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{"id":3051495,"date":"2012-01-31T16:24:00","date_gmt":"2012-01-31T15:24:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/puddle-3\/3051495"},"modified":"2024-07-18T14:03:03","modified_gmt":"2024-07-18T12:03:03","slug":"puddle-3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/puddle-3\/3051495","title":{"rendered":"Puddle (Logik & Kreativit\u00e4t) – Puddle"},"content":{"rendered":"Alles flie\u00dft<\/strong>

[GUI_PLAYER(ID=84382,width=,text=Alles beginnt mit einem umgesto\u00dfenen Kaffeebecher.,align=right)]In Puddle gilt es \u00e4hnlich wie bei Hydroventure alias Fluidity<\/a> Fl\u00fcssigkeiten durch zweidimensionale Hindernisparcours zu dirigieren. Beeinflussen kann man den Lauf der Pf\u00fctze hier aber nur durch leichtes Kippen der Spielumgebung nach links oder rechts. Dosieren l\u00e4sst sich der Neigungsgrad durch entsprechend starkes Ziehen der jeweiligen Schultertasten des Controllers. Auf der PS3 darf man alternativ auch Sixaxis- oder Move-Sensorik bem\u00fchen, was durchaus Sinn und Spa\u00df macht, aber mit Pr\u00e4zision und Geschwindigkeit der Standardsteuerung nicht ganz mithalten kann.

Im Prinzip geht es zwar immer nur darum, die Spielumgebung im richtigen Moment mehr oder weniger stark zu kippen, um m\u00f6glichst viel von der zu Beginn vorhandenen Fl\u00fcssigkeit in den Zielbeh\u00e4lter am jeweiligen Levelende zu bugsieren. Auf dem Weg dorthin warten aber nat\u00fcrlich jede Menge Hindernisse und Gefahren auf das bewegliche Nass. Man schwappt gef\u00fchlvoll \u00fcber Abgr\u00fcnde, staut sich geballt vor Druckklappen und tropft vorsichtig an rotierenden S\u00e4gebl\u00e4ttern vorbei, die einen bei Kontakt sofort zerst\u00e4uben w\u00fcrden. K\u00f6pfchen ist hin und wieder auch gefragt, Geschick und Feingef\u00fchl stehen aber im Vordergrund.

Pf\u00fctzen im Weltall<\/strong>

\n
\"Dirigiert<\/figure>\n
Dirigiert man wasser\u00e4hnliche Substanzen, sollte man Hitze m\u00f6glichst meiden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Besonderheit von Puddle ist vor allem das originelle Spektrum an Fl\u00fcssigleiten, welche man audiovisuell appetitlich verpackt durch die ungew\u00f6hnlichsten Schaupl\u00e4tze begleitet. Die knapp 50 Stufen umspannende Reise beginnt als versch\u00fctteter Becher Kaffee und endet im Kern eines Atomkraftwerk. Dazwischen wird man als Wasser getrunken, als Urin ausgeschieden, als D\u00fcnger kultiviert, als Nitroglyzerin beh\u00fctet, als Kerosin getankt oder als fl\u00fcssiges Metall gegossen. Hin und wieder ist man auch mal in einer zerbrechlichen Schneekugel gefangen, linst durch eine w\u00e4rmeempfindliche Infrarotkamera in finstre Gew\u00f6lbe oder dient der Feuerwehrauto als L\u00f6schvorrat.

Ansonsten gilt es in Wasserform nat\u00fcrlich Hitzequellen zu meiden, da man sonst Gefahr l\u00e4uft zu verdampfen. In Metallform ist es gerade umgekehrt: Hier wird man bei hohen Temperaturen erst richtig agil, w\u00e4hrend Abk\u00fchlung zum Erstarrungstod f\u00fchrt. Als D\u00fcnger sorgt man hingegen f\u00fcr wachsende Pflanzen, die einem neue Wege er\u00f6ffnen. Eine besondere Erfahrung ist auch ein Abstecher ins Weltall, wo man der Schwerelosigkeit oder verdrehten Gravitationskr\u00e4ften trotzen muss.

