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{"id":3054869,"date":"2000-09-26T10:36:30","date_gmt":"2000-09-26T08:36:30","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/maken_x\/3054869"},"modified":"2024-07-18T11:24:41","modified_gmt":"2024-07-18T09:24:41","slug":"maken_x","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/maken_x\/3054869","title":{"rendered":"Maken X (Action-Adventure) – Maken X"},"content":{"rendered":"Ist Maken X ein ernstzunehmender Ego-Shooter f\u00fcr den Dreamcast? Unser Test wird es zeigen.<\/b>

Zun\u00e4chst einmal handelt es sich hier eher um einen Ego-Slasher, da der Spieler vorwiegend mit MAKEN (\u00fcbersetzt “D\u00e4monenschwert”) k\u00e4mpft. In zahlreichen Locations muss gegen die unterschiedlichsten Kreaturen gek\u00e4mpft werden, um dann die finale Schlacht zu schlagen.

Nach einem Intro im Labor wird ein genialer Wissenschaftler und Entwickler von Maken X von einem messerspuckenden Wesen entf\u00fchrt. Seine Tochter bewaffnet sich mit dem Verm\u00e4chtnis Ihres Vaters und macht sich auf die Suche.

Der Weg f\u00fchrt sie zun\u00e4chst durch die unterirdischen G\u00e4nge des Labors, wobei nach und nach das Handling des Joypads erkl\u00e4rt wird. Nach einiger Zeit der Eingew\u00f6hnung gehen die K\u00e4mpfe locker von der Hand. Nach Abschluss des ersten Level wird immer wieder ins Labor geblendet, wo der Spieler mehr \u00fcber Maken X und seine Geschichte erf\u00e4hrt.

Es kommt heraus, dass der Professor Gene seiner Tochter dazu benutzt hat, um das Schwert zum “Leben” zu erwecken. Maken X besitz die F\u00e4higkeit den Geist oder besser die Seele des von ihm get\u00f6teten Gegners in sich aufzunehmen. Jedes Opfer (nein, Blut gibt es in diesem Spiel nicht) hinterl\u00e4sst nach seinem Ableben eine Energiekugel, die m\u00f6glichst aufgenommen werden sollte, da sie den zum Vorankommen innerhalb des Games wichtigen Rang-Balken auff\u00fcllt. Au\u00dferdem sind einige Schalter zu bet\u00e4tigen, die, da gelb gekennzeichnet, eigentlich nicht zu \u00fcbersehen sind. Medipacks und das besagte X (erh\u00f6ht die Angriffspower f\u00fcr kurze Zeit) k\u00f6nnen unterwegs eingesammelt werden.

Man erf\u00e4hrt den Aufenthalt der “Blademaster”, deren F\u00e4higkeiten von gro\u00dfer Wichtigkeit sind, denn es geht wieder einmal um die Weltherrschaft, die die sogenannten “Demons” anstreben.

Zun\u00e4chst startet man in Europa und k\u00e4mpft sich durch Moskau, London, Lyon, Lissabon, Amsterdam usw., um dann nach Japan, Amerika, Brasilien etc. zu gelangen, bis man schlie\u00dflich auf den ersehnten Endgegner hier mit Namen “Geist” bezeichnet, gegen\u00fcber steht. Bevor man jedoch auf diesen trifft, muss man sich in diesem ungew\u00f6hnlichen Spiel mit einer Vielzahl von Gegnern, so z.B. eisernen Jungfrauen, orientalischen Scheichs in turbogetriebenen, feuerspeienden Gleitkugeln, Speedscatern, aggressiven Robotern, mit MGs bewaffneten Schmetterlingen in Nadelstreifenanz\u00fcgen, b\u00f6sem Kleingetier und sogar schwer bewaffneten, leicht faschistoiden Pickelhaubentr\u00e4gern (in Holland!) auseinander setzen.

Die fl\u00fcssige Grafik und die sehr gut animierten Level machen von Anfang an Spa\u00df. Die Bedienung ist schnell erlernt. Die Rumblepack-Unterst\u00fctzung ist gut integriert und erh\u00f6ht den Spa\u00dffaktor um einiges. Ab dem dritten Level steigt der Schwierigkeitsgrad aber rapide an und zwingt den Spieler oft an den Levelanfang zur\u00fcck.

Jeder Gegner hat einen eigenen Angriffsstil, auf den sich der Spieler zun\u00e4chst einstellen muss, um seine Attacken auf diesen abzustimmen. Jedoch ist der eigene Angriffsablauf fast immer gleich. Der Gegner wird mit Y anvisiert mit A wird \u00fcber ihn gesprungen, um ihn dann mit X zu erledigen, oder wie in manchen F\u00e4llen in eine bestimmte Richtung zu man\u00f6vrieren.

Der Spieler hat die M\u00f6glichkeit, durch l\u00e4ngeres Halten der X-Taste das Schwert aufzuladen (dauert etwas und zieht wichtige Lebensenergie ab!), um so verschiedene Energiest\u00f6\u00dfe abzufeuern (bietet sich eigentlich nur f\u00fcr Distanzsch\u00fcsse an). Diese unterschiedlichen Eigenschaften k\u00f6nnen im Laufe des Spiels durch \u00dcbernahme des sogenannten PSI der “Blademaster” erspielt werden.

Trotz des guten Leveldesigns kommt es mitunter vor, dass man sich in einigen Labyrinthen durch die Eint\u00f6nigkeit der G\u00e4nge m\u00e4chtig verl\u00e4uft. Ca. 20 verschiedene Locations sorgen trotzdem f\u00fcr reichlich Abwechslung.

Je weiter man in der schr\u00e4gen Welt von Maken X vorankommt, umso \u00f6fter keimt immer wieder der Wunsch nach wenigstens einem hilfreichen Cheat auf, doch leider funktioniert keiner der beiden im Netz zu findenden Spielhilfen. Lediglich Besitzer eines Action Replay CDX kommen hier auf ihre Kosten.

Laut Hersteller Atlus gibt es sieben verschiedene Endings, die sich aus den im Spiel getroffenen Entscheidungen ergeben. Also ist f\u00fcr Langzeitmotivation ist gesorgt.

Der Sound kommt gut r\u00fcber, lediglich bei Zwischensequenzen h\u00f6rte sich die Sprachausgabe an, als k\u00e4me sie aus dem “OFF”. Der Soundtrack setzt sich aus Techno-, Hard Rock-, und Wavekl\u00e4ngen zusammen und passt sich im Gegensatz zu anderen Games (ich denke da an Red Dog) sehr gut an.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nAlles in allem ist Maken X f\u00fcr Freunde des Genres zwar nicht ein Must-Have-Titel, aber doch eine Kaufempfehlung. Wirklich zu bem\u00e4ngeln ist der extreme Schwierigkeitsgrad. Wer sich davon nicht abschrecken l\u00e4sst, ist mit Maken X gut bedient.\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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