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{"id":3045425,"date":"2020-02-18T16:40:00","date_gmt":"2020-02-18T15:40:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/mokoko\/3045425"},"modified":"2024-07-18T10:19:15","modified_gmt":"2024-07-18T08:19:15","slug":"mokoko","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/mokoko\/3045425","title":{"rendered":"Mokoko (Logik & Kreativit\u00e4t) – Sexy Puzzle oder lahmer Schweinkram?"},"content":{"rendered":"

Ein echter Oldie

<\/strong><\/p>\n

Um Mokoko richtig einzuordnen, starte ich eine kleine Zeitreise ins Jahr 1981: Damals erschienen heute legend\u00e4re Titel wie Donkey Kong, Defender, Frogger oder Castle Wolfenstein. Au\u00dferdem: Taitos Geschicklichkeitsspiel Qix. Darin lenkt man eine bunte Linie, die Fl\u00e4chen umf\u00e4hrt und so den gesamten Bildschirm St\u00fcck f\u00fcr St\u00fcck einf\u00e4rbt. Qix wurde f\u00fcr alle m\u00f6glichen Systeme umgesetzt – vom Amiga \u00fcber den Game Boy bis hin zum DOS-PC, zuletzt tauchte es 2006 als Teil der Retro-Sammlung Taito Legends 2 auf. Nachdem Taito mit Volfied 1989 das Spielprinzip kopiert und um fantasievolle Hintergr\u00fcnde und Feinde erweitert hatte, griffen in den 1990ern gleich mehrere Entwickler das Qix-Konzept auf. Und zwar mit einem Twist: nackte Haut! