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{"id":3051590,"date":"2012-12-04T11:31:00","date_gmt":"2012-12-04T10:31:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/chasing_aurora\/3051590"},"modified":"2024-07-18T14:04:14","modified_gmt":"2024-07-18T12:04:14","slug":"chasing_aurora","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/chasing_aurora\/3051590","title":{"rendered":"Chasing Aurora (Geschicklichkeit) – Chasing Aurora"},"content":{"rendered":"Die Magie des 2D-Fliegens<\/strong>

[GUI_PLAYER(ID=99792,width=400,text=Chasing Aurora inszeniert 2D-Flugaction, in der es auch mal um das Verstecken sowie Stibitzen von Gegenst\u00e4nden geht. Das Artdesign ist toll, das Spielerlebnis zu d\u00fcnn. ,align=right)]Auch ohne die dritte Dimension geht es in luftiger H\u00f6he zur Sache: Bis zu f\u00fcnf V\u00f6gel jagen sich vor pastellfarbenen Hintergr\u00fcnden, flattern auf Knopfdruck oder setzen zum Sturzflug in die Tiefe an, wo sie schon mal tief in Seen eintauchen. Wer an Tempo oder H\u00f6he gewinnen will, sollte nicht einfach wild auf den Button f\u00fcr den Fl\u00fcgeschlag dr\u00fccken, sondern die wei\u00df zirkulierenden Luftstr\u00f6me beachten: Dort lohnt sich das einmalige Flattern, bevor es in Gleitfl\u00fcgen fast wie von selbst weiter geht. Diese einfache Idee hat durchaus Potenzial.

Es macht auch zun\u00e4chst Spa\u00df, die bunten V\u00f6gel bei simpler Steuerung immer schneller und eleganter fliegen zu sehen. Aber das Prinzip nutzt sich unheimlich schnell ab: Vor allem Solisten werden im Herausforderungsmodus gelangweilt, wo man immer wieder gegen die Zeit in Rundkursen unterwegs ist. Anstatt die Flugwelt mal weit mit Panoramen zu \u00f6ffnen, gibt es lediglich begrenzte Abschnitten. Die werden immer kniffliger mit ihren teilweise beweglichen Hindernissen, aber die Lust auf Perfektion wird hier trotz der Multiplikatoren\n
\"Der<\/figure>\n
Der Solomodus entt\u00e4uscht mit immer gleichen Rundkursen. Lediglich in zwei von drei Multiplayermodi kommt etwas Spa\u00df auf. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nf\u00fcr das Durchfliegen der Tore nicht geweckt. Ein alternativer Modus f\u00fcr Einzelflieger? Fehlanzeige.

Katz-und-Maus am Himmel<\/strong>

Mit bis zu f\u00fcnf Spielern macht Chasing Aurora in drei Multiplayer-Modi etwas mehr Laune: Vor allem in jenen zweien, in denen einer mit dem Wii U GamePad vor den anderen mit Schmuckst\u00fccken flieht oder diese als Frostvogel jagt – wo steckt er blo\u00df mit seinem goldenen Schatz? Wie kann ich der Vereisung entgehen?\u00a0 Da kommt es zu kurzfristig unterhaltsamen Katz-und-Maus-Spielen am Himmel, wo man seine Beute auch mal geschickt fallen lassen sollte, damit sie nicht im Flug stibitzt wird. Sch\u00f6n auch, dass sich J\u00e4ger und Gejagte in den Rollen abwechseln – man tauscht einfach das GamePad. Aber auch hier stellt sich recht z\u00fcgig die Ern\u00fcchterung ein, denn man hat zu schnell alles gesehen und erspielt, zumal es keinerlei Online-Modi gibt. Am Ende bleibt nur der Ehrgeiz, die lokale Bestenliste anzuf\u00fchren.
\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nAuf den ersten Blick hat mich Chasing Aurora sehr neugierig gemacht. Da ist dieses ansehnliche, auf das Wesentliche beschr\u00e4nkte 2D-Artdesign, das V\u00f6gel wie Papierflieger vor pastellfarbenen Hintergr\u00fcnden sturzfliegen l\u00e4sst – und das macht zwischendurch Laune! Aber wenn man sich daran sattgesehen hat, kann das simple, viel zu redundante Spiel nicht lange motivieren: Es geht lediglich um Katz-und-Maus-Jagden in luftiger H\u00f6he, die vielleicht f\u00fcr ein paar Minuten mit Kumpels oder Familie unterhalten. Und der einzige Solomous entt\u00e4uscht mit immer gleichen Zeitrennen, teilweise in langweilen Endlosschleifen. Unterm Strich bleibt ein h\u00fcbsches, aber viel zu mageres und daf\u00fcr viel zu teures Minispielerlebnis.
\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
Wii_U<\/div>
Wii_U<\/div><\/div>
\"\"<\/div>

Tolles Artdesign, ausreichend f\u00fcr ein Wettrennen zwischendurch, aber inhaltlich viel zu d\u00fcnn.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • ansehnliches Artdesign<\/li>\n\n\n
  • unkomplizierte Luft-Wettrennen<\/li>\n\n\n
  • zwei Multiplayer-Modi nutzen Wii U-GamePad gut<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • nur ein langweiler Solomodus<\/li>\n\n\n
    • immer gleiches Spielprinzip<\/li>\n\n\n
    • sehr beengtes Leveldesign<\/li>\n\n\n
    • keine Vogel\/Talent\/Steuerungs<\/li>\n\n\n
    • Entwicklung<\/li>\n\n\n
    • ein \u00fcberfl\u00fcssger Multiplayer<\/li>\n\n\n
    • Modus<\/li>\n\n\n
    • keine Online<\/li>\n\n\n
    • Modi<\/li>\n\n\n
    • viel zu hoher Preis<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 11,99 Euro (Wii U-Shop)<\/li>
      • Getestete Version: Deutsche digitale Version.<\/li>
      • Sprachen: Deutsche Texte.<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Bis zu f\u00fcnf Spieler an einer Wii U im lokalen Multiplayer.<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Verf\u00fcgbarkeit: Entwicklerseite<\/li>
        • Hauptverf\u00fcgbarkeit: Entwicklerseite<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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