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{"id":3051086,"date":"2005-01-13T10:50:52","date_gmt":"2005-01-13T09:50:52","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/scaler\/3051086"},"modified":"2024-07-18T11:20:14","modified_gmt":"2024-07-18T09:20:14","slug":"scaler","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/scaler\/3051086","title":{"rendered":"Scaler (Geschicklichkeit) -In welche Spielspa\u00dfregionen h\u00fcpft Take 2s geschuppter Budget-Held?"},"content":{"rendered":"Hilfe, die Echsen kommen!<\/strong>
Dabei fing alles ganz harmlos an: Der zw\u00f6lfj\u00e4hrige Bobby Jenkins machte mal wieder einen auf Privatdetektiv und suchte im Nachbarkeller
<\/p>
<\/figure><\/td><\/tr>
Langsam d\u00e4mmert’s: Flugbegleiter Leon ist mehr als nur ein gestrandeter Ex-Wissenschaftler (Xbox).<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>nach zerst\u00fcckelten Leichen, waffenf\u00e4higem Plutonium oder hochrangigen El Kaida-Mitgliedern, als er pl\u00f6tzlich vom Plan seines Nachbarn erfuhr, hochgez\u00fcchtete Reptilien durch ein Dimensionstor zu schleusen,um die Weltherrschaft an sich zu rei\u00dfen. Das konnte er selbst als eingeschworener Echsenfan unm\u00f6glich f\u00fcr sich behalten.
Psychedelische Spielwelt <\/strong> Dummerweise wurde Bobby jedoch geschnappt, verh\u00f6rt und versehentlich als blonde Eidechse Scaler in die Welt der geschuppten Invasoren gebeamt, die mit ihren schillernden Farbverl\u00e4ufen, dem sich windenden Leveldesign und den bizarren Kreaturen wie die polygon-gewordenen \u00dcberreste eines LSD-Trips von Markensalamander Lurchi anmutet. Auch Scaler braucht eine Weile, um sein Schicksal zu realisieren.
<\/p>
<\/figure><\/td><\/tr>
Auf dem falschen Fu\u00df erwischt: Bossgegner sind nur mit der richtigen Taktik zu knacken (PS2).<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>Doch schon bald macht er sich zusammen mit dem ebenfalls als Echse hier gestrandeten Ex-Wissenschaftler Leon daran, die bevorstehende Invasion der Reptilien heldenhaft zu vereiteln, indem sie ihnen einfach s\u00e4mtliche Eier klauen.
Ideenlose Meisterdiebe<\/strong>
So weit, so schr\u00e4g. Geklaut haben aber auch die kanadischen Entwickler und zwar reichlich. Eigentlich setzt sich Scaler n\u00e4mlich ausschlie\u00dflich aus bekannten Jump\u2018n\u2018Run-Versatzst\u00fccken von Genrekonkurrenten der letzten Jahre zusammen.Statt neue Ideen einzubringen, wollte man sich scheinbar lieber auf bew\u00e4hrte Abl\u00e4ufe und Mechanismen verlassen.Immerhin konnte man diese aber allesamt stimmig miteinander verkn\u00fcpfen, so dass man trotz
<\/p>
<\/figure><\/td><\/tr>
Achtung, Hochspannung! – W\u00e4hrend ihr \u00fcber die Reben rutscht, l\u00e4dt sich eure Energie auf (Xbox).<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>des sehr vielschichtigen Gameplays \u00fcber keinerlei spielerische Schwei\u00dfn\u00e4hte stolpert.
Tadelloser Spielfluss<\/strong>
So spielt es keine Rolle, ob ihr gerade \u00fcber wegbr\u00f6selnde Plattformen hopst, Hals \u00fcber Kopf H\u00f6hlendecken erkundet, in Kampfarenen besonders anh\u00e4ngliche Artgenossen verm\u00f6belt oder elektrisierende Ranken hinab rutscht, um die aufgenommene Spannung sp\u00e4ter als Blitzhagel an eure Widersacher zu verschenken – der Spielfluss wird von keinen Unterbrechungen geplagt. Das liegt nicht nur daran, dass die \u00dcberg\u00e4nge im Leveldesign meist flie\u00dfend sind, sondern auch daran, dass sich die Steuerung trotz Aktionsvielfalt an eine klare Linie h\u00e4lt. Lediglich wenn ihr den K\u00f6rper eines Feindreptils \u00fcbernehmt, ergeben sich teils speziesbedingte Abweichungen.\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Im K\u00f6rper des Feindes<\/strong>
Im Laufe des Spiels k\u00f6nnt ihr in insgesamt f\u00fcnf alternative Echsenk\u00f6rper schl\u00fcpfen – allerdings erst, wenn ihr eine gewisse Anzahl entsprechender Exemplare im Kampf besiegt habt.
<\/p>Dann z\u00fcndet ihr als hinterlistiger Bakudan verheerende Bowling-Bomben,
<\/figure><\/td><\/tr>
Schillernde Grafikpracht: Die psychedelisch anmutenden Welten sind liebevoll gestaltet (PS2).<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>rollt als stachelbewehrter Krock ganze Feindscharen nieder, erhebt euch als elegantes Doozum in die L\u00fcfte, werdet in der Haut eines Fruzards zum tierischen Scharfsch\u00fctzenoder taucht als pummeliger Swoom unter Seeminen hinweg. Durch die Verwandlungen werden nicht nur manche K\u00e4mpfe leichter, oft gelangt ihr dadurch auch an vorher unzug\u00e4ngliche Orte.
Zu viele Vorgaben <\/strong> Schade allerdings, dass die Art der Verwandlung stets fix vorgegeben ist, so dass euch in jedem Level immer nur eine Alternativgestalt zur Verf\u00fcgung steht – wenn \u00fcberhaupt. Dadurch wird der Handlungsfreiraum ziemlich eingeschr\u00e4nkt und auch der Besuch bereits gemeisterter Spielabschnitte in anderer Erscheinungsform f\u00e4llt flach.
<\/p>Da die zehn Spielabschnitte und f\u00fcnf Bossfight-Levels trotz fordernder Bonuseierhatz ziemlich schnell gemeistert sind, f\u00e4llt dieser Umstand
<\/figure><\/td><\/tr>
Feuer frei! – In manchen Abschnitten klemmt ihr euch hinter die organische Bordkanone (Xbox).<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>sogar um so negativer auf. Zudem kommen einem die Pfade durch die mit vielen liebevollen Details ausgestatteten Spielabschnitte teils zu linear vor.
Motivierende Eierhatz<\/strong>
F\u00fcr 30 Euro wird man aber dennoch angemessen lange und abwechslungsreich unterhalten. Wer alle 100 Bonuseier findet, bekommt sogar ein alternatives Ende zu sehen. Ansonsten lassen sich in einer separaten Galerie auch diverse Grafiken, Skizzen und Artworks freischalten, w\u00e4hrend die von Leon immer wieder feil gebotenen Skill-Upgrades, die von erh\u00f6hter Lebensenergie \u00fcber sch\u00e4rfere Krallen und zus\u00e4tzliche Blitzenergie bis hin zu cham\u00e4leonartiger Tarnf\u00e4higkeit reichen, auch w\u00e4hrend des Spielgeschehens f\u00fcr Motivation sorgen. Der einheitliche Schwierigkeitsgrad l\u00e4sst dank leichtem Einstieg und fairer R\u00fccksetzmechanik