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{"id":3047319,"date":"2017-05-24T15:25:00","date_gmt":"2017-05-24T13:25:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/ultra_street_fighter_2_the_final_challengers\/3047319"},"modified":"2024-07-18T10:27:34","modified_gmt":"2024-07-18T08:27:34","slug":"ultra_street_fighter_2_the_final_challengers","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/ultra_street_fighter_2_the_final_challengers\/3047319","title":{"rendered":"Ultra Street Fighter 2: The Final Challengers (Pr\u00fcgeln & K\u00e4mpfen) – Wie gut ist die alte Zeit?"},"content":{"rendered":"Zur\u00fcck in die Zukunft<\/strong>
Als ich vor beinahe 25 Jahren Super Street Fighter 2 auf dem Mega Drive spielte, war ich eigentlich wunschlos gl\u00fccklich. Capcom hatte seinerzeit einen Meilenstein des Pr\u00fcgelspiels ver\u00f6ffentlicht, der eine ganze Generation beeinflussen konnte und nicht nur zahlreiche Nachahmer, sondern auch zig Fortsetzungen und Spin-Offs nach sich zog. Prall gef\u00fcllt mit K\u00e4mpfern und Modi sowie unterst\u00fctzt von einer sauberen Steuerung machte es Spa\u00df, sich entweder mit der KI zu duellieren oder Freunde herauszufordern. Doch irgendwann kam der Punkt, wo ich dachte: \u201eWie cool w\u00e4re es denn, wenn man tats\u00e4chlich in die Haut von Ken oder Ryu schl\u00fcpfen k\u00f6nnte und die Gegner aus Ego-Sicht nach Strich und Faden verm\u00f6beln k\u00f6nnte?\u201c