, die Pr\u00e4sentation zu sp\u00e4rlich, die Kollisionsabfrage zu fehleranf\u00e4llig und die Gegner-KI zu d\u00fcrftig ist, um wirklich Spa\u00df mit dem Titel zu haben. Auch der taktische Spielraum ist trotz interessanter Stealth- und Sniper-Features auf Dauer viel zu gering. Gegen\u00fcber unserem PS2-Testmuster hat sich bis auf die peinliche Lokalisierung und reduzierte Gewaltdarstellung eigentlich nichts getan, au\u00dfer dass die Grafik-Engine der neuen Entwickler etwas schw\u00e4cher auf der Brust zu sein scheint, was sich vor allem bei Effekten und Framerate bemerkbar macht. Aber das d\u00fcrften GameCube-Besitzer mittlerweile wohl fast schon gewohnt sein, auch wenn solch unn\u00f6tige Qualit\u00e4tsverluste nach wie vor unverst\u00e4ndlich sind.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n

  • eing\u00e4ngige Steuerung<\/li>
  • actionreiches Gameplay<\/li>
  • automatische Zielerfassung<\/li>
  • verschiedene Tageszeiten und Witterungen<\/li>
  • Sniper-, Turbo-, Stealth- und Infrarot-Modus<\/li>
  • 18 kurze, aber abwechslungsreiche Missionen<\/li><\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n

    • schwache KI<\/li>
    • mickriges Radar<\/li>
    • belanglose Story<\/li>
    • d\u00fcrftige Landkarte<\/li>
    • linearer Spielverlauf<\/li>
    • magere Pr\u00e4sentation<\/li>
    • sehr m\u00e4\u00dfige Lokalisierung<\/li>
    • relativ geringer Spielumfang<\/li>
    • vorgegebenes Waffenarsenal<\/li>
    • nur zwei verf\u00fcgbare Hubschrauber<\/li>
    • teils merkw\u00fcrdige Kollisionsabfrage<\/li>
    • durchwachsener Schwierigkeitsgrad<\/li>
    • unspektakul\u00e4re Optik & Soundkulisse<\/li><\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

      Fast ein halbes Jahr nach dem PS2-Deb\u00fct von Fire Blade schickt Midway seinen actionreichen Heli-Shooter nun auch auf dem GameCube an die virtuelle Front. Auf der Sony-Konsole konnte uns der Titel damals leider nicht so richtig \u00fcberzeugen. Ob die Zeit und die Beauftragung eines neuen Entwickler-Teams den GameCube-Hubschrauber in h\u00f6here Spielspa\u00dfregionen vorsto\u00dfen lassen, erfahrt Ihr in unserem erneuten Testflug.<\/p>\n","protected":false},"author":545,"featured_media":3165832,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_title":"Fire Blade - Test, Action-Adventure, Nintendo GameCube","_yoast_wpseo_metadesc":"Fast ein halbes Jahr nach dem PS2-Deb\u00fct von Fire Blade schickt Midway seinen actionreichen Heli-Shooter nun auch auf dem GameCube an die virtuelle Front. Auf der Sony-Konsole konnte uns der Titel damals leider nicht so richtig \u00fcberzeugen. 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