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{"id":3050909,"date":"2021-01-29T17:13:00","date_gmt":"2021-01-29T16:13:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/turrican_flashback_collection\/3050909"},"modified":"2024-07-18T11:19:00","modified_gmt":"2024-07-18T09:19:00","slug":"turrican_flashback_collection","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/turrican_flashback_collection\/3050909","title":{"rendered":"Turrican Flashback Collection (Arcade-Action) – Shoot or Die"},"content":{"rendered":"Das ultimative Ballerspiel<\/strong>
Es war einmal im Jahr 1990… Auf dem Schulhof gab es unter den Zocker-Nerds pl\u00f6tzlich nur noch ein Thema: Turrican! Das Ballerspiel auf dem C-64, in dem man einen schwer bewaffneten K\u00e4mpfer in einer Art futuristischer Roboter-R\u00fcstung sowohl h\u00fcpfend als auch ballernd durch herrlich verzweigte Level dirigierte, galt als das Non-Plus-Ultra in Sachen Action. Es war vor allem die gelungene Mischung aus dem reinen Ballern mit einer tollen Auswahl an Waffensystemen wie Laser und Streuschuss (inklusive Ausbaustufen) und Erkundung, die das Werk des deutschen Designers Manfred Trenz ausgezeichnet haben. Hinzu kamen innovative Spielelemente, die man zuvor vielleicht schon auf Konsolen erlebt hatte, aber auf Heimcomputern ein echtes Novum darstellten: Zum einen gab es einen coolen Rundumschuss, wenn man den Feuerknopf des Joysticks festgehalten hat. Zum anderen konnte man die Figur zeitweise in ein unzerst\u00f6rbares Rad verwandeln, kleine Bomben legen sowie eine gewaltige Energiewelle \u00fcber den ganzen Bildschirm abfeuern. In speziellen Bl\u00f6cken, die sogar gewisse Parallelen zu Mario Bros. aufwiesen, fanden sich nicht nur Waffen-Icons, sondern mit etwas Gl\u00fcck auch n\u00fctzliche Dinge wie ein Power-Up zur Wiederherstellung der Lebensenergie, die nach Treffern oder Feindber\u00fchrungen rapide abnahm.
Bei Turrican Flashback findet man allerdings nicht die Ur-Version vom C64, sondern die technisch aufgepeppte Amiga-Umsetzung, bei der damals von Factor 5 nicht nur technisch die Messlatte durch mehr grafische Details und ein nahezu blitzsauberes multidirektionales Scrolling h\u00f6her gelegt wurde, sondern auch der fette Soundtrack von Chris H\u00fclsbeck mit seinem bekannten Titel-Thema erst richtig zur Geltung kam – zumal die C-64-Variante trotz der ebenso gelungenen Titelmelodie von Ramiro Vaca nur in wenigen Abschnitten musikalisch untermalt wurde. The Final Fight<\/strong>