Nichts f\u00fcr Jammerlappen<\/strong>

\n
\"Die<\/figure>\n
Die knapp 50 Spielabschnitte halten auch stilistisch so manche \u00dcberraschung parat. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie physikalische Realisierung kann sich sehen lassen. Die einzelnen Fl\u00fcssigkeiten bieten individuelle Konsistenzen und Tr\u00e4gheiten, die sich z. B. in Metallform auch in Abh\u00e4ngigkeit zur Temperatur dynamisch ver\u00e4ndern. Zudem k\u00f6nnen sich die Pf\u00fctzen teilen oder Tropfen bilden, die unabh\u00e4ngig voneinander durch die Gegend flutschen, was besonders dann von Vorteil ist, wenn man kleine Fl\u00fcssigkeitsmengen opfern muss, um der Hauptpf\u00fctze den Weg zu ebnen. Dabei macht die meist sehr nah platzierte Kamera leider nicht immer die beste Figur und r\u00fcckt einzelne Tr\u00f6pfchenverb\u00e4nde in den Fokus statt in eine Panoramaansicht herauszuzoomen.

Auch sonst flie\u00dft man trotz optischer Warnhinweise immer wieder ins Ungewisse. Trial & Error ist jedenfalls allgegenw\u00e4rtig und der Schwierigkeitsgrad oft alles andere als harmlos. Wer an einer Stelle partout nicht weiter wei\u00df, kann zwar den Men\u00fcpunkt “Jammern” ausw\u00e4hlen und \u00e4hnlich wie bei
Splosion Man<\/a> gebrandmarkt und punktelos weiterziehen. Aber anders als bei Twisted Pixels Detonationsorgie hat sich’s hier nach zweimaliger Nutzung bereits ausgejammert und Erfolg ist danach wieder Pflicht. Schade auch, dass man mit dem mitgelieferten Baukasten nur schn\u00f6de Men\u00fc-Hintergr\u00fcnde und keine eigenen Levels erstellen kann, wodurch sich die Motivation zum Freispielen zus\u00e4tzlicher Bauelemente sehr in Grenzen h\u00e4lt…\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nPuddle ist ein fl\u00fcssigkeitsbasierter Geschicklichkeitstest mit knapp 50 Stationen, der einen immer wieder zum Fluchen, aber auch zum Schmunzeln und Staunen bringt. Trial & Error stehen hier trotz simpler Handhabung an der Tagesordnung. Manche Abschnitte mag man auf Anhieb meistern, f\u00fcr andere kann man schon mal 40 Anl\u00e4ufe und mehr ben\u00f6tigen. Wem das zu heftig ist, der sollte lieber die Finger von Puddle lassen, verpasst damit aber ein wirklich faszinierendes Physikabenteuer, das einem die Kontrolle \u00fcber eine Reihe von Fl\u00fcssigkeiten an den unterschiedlichsten Orten gibt. Wo ist man schon als Turbod\u00fcnger, empfindlicher Fl\u00fcssigsprengstoff oder Ratten zerfressende Harns\u00e4ure unterwegs? Schade nur, dass der Laborbaukasten lediglich zum Erstellen von Men\u00fc-Hintergr\u00fcnden dient – da h\u00e4tte man weit mehr mit anstellen k\u00f6nnen…\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
360<\/div>
360<\/div><\/div>
\"\"<\/div>

Fl\u00fcssigkeitsbasierter Geschicklichkeitstest f\u00fcr geduldige Balancek\u00fcnstler.<\/p><\/div><\/div>

PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Fl\u00fcssigkeitsbasierter Geschicklichkeitstest f\u00fcr geduldige Balancek\u00fcnstler.<\/p><\/div><\/div> <\/div> \n\n

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Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
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Gef\u00e4llt mir<\/h3>\n\n\n