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{"id":3048087,"date":"2013-11-22T12:50:00","date_gmt":"2013-11-22T11:50:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/crimson_dragon\/3048087"},"modified":"2024-07-18T10:30:07","modified_gmt":"2024-07-18T08:30:07","slug":"crimson_dragon","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/crimson_dragon\/3048087","title":{"rendered":"Crimson Dragon (Shooter) – Crimson Dragon"},"content":{"rendered":"Men\u00fcgewurschtel statt Flugvergn\u00fcgen?<\/strong>

[GUI_PLAYER(ID=107805,width=475,text=Auf in die L\u00fcfte und gef\u00e4hrliche Grotten!,align=left)]Die neue Ausrichtung springt mir schon beim ersten Start f\u00f6rmlich ins Gesicht: Es gibt eine Juwelen-W\u00e4hrung, Spieler- und Drachen-Levels, Erfahrungspunkte, XP-Samen, leistungssteigernde Ampullen, Upgradepakete, Wingmen und vieles mehr. Der Overkill im un\u00fcbersichtlichen Men\u00fc erinnert eher an einen Free-to-play-Titel oder ein Rollenspiel wie Panzer Dragoon Saga als an einen Arcade-Shooter. Zu Beginn ging mir das alles ziemlich auf die Nerven.

Das coole an Panzer Dragoon war schlie\u00dflich, mit einem einen Drachen durch fantasievolle Gegnerhorden zu fliegen \u2013 und nicht, sich wie ein Buchhalter durch Unmengen von Men\u00fcs zu w\u00fchlen. Auch bei den ersten Flugversuchen f\u00fchlte ich mich \u00fcberfordert, weil die Steuerung etwas zu tr\u00e4ge wirkt und die Kamera sich nicht immer schnell genug zum heftig attackierenden Gegnerschwarm drehen l\u00e4sst. Nachdem ich mich an die Probleme gew\u00f6hnt hatte, lernte ich aber, die Vorz\u00fcge des Spiels zu sch\u00e4tzen.

Mystische Welt<\/strong>

\n
\"Vorsicht,<\/figure>\n
Vorsicht, Boss voraus! \u00a9 4P\/Screenshot<\/div>\n<\/div>\n\u00c4hnlich wie in den Vorg\u00e4ngern f\u00fcr Saturn und die erste Xbox gleite ich majest\u00e4tisch durch wunderh\u00fcbsch designte Kulissen. Wie in anderen klassischen Rail-Shootern ist die grobe Flugrichtung vorgegeben, ich kann aber ein St\u00fcckchen nach oben, unten oder zur Seite ausweichen. Da ich vom St\u00fctzpunkt der Icarus-Division zu mehreren Eins\u00e4tzen pro Areal starte und zwischendurch die Ausr\u00fcstung \u00e4ndere, entsteht kein durchg\u00e4ngiger Flow wie in Rez oder Child of Eden.

Trotzdem gestaltet sich der Kampf gegen gigantische Raupen, aggressive Leuchtinsekten und infizierte Drachen zumindest meistens unterhaltsam. Die faszinierend gestalteten Kreaturen leiden unter der Rotschuppenseuche; daher wurde die menschliche Kolonie auf dem Planeten Draco unter Quarant\u00e4ne gestellt. Der gro\u00dfe \u201eWhite Phantom\u201c hat offenbar etwas mit dem Ausbruch der Krankheit zu tun. Die Rahmenhandlung wird leider nur in faden Textfenstern erz\u00e4hlt.Tolles Design, schwache Technik<\/strong>

\n
\"Oft<\/figure>\n
Oft umrunden die Gegner den Spieler – zum Gl\u00fcck zeigt das Radar ihre Position an. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuch technisch kocht das Spiel auf Sparflamme. Man merkt dem Titel von Panzer-Dragoon-Veteran Yukio Futatsugi deutlich an, dass die Entwicklung auf der Xbox 360 begonnen wurde. Die nur 30 Bilder pro Sekunde (und seltenes Ruckeln) strapazieren in hektischen Situationen und bei schnellen Kameradrehungen die Augen. Anstrengend wird es auch, weil sich die Gegner oft farblich kaum vom Hintergrund abheben. Im Wald und in unterirdischen H\u00f6hlen gibt es einige h\u00e4sslich unscharfe Oberfl\u00e4chen zu sehen und im Men\u00fc laden manche Texturen sogar erst langsam nach. Insgesamt wirkt das Bild oft unsauber und erinnert nicht gerade an Grafik der neuen Generation. Die ruhige Orchesterbegleitung passt gut zum Geschehen, bietet aber nur wenige charakteristische Melodien.

