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{"id":3048332,"date":"2021-07-30T11:37:00","date_gmt":"2021-07-30T09:37:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/microsoft_flight_simulator-2\/3048332"},"modified":"2024-07-18T10:31:33","modified_gmt":"2024-07-18T08:31:33","slug":"microsoft_flight_simulator-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/microsoft_flight_simulator-2\/3048332","title":{"rendered":"Microsoft Flight Simulator im Test: Flug in den Next-Gen-Himmel"},"content":{"rendered":"
Next-Gen-H\u00f6henflug<\/strong><\/p>\n
Die Antwort ist: Erstaunlich gut! Auf Series X und Series S werden 30 Bilder pro Sekunde angepeilt, nur auf Bildschirmen oder TV-Ger\u00e4ten, die VRR (Variable Refresh Rate) unterst\u00fctzen, kann die Bildwiederholrate h\u00f6her ausfallen, was wir im Test mangels Display nicht \u00fcberpr\u00fcfen konnten. Auf der Series X wird die Bildwiederholrate die meiste Zeit gehalten und das bei einer Grafikpracht, die schlichtweg die Bezeichnung “Next-Gen” absolut verdient, aber hier sprechen Bilder mehr als tausend Worte. Die Details der Welt, die Wolkendarstellung, die Flugzeugmodelle und die Lichteffekte sind allesamt beeindruckend, jedoch nur im Online-Modus, wenn die Kartendaten von Bing Maps und der cloudbasierten KI von Azure gestreamt werden k\u00f6nnen. <\/p>\n
Kleine Abstriche<\/strong><\/p>\n
Nat\u00fcrlich gibt es auch Abstriche. Auf der Series X bemerkt man bei Kamerawechseln und -drehungen sowie bei Fl\u00fcgen \u00fcber sehr aufw\u00e4ndige, st\u00e4dtische Gebiete schon Ruckler, Stotterer oder sp\u00fcrbare, kurzzeitige fps-Absacker – z.B. \u00fcber New York oder Las Vegas. Au\u00dferdem sieht man immer wieder, wie einige Objekte trotz hoher Sichtweite unsch\u00f6n spontan aufpoppen oder sich die Detailgrade von Modellen je nach Abstand recht abrupt \u00e4ndern. Wenn man ganz genau die simulierte Spielwelt betrachtet, sind auch photogrammetrische Unsch\u00e4rfen, falsch platzierte Lichtquellen, zu seichte Steigungen in Gebirgen, Verkehr ohne Stra\u00dfen und sonstige Kuriosit\u00e4ten zu erkennen, die dem gigantischen Ausma\u00df des Projekts geschuldet sind und auf dem PC ebenso vorkommen. Ungew\u00f6hnlich lang f\u00fcr eine Next-Gen-Konsole sind die Ladezeiten, denn bis man im Hauptmen\u00fc ist, kann es locker zwei Minuten dauern. \u00a0<\/p>\n