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{"id":3051391,"date":"2006-03-30T09:40:53","date_gmt":"2006-03-30T07:40:53","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/onimusha_3-2\/3051391"},"modified":"2024-07-18T14:02:40","modified_gmt":"2024-07-18T12:02:40","slug":"onimusha_3-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/onimusha_3-2\/3051391","title":{"rendered":"Onimusha 3 (Action-Adventure) – Onimusha 3"},"content":{"rendered":"
Alles wie gehabt
<\/STRONG>
Inhaltlich m\u00fcssen PC-Spieler bei Onimusha 3 keine Abstriche machen, bekommen aber auch keinerlei Erweiterungen oder Extras spendiert. Ihr bek\u00e4mpft nach wie vor D\u00e4monen im Japan des 16. Jahrhunderts sowie im Paris der Gegenwart und schl\u00fcpft dazu abwechselnd in die Rollen von Samurai Akechi Smanosuke und Gendarm Jacques Blanc. Des Weiteren l\u00f6st ihr gelegentliche R\u00e4tseleinlagen und saugt herum schwirrende Seelen auf, um damit eure Ausr\u00fcstung zu verbessern, Lebens- und Spezialenergie aufzufrischen oder euch vor\u00fcbergehend in einen unverwundbaren Onimusha-Krieger zu verwandeln. Weitere Einzelheiten zu Spielablauf, Story und Pr\u00e4sentation entnehmt ihr bitte dem ausf\u00fchrlichen PS2-Test<\/A>.

Schlampige Umsetzung<\/STRONG>

Was seinerzeit auf der PS2 noch imposant aussah und fl\u00fcssig lief, hat auf dem PC leider eher den Charakter einer antiquierten Diashow. Die Texturen wirken selbst in h\u00f6chster Aufl\u00f6sung extrem grob, die Kulissen auch mit allen aktivierten Effekten recht schmucklos und die kantigen Objekte und Charaktermodelle teils erschreckend plump. Wenigstens gibt es kein Interlace-Flimmern mehr, aber von Anti-Aliasing ist auch auf dem PC nichts zu sehen. Das gr\u00f6\u00dfte \u00c4rgernis ist jedoch die im Originalzustand indiskutable Framerate – mir ist v\u00f6llig schleierhaft, wie Ubisoft ein Spiel in diesem Zustand \u00fcberhaupt in die H\u00e4ndlerregale stellen konnte. Aber sei\u2018s drum, ein entsprechender Patch ist bereits verf\u00fcgbar und behebt das Problem zufriedenstellend. Die im Gegensatz zum Original l\u00fcckenhafte Lokalisierung und schlampige Steuerungsanpassung bleibt hingegen bestehen. Wer kein Analog-Pad mit PS2-Symbolen und -Bezeichnungen besitzt, ist jedenfalls klar im Nachteil, da im Spiel alle Erkl\u00e4rungen und Einblendungen auf den Kn\u00f6pfen des Sony-Controllers basieren, w\u00e4hrend die digitale Steuerung mit Tastatur und Maus ein ziemlicher Krampf ist – ein geradezu haarstr\u00e4ubendes Tastenlayout inklusive…<\/TD>
<\/TD>

<\/A><\/TD><\/TR>
Japan 1582 und Paris 2004: Der hinterh\u00e4ltige Guildenstern schickt\u00a0die Protagonisten\u00a0auf Zeitreise.<\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN><\/STRONG><\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>

<\/STRONG>\u00a0<\/P>


Pro:<\/STRONG>

+ g\u00fcnstiger Preis
+ h\u00f6here Aufl\u00f6sung
+ quasi keine Ladepausen
+ kein Kantenflimmern mehr

Kontra:<\/STRONG>

– veraltete Technik
– l\u00fcckenhafte Lokalisierung
– angestaubte Pr\u00e4sentation
– ohne Patch indiskutable Bildrate
– schlampig angepasste Steuerung<\/P>

<\/A><\/TD><\/TR>
\u00dcbung macht den Meister: An\u00a0Speicherpunkten k\u00f6nnt ihr\u00a0verscheidene Trainingeinheiten absolvieren.<\/TD><\/TR><\/TBODY><\/TABLE><\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>

\u00a0<\/P>


Links:<\/STRONG><\/P>

–\u00a0Demo<\/A>
Patch 1.1<\/A><\/P><\/SPAN><\/TD><\/TR><\/TBODY><\/TABLE><\/SPAN>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nIm Sommer 2004 war Onimusha 3 auf der PS2 noch ein optisch attraktives, leicht zu handhabendes und fl\u00fcssig spielbares Samurai.Abenteuer, das auf unserem Pr\u00fcfstand satte 85% Spielspa\u00df einfahren konnte. Gut anderthalb Jahre sp\u00e4ter k\u00e4mpfen Akechi Samanosuke alias Takeshi Kaneshiro und Jacques Blanc alias Jean Reno auch auf dem PC gegen D\u00e4monenf\u00fcrst Nobunaga Oda und dessen Genma-Schergen. Allerdings ging ein gro\u00dfer Teil des Spielspa\u00dfes bei der von vornherein zum Budget-Preis erh\u00e4ltlichen Konvertierung fl\u00f6ten. Grafisch sieht man dem Spiel das Alter einfach deutlich an: Die Texturen wirken auf dem PC extrem grobschl\u00e4chtig, die Charaktermodelle kantig, die Animationen teils abgehackt und die Effekte unspektakul\u00e4r – es gibt nicht einmal Anti-Aliasing. Weitaus schlimmer ist aber die unabh\u00e4ngig von Systemleistung, Aufl\u00f6sung und Effektaktivierung v\u00f6llig indiskutable Bildrate, die den schlampigen Port ohne nachtr\u00e4glichen Patch quasi unspielbar macht. Auch die Steuerung ist dank 1:1 \u00fcbernommener Tasteneinblendungen quasi nur mit einem PS2-Controller-Klon vern\u00fcnftig zu handhaben, w\u00e4hrend die Tastatur-Steuerung grottig und die Lokalisierung l\u00fcckenhaft sind. Hoffentlich ist das kein Vorgeschmack auf die noch folgenden Portierungen von Devil May Cry 3 und Resident Evil 4…\n<\/div>\n<\/div>\n\n\n\n
\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    <\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      <\/ul>\n<\/div>\n<\/div>\n\n
      <\/div>","protected":false},"excerpt":{"rendered":"

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