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{"id":3050868,"date":"2005-03-19T08:12:44","date_gmt":"2005-03-19T07:12:44","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mercenaries_playground_of_destruction\/3050868"},"modified":"2024-07-18T11:18:52","modified_gmt":"2024-07-18T09:18:52","slug":"mercenaries_playground_of_destruction","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mercenaries_playground_of_destruction\/3050868","title":{"rendered":"Mercenaries: Playground of Destruction (Action-Adventure) – Mercenaries: Playground of Destruction"},"content":{"rendered":"
Das bessere A-Team<\/strong><\/p>
Das Leben als S\u00f6ldner ist sch\u00f6n: Man wird f\u00fcr seine Arbeit gro\u00dfz\u00fcgig entlohnt, man ist keiner Partei unterstellt, man kann die Klappe aufrei\u00dfen. Okay, man ist recht unbeliebt, aber was macht das schon, wenn 100.000.000 Dollar winken? Dieser Inhalt der Microsoft-Portokasse winkt demjenigen, der den nordkoreanischen Diktator General Song (\u00c4hnlichkeiten mit lebenden <\/p>
<\/p>
<\/figure><\/td><\/tr>
Keine Blasen an den F\u00fc\u00dfen: Ihr k\u00f6nnt jedes Fahrzeug benutzen.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>kleinen Personen sind rein zuf\u00e4llig) schnappt und ausliefert\u00a0– und sich auch noch ganz nebenbei um seine 51 engsten Mitarbeiter k\u00fcmmert. Zusammen ergibt diese Bande das so genannte \u00bb52er Deck\u00ab – ein Satz Spielkarten, ganz \u00e4hnlich denen, die den Soldaten im Irak-Krieg das Gesicht von Saddam und Co n\u00e4her bringen sollten.
Ihr habt nun die Qual der Wahl unter drei Legion\u00e4ren. Ob ihr euch f\u00fcr den Schweden, die Britin oder den Amerikaner entscheidet, spielt im Grunde keine Rolle\u00a0– der einzige Unterschied zwischen den Dreien besteht in ihrer Muttersprache, so dass sie bei der jeweiligen Spielpartei anfangs einen kleinen Vorteil haben. Parteien? Richtig, ihr seid nicht allein auf dem Schlachtfeld: Abgesehen von euch tummeln sich noch Chinesen, Nord- und S\u00fcdkoreaner, die Alliierten sowie die Russenmafia in Nordkorea, alle mit eigenen Absichten und Vorgehensweisen. Als freier S\u00f6ldner dient ihr nat\u00fcrlich unter jeder mit Geld winkenden Flagge, so dass ihr jederzeit entscheiden k\u00f6nnt, f\u00fcr welche Regierung ihr Auftr\u00e4ge erledigt. Denn nat\u00fcrlich kommen die 52 nicht einfach bei euch vorbei, ihr m\u00fcsst sie finden und hops nehmen\u00a0– dazu braucht ihr allerdings Informationen, die ihr von Kontaktm\u00e4nnern der jeweiligen Parteien bekommt. Je nachdem, wie und welche Missionen ihr erledigt, \u00e4ndert sich euer pers\u00f6nliches Verh\u00e4ltnis zu den Fraktionen: die einen m\u00f6gen euch auf Dauer mehr, die anderen weniger. Den aktuellen Status dieser Beziehungen k\u00f6nnt ihr jederzeit einsehen. Das ist selbstverst\u00e4ndlich nicht nur oberfl\u00e4chlich: Befreundete Soldaten k\u00e4mpfen an eurer Seite, anders herum werdet ihr schon von weitem bek\u00e4mpft. Das beeinflusst nat\u00fcrlich die nicht-lineare Missionsstruktur, wobei ihr die M\u00f6glichkeit habt, euch verlorene Sympathien zur\u00fcckzukaufen\u00a0– wenn ihr genug Geld habt.<\/p>
Des Teufels Advokat<\/strong><\/p>
Das Missionsprinzip ist nach den einf\u00fchrenden Auftr\u00e4gen im GTA-Stil gehalten: Ihr k\u00f6nnt euch mehr oder weniger frei auf dem gewaltigen Gel\u00e4nde austoben, wobei kleine Icons den Weg zu potenziellen neuen Auftr\u00e4gen weisen\u00a0– falls ihr euch nicht auf das Mini-Radar verlassen wollt, k\u00f6nnt ihr euch jederzeit eure Position auf der zoombaren Karte nachschlagen. Nehmt ihr eine neue Mission an, bekommt ihr noch allerlei Hintergrundinformationen, und steht dann erstmal alleine da\u00a0– denn jetzt kommt der Freiheitsaspekt von Mercenaries ins Spiel: Wie ihr eine Mission anpackt, ist ganz allein euch \u00fcberlassen. Es gibt f\u00fcr die Aufgaben keine feste Strategie; ob ballernd oder schleichend, von nah oder fern, mit wehenden Fahnen oder unauff\u00e4llig – es gibt immer mehrere L\u00f6sungen. Jagt ihr eine Person vom Kartendeck kommt noch hinzu, dass ihr die B\u00f6sewichter (wie in Oddworld: Strangers Vergeltung <a class="DYNLINK" onmouseover="DynToolTipp_Show('Klicken f\u00fcr Gameinfos<\/b>‘)” onmouseout=”DynToolTipp_Hide(); ” href=”javascript:DynCont_Display(‘Gamefinder’,’runmod.php?sid=%7BSID%7D&LAYOUT=dyncont_gf&spielid=5810′)”>
<\/figure><\/a><\/b><\/b>) besser lebend fangen sollet\u00a0– tot sind sie <\/p>
<\/p>
<\/figure><\/td><\/tr>
Die Bosse bringen lebendig viel mehr Geld, m\u00fcssen aber unter Lebensgefahr verhaftet werden.<\/td><\/tr><\/tbody><\/table><\/figure><\/figure>zwar wesentlich leichter zu erwischen, aber nur halb so viel wert. Das Knifflige daran ist n\u00e4mlich, dass ihr euch durch eine wild ballernde Leibgarde nahe genug an den Boss herank\u00e4mpfen, ihm mit dem Gewehrkolben ein blaues Auge und auch noch Handschellen verpassen m\u00fcsst. Trudelt der Abhol-Helikopter schlie\u00dflich in der gesicherten Landezone ein, schultert ihr das zappelnde B\u00fcndel und ladet es in den Transporter\u00a0– ka-tsching, da lacht die Kasse!