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{"id":3046329,"date":"2018-04-04T14:53:00","date_gmt":"2018-04-04T12:53:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_witch_and_the_hundred_knight_2\/3046329"},"modified":"2024-07-18T10:23:20","modified_gmt":"2024-07-18T08:23:20","slug":"the_witch_and_the_hundred_knight_2","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_witch_and_the_hundred_knight_2\/3046329","title":{"rendered":"The Witch and the Hundred Knight 2 (Rollenspiel) – Kleiner Ritter ganz gro\u00df"},"content":{"rendered":"Von Hexen und Rittern<\/strong>

Im Nachfolger zu The Witch and the Hundred Knight<\/a> verschl\u00e4gt es einen ins Fantasy-Reich Kevala, wo gerade das Hexensyndrom um sich greift und Infizierte schrittweise in b\u00f6sartige Hexen verwandelt. Zuerst erscheint ein drittes Lid auf der Stirn des Betroffenen, dann f\u00e4llt die K\u00f6rpertemperatur immer weiter ab und am Ende \u00f6ffnet sich das neue Auge und der Geist einer Hexe \u00fcbernimmt den hilflosen K\u00f6rper.

\n
\"[GUI_STATICIMAGE(setid=83554,id=92562652)]\"<\/figure>\n
Der Versuch, Amalies Schwester Milm vom Hexensyndrom zu kurieren, schl\u00e4gt fehl. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAuch Amalies Schwester Milm bemerkt eines Tages pl\u00f6tzlich ein drittes Auge auf ihrer Stirn. Doch Amalie will ihre kleine Schwester nicht aufgeben, fl\u00fcchtet mit ihr aus ihrem Heimatdorf und wendet sich an die Weissen Ritter, die sich dem Kampf gegen die Hexenkrankheit verschrieben haben und im Gegenzug f\u00fcr Amalies Dienste Milm einer riskanten Operation unterziehen wollen.

Die scheitert jedoch und ruft stattdessen Hexe Chelka auf den Plan, die fortan darum k\u00e4mpft, Milms K\u00f6rper in Besitz zu nehmen. Chelkas Macht ist allerdings noch nicht vollst\u00e4ndig erwacht und so teilen sich die beiden f\u00fcrs Erste nicht nur Milms K\u00f6rper, sondern auch die Dienste des zur gleichen Zeit zum Leben erwachten D\u00e4monenritters Hundred Knight.

Kleiner Tausendsassa<\/strong>

Nat\u00fcrlich schl\u00fcpft man als Spieler wieder in die Rolle des kleinen wehrhaften Handlangers, in dem die Kraft von Hundert Rittern schlummern soll.\n
\"[GUI_STATICIMAGE(setid=83554,id=92562656)]\"<\/figure>\n
Mit seinen flinken Waffen- und Maskenwechseln ist Hundred Knight ein sehr vielseitiger Krieger. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDurch das Anlegen spezieller Masken kann er zumindest auf Knopfdruck zwischen bis zu drei zuvor ausgew\u00e4hlten Pers\u00f6nlichkeiten wechseln, die ihm individuelle St\u00e4rken, F\u00e4higkeiten und Schw\u00e4chen verleihen.

Auch beim Waffenarsenal l\u00e4sst sich der kleine Ritter nicht lumpen: Mit jeder Maske lassen sich bis zu f\u00fcnf kombof\u00e4hige Waffen ausr\u00fcsten, so dass man seinen Gegnern mit einem Stakkato aus bis zu 15 wechselnden Waffen Saures geben kann. Wahl und Einsatzreihenfolge der Waffen lassen sich frei bestimmen, wobei jede Waffe entweder Schlitz-, Sto\u00df- oder Magieschaden verursacht und situativ gewechselt werden sollte.Die Gegner im Spiel haben n\u00e4mlich \u00e4hnlich wie die Masken des Hundred Knight nicht nur individuelle, sondern meist auch sehr starke Resistenzen gegen bestimmte Schadensarten, so dass man mit blindem Draufhauen nicht weit kommt und eher Gefahr l\u00e4uft verheerende Gegentreffer zu erleiden.\n
\"[GUI_STATICIMAGE(setid=83554,id=92562654)]\"<\/figure>\n
Beute wird vor ihrer Verwendung oder Verarbeitung im Magen zwischengelagert. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nTaktische Masken- und Waffenwechsel sorgen so nicht nur f\u00fcr ein l\u00e4ngeres Leben, sondern auch eine angenehme Dynamik und Spannung – vor allem wenn einem mehrere Gegner gleichzeitig auf die Pelle r\u00fccken.

Knurrender Magen<\/strong>

Zudem werden bei allen Aktionen sowie beim Kurieren von Verletzungen Kalorien verbrannt, die nur begrenzt vorhanden sind. Ist s\u00e4mtliche Energie verbraucht, schwinden Kraft und Lebensgeister. Energie spendender Proviant ist allerdings knapp, so dass man bei l\u00e4ngeren Eins\u00e4tzen auch mal im Magen zwischengelagerte Beute verdauen oder Gegner verspeisen muss, um nicht in Ohnmacht zu fallen. Letztere lassen sich aber nur verschlingen, wenn sie zuvor ausreichen geschw\u00e4cht wurden.

