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{"id":3046388,"date":"2018-01-19T15:14:00","date_gmt":"2018-01-19T14:14:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/digimon_story_cyber_sleuth_-_hackers_memory\/3046388"},"modified":"2024-07-18T10:23:29","modified_gmt":"2024-07-18T08:23:29","slug":"digimon_story_cyber_sleuth_-_hackers_memory","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/digimon_story_cyber_sleuth_-_hackers_memory\/3046388","title":{"rendered":"Digimon Story: Cyber Sleuth – Hacker’s Memory (Rollenspiel) – R\u00fcckkehr nach Eden"},"content":{"rendered":"

Jagd auf Datenr\u00e4uber<\/strong>

In Hacker’s Memory, dem bereits sechsten Spiel der Digimon-Story-Reihe, schl\u00fcpft man in die Rolle eines Users, der Opfer eines folgenschweren Datenraubs wurde. Zusammen mit der auf solche Delikte spezialisierten Hackergruppe Hudie und einem mysteri\u00f6sen Unbekannten versucht man, die Diebe ausfindig zu machen und seine digitalen Besitzt\u00fcmer zur\u00fcckzuerlangen.<\/p>\n

\"[GUI_STATICIMAGE(setid=83181,id=92558292)]\"<\/figure>\n
Die Gestaltung der Tokioter Stadteile und Einrichtungen wirkt sehr authentisch. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Dazu begibt man sich in die Abgr\u00fcnde des Cyberspace (Eden), wo man mithilfe kampferprobter Digimon vor allem im Hackerhort Kowloon auf Spurensuche geht.

Da Hudie h\u00e4ufig f\u00fcr Zaxon arbeitet, treffen Cyber-Sleuth<\/a>-Veteranen auch auf ein paar vertraute Gesichter wie Fei, Yuugo, Arata oder Kyoko. Zudem gibt es Boni f\u00fcr einen Speicherdatenimport. Trotz spielerischer und inhaltlicher Verbindungen sind aber keine Vorkenntnisse vonn\u00f6ten, um die knapp 20 Kapitel umspannende Hauptgeschichte zu verstehen. Vieles wird zudem in Dialogen rekapituliert oder auf Wunsch erkl\u00e4rt, um Neueinsteiger nicht im Regen stehen zu lassen. Dieses Mal darf man sich sogar \u00fcber deutsche Bildschirmtexte und Untertitel freuen. Sprachausgabe gibt\u2019s aber nach wie vor nur auf Japanisch – und auch das nicht durchgehend.

Auf den Mund gefallen<\/strong>

Au\u00dferdem bleibt der frei benennbare Protagonist das ganze Spiel \u00fcber nahezu g\u00e4nzlich stumm. Auch textlich tritt er abgesehen von Wahlm\u00f6glichkeiten bei Gespr\u00e4chen und Kurznachrichten kaum in Erscheinung, wodurch er in der Gruppe oft wie ein Sonderling oder gar Fremdk\u00f6rper wirkt. Dabei hat er im Intro ganz normal geredet…<\/p>\n

\"[GUI_STATICIMAGE(setid=83181,id=92558296)]\"<\/figure>\n
Merkw\u00fcrdiges Schweigen: Der frei benennbare Protagonist bleibt leider fast das ganze Spiel \u00fcber stumm, obwohl er anfangs sogar als Erz\u00e4hler in Erscheinung tritt… \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Lobenswert sind hingegen die sehr authentisch gestalteten Tokioter Stadtteile, in denen man zwischen den Cyberspace-Ermittlungen unterwegs ist – sei es, um Nachforschungen zu betreiben, sich mit Freunden zu treffen oder begehrte Sammelmedaillen zu ergattern. Manchmal findet man sogar versteckte Text-, Ton- oder Videodateien, die intime Geheimnisse \u00fcber bekannte Personen preisgeben.

Die meiste Zeit arbeitet man aber hinter der Fassade eines Internetcaf\u00e9s an der Aufkl\u00e4rung des eigenen sowie anderer an die Hackergruppe herangetragener F\u00e4lle, bei denen es nicht nur um Cyber-Kriminalit\u00e4t, sondern auch um Alltagssorgen, Beziehungsprobleme oder urbane Legenden geht. Am PC kann man eingehende Hilfsanfragen ausw\u00e4hlen, den Cyberspace erkunden, im DigiMarkt auf Schn\u00e4ppchenjagd gehen oder sich im DigiLab um seine Digimon k\u00fcmmern. Hier gibt es Heil- und Kaufm\u00f6glichkeiten sowie virtuelle Inseln, auf denen man seine digitalen Begleiter besuchen, f\u00fcttern und verschiedene Aufgaben erf\u00fcllen lassen kann.<\/p>

Breites Spektrum<\/strong>

Zudem legt man fest, wer einen begleiten, wer als Reserve dienen oder wer sich wie verwandeln soll. Auch spezielle Dungeons zur Monsterhatz k\u00f6nnen hier freigeschaltet sowie Online-K\u00e4mpfe gegen andere Digimon-Spieler bestritten werden – spezielle Belohnungen sowie wechselnde Event- und Ranglistenk\u00e4mpfe inklusive. Generell erh\u00e4lt man im Kampf mit anderen Digimon einen Teil ihrer Datens\u00e4tze und sobald man hundert Prozent erreicht hat, kann man im DigiLab eine Kopie erstellen, sie trainieren und irgendwann in ein anderes, noch st\u00e4rkeres Digimon verwandeln.<\/p>\n

\"[GUI_STATICIMAGE(setid=83181,id=92558293)]\"<\/figure>\n
In den rundenbasierten K\u00e4mpfen gilt es Digimon-Typen und -attribute zu beachten. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

Insgesamt sind 327 der digitalen Monster im Spiel enthalten, von denen man bis zu elf mit sich f\u00fchren und bis zu drei auf einmal im Kampf einsetzen kann.

