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{"id":3049495,"date":"2008-10-20T16:52:14","date_gmt":"2008-10-20T14:52:14","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/moto_gp_08-2\/3049495"},"modified":"2024-07-18T11:12:53","modified_gmt":"2024-07-18T09:12:53","slug":"moto_gp_08-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/moto_gp_08-2\/3049495","title":{"rendered":"Moto GP 08 (Rennspiel) – Moto GP 08"},"content":{"rendered":"Superbike-Syndrom?<\/strong>
Als ich vor einigen Wochen das durchschnittliche SBK08 testen musste, hatte ich schon schlimme Bef\u00fcrchtungen, wie die Premiere der MotoGP-Serie auf den aktuellen Konsolen und dem PC ausfallen wird. Warum? Weil die Entwickler von Milestone in den letzten Jahren meist ihr kritikw\u00fcrdiges Standardprogramm in Sachen Motorradrennen durchgezogen haben, ohne sich dabei um Verbesserungen zu k\u00fcmmern. So schien es im letzten Jahr, als h\u00e4tten die Italiener ihr SBK 07 genommen, schnell die Texturen der Zweir\u00e4der und ihrer Fahrer ausgetauscht, ein paar Werte in der Fahrphysik angepasst und das Ganze ohne viel Aufwand als MotoGP 07 f\u00fcr die PS2 wiederverwertet. Doch Raser mit Biker-Herz k\u00f6nnen aufatmen: Anstatt