Je nach L\u00e4nge der aktuellen Kombo steigen zudem Beutechance und -seltenheit. Platz f\u00fcr kleine Hindernisbew\u00e4ltigungen wie im Vorg\u00e4nger bleibt da nat\u00fcrlich nicht mehr. Trotzdem h\u00e4tte das Leveldesign ruhig etwas weniger generisch ausfallen k\u00f6nnen. Auf die Hilfe beschw\u00f6rbarer Tochkas muss aber aber auch dieses Mal nicht verzichten, wenngleich sie nur noch reine Kampfrollen \u00fcbernehmen und bei Bedarf R\u00fcckendeckung leisten, Fernangriffe erm\u00f6glichen oder zur Ablenkung dienen.

Alles im Griff<\/strong>

\n
\"[GUI_STATICIMAGE(setid=83554,id=92562653)]\"<\/figure>\n
Belohnung f\u00fcr Mutige: Weicht man einem Gegenangriff erst im letzten Moment aus, werden Feinde f\u00fcr kurze Zeit verlangsamt und man selbst unverwundbar. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDie Steuerung ist handlich und belohnt schnelle Reaktionen wie Zeitverlangsamungen bei erfolgreichen Ausweichman\u00f6vern in letzter Sekunde. Automatische Karten und Schnellreisen sind ebenfalls mit von der Partie. Eine klassische Wahl des Schwierigkeitsgrads gibt es hingegen nicht. Sp\u00e4ter k\u00f6nnen per Hexenpetition aber nicht nur neue Tochkas rekrutiert oder Wertgegenst\u00e4nde eingetauscht, sondern auch Gegner schw\u00e4cher oder st\u00e4rker gemacht werden.

Zus\u00e4tzliche Spielinhalte wie Bonuslieder, -items oder -skills k\u00f6nnen ebenfalls erworben werden, was angesichts des vor allem bei der Ausr\u00fcstungspflege hohen Grind-Faktors jedoch einen faden Beigeschmack hat. Dabei ist das Sammeln und Modifizieren neuer Ausr\u00fcstung angenehm vielseitig. Schade ist auch, dass man zwar zwischen englischer und japanischer Tonspur w\u00e4hlen kann, aber keine deutsche \u00dcbersetzung geboten bekommt. Auch der Humor hat im Vergleich zum Vorg\u00e4nger trotz herrlich skurriler Charaktere und Dialoge an Bissigkeit eingeb\u00fc\u00dft.\n\n
\n
\n

Fazit<\/strong><\/h3>\n\n\nThe Witch and the Hundred Knight 2 f\u00fchrt die taktisch angehauchte Hack’n’Slay-Action des Vorg\u00e4ngers routiniert fort. Die situativen Masken- und Waffenwechsel des verhexten Ritters halten trotz des eher generischen Leveldesigns gekonnt bei Laune, w\u00e4hrend Charakter- und Ausr\u00fcstungspflege mit zus\u00e4tzlichen Feinheiten aufwarten. Der mit der Hatz nach neuen Waffen und Materialien einhergehende Grind-Faktor ist allerdings nicht ohne, w\u00e4hrend die humorvolle Inszenierung etwas an Biss verloren hat. Geflucht und beleidigt wird aber nach wie vor und das wahlweise auf Englisch oder Japanisch. Auf eine deutsche Lokalisierung hat man hingegen auch dieses Mal verzichtet. Wer aber schon unter Sumpfhexe Metallia Spa\u00df am flexiblen Pl\u00e4tten und Verdauen seiner Widersacher gehabt hat, wird auch unter Amalie und Chelka nicht von seinen bitters\u00fc\u00dfen Eins\u00e4tzen als Handlanger und Fu\u00dfabtreter entt\u00e4uscht sein.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS4<\/div>
PS4<\/div><\/div>
\"\"<\/div>

Routinierte Fortsetzung der leider nicht mehr ganz so bissigen Hack-&-Slay-Action.<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Mittel.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt K\u00e4ufe f\u00fcr F\u00e4higkeiten, Karten, Figuren, Waffen, Geld, XP oder Spielmodi.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • humorvolle Pr\u00e4sentation<\/li>\n\n\n
    • flexibles Kampf- & Kombosystem<\/li>\n\n\n
    • gelungene Sammel- & Upgrade-Reize<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • generisches Leveldesign<\/li>\n\n\n
      • hoher Grind<\/li>\n\n\n
      • Faktor<\/li>\n\n\n
      • nicht lokalisiert<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 49,99 Euro<\/li>
        • Getestete Version: PSN-Download<\/li>
        • Sprachen: Englisch & Japanisch<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Ja<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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