Sinnvolle Extras sind die seitliche Ausweichrolle und die Fl\u00fcgelm\u00e4nner: Letztere lassen sich f\u00fcr erspieltes Geld anheuern und basieren auf den aufgep\u00e4ppelten Drachen anderer Xbox-Live-Nutzer. Ein vorm Einsatz ausgew\u00e4hltes Exemplar unterst\u00fctzt mich in hektischen Situationen verl\u00e4sslich mit Projektilen. Dazu muss ich ihn lediglich mit einem Tastendruck vor oder hinter mich schicken, damit er mir z.B. den R\u00fccken frei h\u00e4lt. Oder ich starte per Knopfdruck eine m\u00e4chtige gemeinsame Spezialattacke. Auch die richtige Waffenwahl spielt bei manchen Gegnern eine wichtige Rolle. Die schneewei\u00dfen Anglerdrachen lassen sich z.B. besonders schnell mit Feuerwaffen aus der Luft holen, daher sollte man vor der entsprechenden Mission auch einen Wingman mit der passenden Waffe ausw\u00e4hlen.

Die Macht von Feuer, Wind und Licht<\/strong>

\n
\"In<\/figure>\n
In der Drachenh\u00f6hle werden die Sch\u00fctzlinge mit allerlei Extras aufgep\u00e4ppelt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDiese Attribute erinnern an Schere-Stein-Papier: Feuer \u00fcbertrumpft Wind, Wind ist stark gegen Licht, Licht erledigt Feuer-Gegner schneller. Au\u00dferdem gibt es noch eine mysteri\u00f6se vierte Kraft: Die Leere. Das Repertoire an erlernbaren Attacken ist gro\u00df: Das klassische Markieren f\u00fcr zielsuchende Geschosse und einige andere Angriffe gehen gut von der Hand, andere tr\u00e4ge Feuerb\u00e4lle passen weniger gut ins hektische Spiel. Habe ich mich und meinen Drachen ein wenig hochgelevelt, werden au\u00dferdem immer mehr n\u00fctzliche Upgrades verf\u00fcgbar, welche z.B. die Abwehrkraft oder andere Werte st\u00e4rken. Sogar das Element des Drachens (Feuer, Wind, Licht) l\u00e4sst sich gegen Geld \u00e4ndern.

Mal rotten wir unter der Erde ein paar Nester hartn\u00e4ckiger Killerhornissen aus, anderswo umrunden uns wild gewordene Drachen und andere Biester. Auf den urspr\u00fcnglich geplanten Kinect-Zwang haben die Entwickler gl\u00fccklicherweise verzichtet. Stattdessen sind nur noch ein paar optionale Sprachbefehle m\u00f6glich (z.B. f\u00fcr den Wingman). Au\u00dferdem l\u00e4sst sich die Ausweichrolle auf Wunsch ausl\u00f6sen, indem man den K\u00f6rper zur Seite bewegt – wer’s braucht.
\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nSchade: Crimson Dragon war eigentlich mein hei\u00df erwarteter Geheimtipp f\u00fcr die Xbox One, doch mit seinen legend\u00e4ren Vorg\u00e4ngern kann das Spiel nicht mithalten. Die mystischen Drachen, gigantischen Raupen und verschn\u00f6rkelten Salzfelsen sind zwar wunderh\u00fcbsch designt, es entwickelt sich aber nicht der gleiche fesselnde Spielfluss wie fr\u00fcher. Der Angriff der zahlreichen Gegner ist nicht so spannend und abwechslungsreich ochestriert wie damals. Au\u00dferdem wird es gelegentlich zu un\u00fcbersichtlich. Auch die verh\u00e4ltnism\u00e4\u00dfig schwache Technik und die \u00fcbertrieben fragmentierte Aufr\u00fcstung nerven. Im Gegenzug sorgen das Aufp\u00e4ppeln der Drachen und Experimente mit Attacken auch f\u00fcr Langzeitmotivation. Als ich mich an die Macken des Spiels gew\u00f6hnt hatte, hatte ich durchaus Spa\u00df an den schnellen Luftk\u00e4mpfen und werde mir das Spiel heute auch auf meiner privaten Xbox One kaufen. Trotzdem bin ich nach Genre-Highlights wie Panzer Dragoon Orta<\/a>, Rez<\/a> oder Child Of Eden<\/a> entt\u00e4uscht.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
One<\/div>
One<\/div><\/div>
\"\"<\/div>

Crimson Dragon wirkt oft hektisch und \u00fcberladen, ist aber trotzdem ein solider Rail-Shooter in einer faszinierenden Fantasiewelt.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • zauberhaft mystische Kulissen<\/li>\n\n\n
  • gigantische urt\u00fcmliche Fantasiegegner<\/li>\n\n\n
  • viele Drachen, Waffen und Extras freispielbar…<\/li>\n\n\n
  • einfacher aber praktischer Wingman-Einsatz<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • Levelaufbau und Spannungsbogen sind schw\u00e4cher als fr\u00fcher<\/li>\n\n\n
    • tr\u00e4ge Steuerung und Kamera stiften manchmal Verwirrung<\/li>\n\n\n
    • …das Spiel \u00fcbertreibt es aber mit W\u00e4hrungen, Erfahrungspunkten, Battlepacks & Co<\/li>\n\n\n
    • technisch meist nur auf dem Niveau der alten Konsolen<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Getestete Version: Deutsche Download-Version<\/li>
      • Sprachen: Deutsch<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: Es k\u00f6nnen Drachen anderer Live-Nutzer als Wingman rekrutiert werden – sie werden dann von der KI gesteuert. Au\u00dferdem gibt es weltweite Bestenlisten.<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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