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{"id":3047908,"date":"2012-11-30T17:32:00","date_gmt":"2012-11-30T16:32:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/new_super_mario_bros_u-2\/3047908"},"modified":"2024-07-18T10:29:42","modified_gmt":"2024-07-18T08:29:42","slug":"new_super_mario_bros_u-2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/new_super_mario_bros_u-2\/3047908","title":{"rendered":"New Super Mario Bros. U (Plattformer) – New Super Mario Bros. U"},"content":{"rendered":"Ein Licht geht auf im Pilzland…<\/strong> [GUI_PLAYER(ID=100792,width=,text=Dem “New” im Namen wird das Spiel zwar nicht mehr gerecht, bietet aber trotzdem viele gute \u00dcberraschungen. Sowie endlich mal wieder eine angemessene Herausforderung.,align=left)] Man kann die Bedeutung einer ebenso h\u00fcbschen wie verspielten Oberwelt einfach nicht \u00fcbersch\u00e4tzen. Besonders nicht in einem Mario-Spiel. In Super Mario Bros. 3 (NES) und ganz besonders Super Mario World (SNES) war die gro\u00dfe Karte nicht einfach nur\u00a0 dazu da, einen von Mission zu Mission zu lotsen. Sondern sie waren Spiele in sich, mit Gegnern, denen man ausweichen musste, mit kleinen Puzzles, mit versteckten Extras, mit zus\u00e4tzlichen Welten, die freizuschalten nur den geduldigsten Spielern vorbehalten war. Sie ist zur\u00fcck. Gro\u00df und abwechslungsreich und voller kleiner Geheimnisse. Mit Geistern, die sich verstecken und einem unerwartet in den R\u00fccken fallen. Mit kleinen Dieben, “Nabbits” getauft, die in bereits besuchte Levels fl\u00fcchten, wo man sie f\u00fcr eine kleine Belohnung verfolgen muss. Mit kleinen Geschicklichkeitstests. Und sch\u00f6ner als je zuvor.