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{"id":3054872,"date":"2000-12-06T10:56:55","date_gmt":"2000-12-06T09:56:55","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/toy_story_2\/3054872"},"modified":"2024-07-18T11:24:44","modified_gmt":"2024-07-18T09:24:44","slug":"toy_story_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/toy_story_2\/3054872","title":{"rendered":"Toy Story 2 (Geschicklichkeit) – Toy Story 2"},"content":{"rendered":"Jump & Runs sind auf Segas Vorzeigekonsole eher Mangelware. Toy Story 2<\/i> soll da Abhilfe schaffen. Ob das Spiel zum ersten animierten Film, der einen Golden Globe<\/i> erhielt (beste Kom\u00f6die), auch als Spiel das Zeug zum Award hat, erfahrt Ihr hier…<\/b>

Gameplay<\/b>

Die Handlung ist dicht an den Film angelehnt. Nachdem die Cowboyfigur Woody vom b\u00f6sen Al gestohlen wurde, um in ein Spielzeug-Museum nach Japan verkauft zu werden, macht sich Buzz Lightyear, seines Zeichens futuristische Action-Figur auf, um eine Befreiungsaktion durch f\u00fcnfzehn Level<\/b> klassischer Jump&Run-Action zu starten.

Die Level sind allesamt nach Locations aus dem Film gestaltet. So startet man im Kinderzimmer, k\u00e4mpft und springt sich bis in den Spielwarenladen des B\u00f6sewichts und schlie\u00dflich bis zum Flughafen vor. F\u00fcnfzehn Level h\u00f6rt sich zwar nicht nach viel an, aber die Gr\u00f6\u00dfe der Level<\/b> ist fast unglaublich. Jedesmal, wenn man glaubt, man h\u00e4tte es geschafft, tut sich irgendwo ein weiterer Weg auf.

Die Abschnitte an sich sind vom Layout her sehr sch\u00f6n und bieten auf der Jagd nach den f\u00fcr die Freischaltung neuer Level notwendigen Tokens tonnenweise Geheimnisse und Mini-Spielchen<\/b>. Selbstverst\u00e4ndlich kann man nach Abschluss eines Abschnitts wieder zur\u00fcckkehren, um auch das wirklich letzte Item zu finden und einzusammeln.

Die Steuerung<\/b> ist Jump&Run-\u00fcblich sehr einfach gehalten: Gesteuert wird wahlweise per Digital-Kreuz oder Analog-Pad, ein Knopf dient zum Springen, einer zum Schie\u00dfen, einer zum Rotieren des Torsos und einer zur 1st-Person-Ansicht zwecks besserer Zielerfassung. Die Kamera<\/b>, die sich normalerweise hinter der Spielfigur befindet, kann mit den L- und R-Buttons gedreht werden.

Leider krankt das Spiel an einer \u00fcbersensiblen Steuerung, die zusammen mit der gelegentlich \u00fcberraschend un\u00fcbersichtlichen Kamera und teilweise schwer nachvollziehbaren Kollisionsabfrage f\u00fcr extreme Frustmomente<\/b> sorgt.
So steht man z.B. am Rande des Abgrunds vor einem schwierigen Sprung, m\u00f6chte sich aber noch mal leicht umpositionieren und f\u00e4llt aufgrund der radikalen Bewegungsumsetzung (egal ob analog oder digital) doch in die falsche Richtung.

Ansonsten bietet Toy Story 2<\/b> die genre\u00fcbliche Standardware: Gegenst\u00e4nde aufsammeln, Secrets entdecken, Gegner vernichten. Dabei verhalten sich eben diese Gegner ziemlich berechenbar, werden aber in h\u00f6heren Levels durch eine gro\u00dfe Anzahl zu einem ernstzunehmenden Faktor.

Grafik<\/b>

Wie bei Filmumsetzungen Standard, gibt es auch bei Toy Story 2<\/b> immer wieder eingestreute Original-Filmschnipsel, die die Handlung recht unterhaltsam vorantreiben. Die Level selber sind in einem bunten Comicstil <\/b>gehalten und sehr abwechslungsreich gestaltet. Leider werden bei starker Ann\u00e4herung an Gegenst\u00e4nde b\u00f6se Aufpixelungen sichtbar und fehlendes Anti-Aliasing l\u00e4sst einen doch gelegentlich verwundert auf die Konsole blicken, die bei Genre-Kollegen schon recht eindrucksvoll gezeigt hat, was sie kann.

Die Figuren an sich sind gut animiert und auch die benutzten Texturen k\u00f6nnen \u00fcberzeugen, obwohl ein paar zus\u00e4tzliche Polygone hier und da sicherlich nicht geschadet h\u00e4tten.
Auch die Explosionen beim Dahinscheiden der Gegner lassen sich sch\u00f6n ansehen und werden effektm\u00e4\u00dfig vom Rumble-Pack unterst\u00fctzt.

Sound<\/b>

Ausser Schussger\u00e4uschen, Explosionen und gelegentlichen Ausrufen der unbeteiligten Spielfiguren tut sich nicht viel. Zwar hat jeder Raum sein eigenes Sound-Ambiente, jedoch wirkt das alles ein wenig steril. Gleiches gilt f\u00fcr die Musik, die leider bis auf eine Ausnahme nicht aus dem pomp\u00f6sen Filmsoundtrack stammt, sondern eigens f\u00fcr das Spiel komponiert wurde und im Hintergrund v\u00f6llig bedeutungslos vor sich hinmusiziert.
\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nToy Story 2<\/i> hat eigentlich alles, was ein Jump&Run zum Hit machen k\u00f6nnte: Gro\u00dfe, gut durchdachte Level, viele Geheimnisse und nicht zuletzt eine verkaufstr\u00e4chtige Filmlizenz.
Doch leider machen die nur durchschnittliche Grafik- und Soundkulisse in Kombination mit der ungl\u00fccklichen Steuerung den Sprung in die Oberklasse mehr als zunichte.Warten wir also weiterhin auf einen passablen Dreamcast-H\u00fcpfer, der in die Mario-Dom\u00e4ne Jump&Run Einzug halten und dem Klempner Paroli bieten kann. Nur f\u00fcr Hardcore-Fans des Films ein absolutes Muss.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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