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{"id":3045791,"date":"2014-05-28T10:40:00","date_gmt":"2014-05-28T08:40:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/drakengard_3\/3045791"},"modified":"2024-07-18T10:21:11","modified_gmt":"2024-07-18T08:21:11","slug":"drakengard_3","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/drakengard_3\/3045791","title":{"rendered":"Drakengard 3 (Rollenspiel) – Blutiger Rachetrip zu Land und Luft"},"content":{"rendered":"Fr\u00fches Familiendrama<\/strong>

Trotz der drei im Titel, ist das neuste Drakengard als Prequel zum 2005 erschienenen PS2-Original<\/a> konzipiert. Darin begleitet man die zu allem entschlossene Zero auf ihrem schonungslosen, einem Countdown gleichenden Rachefeldzug gegen ihre f\u00fcnf j\u00fcngeren Schwestern – der wahren Trag\u00f6die dahinter immer n\u00e4her kommend. Mit im Schlepptau: Drachenjungspund Mikhail, der Zero trotz ihrer herablassenden Art stets treu zur Seite steht. Auch Im Kampf erweist sich der naiv tollpatschige Lindwurm immer wieder als unverzichtbarer Mitstreiter.

Die luftigen Eins\u00e4tze auf Mikhails R\u00fccken d\u00fcrften mit ihrer Mehrfach-Zielaufschaltung f\u00fcr Feuerballsalven vor allem
Panzer-Dragoon<\/a>-Fans erfreuen. Neben Abschnitten mit festen Flugbahnen wie in SEGAs Saturn-Klassiker gibt es aber auch freie Flugeinlagen wie in Lair<\/a>. Die meiste Zeit ist man allerdings zu Fu\u00df unterwegs, wo man von bis zu zwei autonom agierenden Gefolgsleuten R\u00fcckendeckung bekommt. Wen man auf welcher Mission dabei haben will, kann man sich im Vorfeld aussuchen. Das Angebot an Mitstreitern nimmt stetig zu, bleibt aber \u00fcberschaubar.

Fliegende Waffenwechsel<\/strong>

Zeros Waffenarsenal wird ebenfalls immer \u00fcppiger, auch wenn sie mit Schwertern, Speeren, Klauen und Wurfklingen, mit denen man wie in den Drachenpassagen mehrere Ziele auf einmal markieren kann, lediglich vier Gattungen beherrscht. Daf\u00fcr kann sie aber waffenspezifische Kombos nutzen und jederzeit die Waffenart wechseln – zum Teil selbst im Sprung oder mitten in einer Angriffskette.\n
\"[GUI_STATICIMAGE(setid=76236,id=92482471)]\"<\/figure>\n
Die meisten Gegner sind f\u00fcr bestimmte Waffen- und Angriffsarten besonders anf\u00e4llig, fliegende Waffenwechsel an der Tagesordnung – unsere Komplettl\u00f6sung<\/a> gibt Hilfestellungen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nDa die Gegner oft auch noch sehr spezielle Schw\u00e4chen und Resistenzen haben, ergeben sich im Gegensatz zu reinen Metzelorigen wie Dynasty Warriors<\/a> und Konsorten angenehm taktische und dynamische Auseinandersetzungen, bei der auch die Defensive eine wichtige Rolle spielt.

Neben schnellen Ausweichman\u00f6vern, sollte man auch das Ausdauer fressende Blocken beherrschen, um nicht im falschen Moment ohne Schutz dazustehen. Mit dem richtigen Timing lassen sich sogar Schutzmechanismen durchbrechen und vernichtende Gegenschl\u00e4ge einleiten. Zudem l\u00e4sst sich, wenn ausreichend Blut vergossen wurde, der so genannte Intoner-Modus aktivieren, der sich ebenfalls als Konterm\u00f6glichkeit missbrauchen l\u00e4sst, aber in erster Linie dazu dient, w\u00e4hrend einer gesanglich eingeleiteten Transformation kurzzeitig besonders viel Schaden anzurichten.Alles im Griff?<\/strong>

Per Zielfixierung kann man sich auch auf bestimmte Gegner konzentrieren, was bei besonders gro\u00dfen oder schnellen Widersachern jedoch immer wieder f\u00fcr Chaos sorgt, da die Kamera meist viel zu nah an einem dran klebt und manuelles Nachjustieren bei mehreren Gegnern zwangsl\u00e4ufig zu ungewollten Zielwechseln f\u00fchrt. Auch genaue Spr\u00fcnge sind aufgrund der nahen Perspektive oft heikel – vor allem wenn die Zeit knapp oder die Abgr\u00fcnde bodenlos sind. Ansonsten ist die Steuerung aber angenehm handlich und schn\u00f6rkellos.

