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{"id":3046593,"date":"2019-11-11T17:13:00","date_gmt":"2019-11-11T16:13:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/disney_classic_games_aladdin_and_the_lion_king\/3046593"},"modified":"2024-07-18T10:23:58","modified_gmt":"2024-07-18T08:23:58","slug":"disney_classic_games_aladdin_and_the_lion_king","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/disney_classic_games_aladdin_and_the_lion_king\/3046593","title":{"rendered":"Disney Classic Games: Aladdin and The Lion King (Geschicklichkeit) – Pixeliger Nostalgie-Trip"},"content":{"rendered":"Zur\u00fcck in die Vergangenheit<\/strong>
Wer die Spiele schon damals geliebt hat, darf sich freuen: Das f\u00fcr die Umsetzung verantwortliche Team von Digital Eclipse hat sowohl die knackige Reise von Simba als auch das actionreiche Abenteuer von Aladdin originalgetreu und mit dem gleichen Pixel-Charme von damals umgesetzt. Dar\u00fcber hinaus hat man f\u00fcr Aladdin neben der urspr\u00fcnglichen Fassung sogar noch einen Final Cut erstellt, an dem damalige Entwickler von Virgin Interactive mitgewirkt haben. Dort wurden u.a. kleine \u00c4nderungen an fr\u00fcheren Kameraproblemen wie unerw\u00fcnschten toten Winkeln oder der schlechten Zentrierung des Protagonisten vorgenommen. Auch beim Kampfsystem hat man neben dem allgemeinen Gegner-Balancing nochmal Hand angelegt und die Angriffsanimationen sowie die Kollisionsabfrage \u00fcberarbeitet. Keine Sorge: Der Final Cut entfernt sich nur in Nuancen vom Original. Entsprechend vergleichen die Entwickler die \u00c4nderungen eher mit einem Day-One-Patch heutiger Spiele, bei dem noch Anpassungen vorgenommen werden, die fr\u00fcher aufgrund des Zeitdrucks bei der Ver\u00f6ffentlichung nicht mehr den Weg in den Programmcode gefunden haben.
Sinnvolle Modernisierung<\/strong>
Der spielerische Kern und das 16-Bit-Flair bei Grafik und Sound bleiben zwar beiden Spielen erhalten, aber dennoch hat man sich zu ein paar sinnvollen Modernisierungsma\u00dfnahmen entschieden. Zum einen darf man seinen Spielstand jederzeit speichern und muss sich nicht bis zum Levelende durchzittern oder mit umst\u00e4ndlichen Passwortsystemen herumschlagen. Zum anderen lassen sich t\u00f6dliche Fehler durch die optionale R\u00fcckspulfunktion hier genauso auf Tastendruck ungeschehen machen wie in vielen anderen Retro-Sammlungen oder bei den Mini-Konsolen. Dar\u00fcber hinaus kann man sich auch zur\u00fccklehnen und die kompletten Spiele von Anfang bis Ende als Zuschauer verfolgen oder zu gew\u00fcnschten Stellen spulen. Der Clou an der Sache: Auf Knopfdruck steigt man wieder ins Spiel ein und kann so bockschwere Stellen einfach \u00fcberspringen, um die Frustration in Grenzen zu halten.