Die rundenbasierten Auseinandersetzungen werden meist zuf\u00e4llig initiiert, wobei sich die angezeigte Zugfolge je nach gew\u00e4hlter Aktion dynamisch \u00e4ndert. Wer an der Reihe ist, kann sein Digimon angreifen, blocken, Fertigkeiten oder Items nutzen, auswechseln oder zur Flucht rufen lassen. Die grafische Inszenierung ist ordentlich, aber weitestgehend unspektakul\u00e4r, w\u00e4hrend die musikalische Untermalung teils stark nach
DanganRonpa<\/a> klingt, was angesichts der Kooperation mit Sound Prestige aber nicht verwundert. Neben der Zug- und Kombo-Planung gilt es auch Digimon-Typen und -attribute zu beachten, um wertvolle Angriffs- und Abwehrboni zu erhalten. Zudem sollte man freundschaftliche Bande pflegen, um h\u00e4ufiger in den Genuss verheerender Angriffsketten zu kommen.

Dynamische Wechselwirkungen<\/strong>

Die H\u00e4ufigkeit der bei Bedarf auch automatisierbaren Zufallsk\u00e4mpfe selbst l\u00e4sst sich je nach Gruppenzusammensetzung steigern, reduzieren oder auch ganz vermeiden. Je nachdem, wen man gerade im Schlepptau hat, \u00e4ndern sich n\u00e4mlich auch die Hacking-Optionen, mit denen man nicht nur Einfluss auf Kampfh\u00e4ufigkeiten nehmen,<\/p>\n

\"[GUI_STATICIMAGE(setid=83181,id=92558290)]\"<\/figure>\n
Im Cyberspace kann man teamabh\u00e4ngige Hacking-F\u00e4higkeiten nutzen, um Weg versperrende Firewalls zu deaktivieren, Fallen zu enttarnen oder defekte Objekte wiederherzustellen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\n

sondern auch das eigene Bewegungstempo erh\u00f6hen, Weg versperrende Firewalls deaktivieren, Fallen enttarnen, defekte Objekte wiederherstellen kann und mehr. So dringt man immer tiefer in die verschiedenen Ebenen Edens vor, wo man auf neue Hinweise und Gefahren trifft.

Die weder kipp-, noch schwenkbare Kamera sowie die \u00fcberhaupt nicht navigierbare Minimap lassen einen zwar oft unn\u00f6tig umherirren, praktische Schnellreisepunkte und DigiLab-Zug\u00e4nge stimmen aber wieder vers\u00f6hnlich. Auch Spezialk\u00e4mpfe wie die teambasierten Dominanzgefechte, bei denen man punktetr\u00e4chtige Stellungen erobern und verteidigen muss, wissen zu gefallen. Zudem kann man jederzeit zwischen zwei Schwierigkeitsgraden w\u00e4hlen und den Spielstand sichern – wenn auch nur in drei Slots. Eine Cross-Save-Funktion zwischen PlayStation 4 und PlayStation Vita ist ebenfalls vorhanden. Und wer mit der Story durch ist, darf sich sogar \u00fcber einen New-Game-Plus-Modus freuen.<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\n

Schon seit \u00fcber 20 Jahren machen die Digimon Nintendos Pok\u00e9mon bereits Konkurrenz. So auch im j\u00fcngsten Spross der Digimon-Story-Reihe: Hacker’s Memory. War man im Vorg\u00e4nger noch im Cyberspace unterwegs, um ein wichtiges Heilmittel zu finden, ermittelt man dieses Mal als Teil einer Hackergruppe gegen schweren Datenklau und -missbrauch. Auch hier verschwimmen die Grenzen zwischen realer und digitaler Welt. Aber mithilfe der Digimon wagt man sich ins Abenteuer und nimmt es mit jedem Widersacher auf. Man erkundet sowohl ein authentisches Tokio als auch das digitale Eden-Netzwerk und stellt Ermittlungen an, w\u00e4hrend der man \u00fcber 300 Digimon entdecken, rekrutieren, trainieren, modifizieren und verwandeln kann. Das Gruppenmanagement ist sehr vielseitig, die online auch gegen andere Spieler bestreitbaren Rundenk\u00e4mpfe immer wieder spannend und die betreute Monsterentwicklung unglaublich motivierend. Schade nur, dass es lediglich eine japanische Tonspur gibt, der Protagonist das ganze Spiel \u00fcber fast g\u00e4nzlich stumm bleibt und Kamerasteuerung sowie Kartenfunktion sehr limitiert sind. Digimon-Fans sollte das aber nicht abschrecken.<\/p>\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Gelungener Mix aus digitaler Monster- und Verbrecherhatz als Teil einer Hackergruppe.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Mittel.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt K\u00e4ufe f\u00fcr F\u00e4higkeiten, Karten, Figuren, Waffen, Geld, XP oder Spielmodi.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • authentische Schaupl\u00e4tze<\/li>\n\n\n
    • motivierende Monsterhatz & -zucht<\/li>\n\n\n
    • taktische K\u00e4mpfe & Gruppenmanagement<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • fast g\u00e4nzlich stummer Protagonist<\/li>\n\n\n
      • ausschlie\u00dflich japanische Sprachausgabe<\/li>\n\n\n
      • eingeschr\u00e4nkte Kamera & Kartenfunktion<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 59,99 Euro<\/li>
        • Getestete Version: PSN-Download<\/li>
        • Sprachen: Deutsche Texte, japanische Sprachausgabe<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Ja<\/li>
        • Multiplayer & Sonstiges: Online-Mehrspielermodus und Cross-Save-Funktion<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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