Zeitdruck gibt es aber ohnehin nur in optionalen Nebenmissionen, die man nach und nach parallel zur Handlung freispielen sowie beliebig oft wiederholen kann. Neben einmaligen Sachpr\u00e4mien und zus\u00e4tzlichen Erfahrungspunkten, stellen diese Kurzeins\u00e4tze aber vor allem eine gute M\u00f6glichkeit dar, um die durch Waffen-, Material- und Upgrade-K\u00e4ufe meist viel zu schnell gepl\u00fcnderte Kriegskasse wieder aufzuf\u00fcllen. Aufger\u00fcstete Waffen werden aber nicht nur stetig st\u00e4rker und komboreicher, sondern oft auch gr\u00f6\u00dfer und schwerer, was durchaus auch negative Auswirkungen wie verminderte Angriffsgeschwindigkeiten mit sich bringen kann.

H\u00e4ssliches Entlein<\/strong>

Auch der Humor kommt trotz d\u00fcsterer, sadistischer Grundstimmung nicht zu kurz. Die englische Sprachausgabe ist dabei solide, die musikalische Untermalung h\u00f6renswert. Grafisch kann das brachial inszenierte Gemetzel hingegen weniger \u00fcberzeugen. Vor allem direkt nach dem pomp\u00f6sen Render-Intro sorgt die via Unreal-Engine aufgetischte Spielgrafik f\u00fcr Ern\u00fcchterung.\n
\"[GUI_STATICIMAGE(setid=76236,id=92482481)]\"<\/figure>\n
Dank Drache Mikhail kann man gelegentlich auch aus der Luft angreifen – Kamera und Technik lassen allerdings oft zu w\u00fcnschen \u00fcbrig. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nEgal wie viel Blut man auch auf den Bildschirm spritzt, die blassen und grobschl\u00e4chtigen Kulissen wirken wie Relikte aus l\u00e4ngst vergangenen PS2-Zeiten. Auch viele der Effekte muten geradezu antiquiert an. Hinzu kommt eine von Rucklern und Tearing geplagte Bildrate sowie trotz reiner Download-Fassung zehrend lange Ladezeiten.

Neben einer physischen Ver\u00f6ffentlichung auf Blu-ray wie in Japan und den USA hat man sich leider auch eine deutsche Lokalisierung gespart, w\u00e4hrend es japanischen Originalton nur als DLC gegen knapp f\u00fcnf Euro Aufpreis gibt. Einzig K\u00e4ufer der limitierten, aber ebenfalls disc-losen Collector’s Edition werden daf\u00fcr nicht extra zur Kasse gebeten. Franz\u00f6sische Untertitel gibt’s hingegen \u00fcberall f\u00fcr lau – eine wirklich kuriose Sprach- und Release-Politik…
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\n
\n

Fazit<\/strong><\/h3>\n\n\nWie die beiden PS2-Vorg\u00e4nger bietet auch das als Prequel zum ersten Teil konzipierte Drakengard 3 eine Mischung aus bodennahen Hack’n’Slay-Eins\u00e4tzen \u00e0 la God of War<\/a> und luftigen Drachenk\u00e4mpfen wie in Panzer Dragoon<\/a> oder Lair<\/a>. Als erz\u00e4hlerischer Hintergrund dient ein bizarres Familiendrama zwischen sechs stimmgewaltigen Schwestern. Die Inszenierung ist meist derb und brachial, kann aber auch tragisch und komisch sein, w\u00e4hrend sich die K\u00e4mpfe nicht nur aufgrund der fliegenden Waffenwechsel erfreulich dynamisch pr\u00e4sentieren. Auch die Hatz nach immer neuen und effektiveren T\u00f6tungswerkzeugen wei\u00df zu gefallen. Der technische Unterbau ger\u00e4t hingegen immer wieder ins Stocken, die oft viel zu nahe Kamera ins Wanken. Zudem nerven trotz 15 GB schwerer Vollinstallation lange Ladezeiten und kuriose Sprachoptionen. So gibt’s franz\u00f6sische Texte umsonst, deutsche \u00fcberhaupt nicht und japanischen Originalton nur gegen Aufpreis…\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PS3<\/div>
PS3<\/div><\/div>
\"\"<\/div>

Brachiale Kampfaction mit durchwachsener Technik sowie fragw\u00fcrdiger Sprach- und Release-Politik.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • interessantes Setting<\/li>\n\n\n
  • dynamische Kampfaction<\/li>\n\n\n
  • motivierende Upgrade-Hatz<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • zickige Kamera<\/li>\n\n\n
    • holprige Technik<\/li>\n\n\n
    • zehrende Ladezeiten<\/li>\n\n\n
    • Spiel komplett auf Englisch<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 49,99 Euro<\/li>
      • Getestete Version: PSN-Download<\/li>
      • Sprachen: Englisch & Franz\u00f6sisch (Texte)<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Ja<\/li>
      • Multiplayer & Sonstiges: Japanischer Originalton als kostenpflichtiger DLC nachr\u00fcstbar<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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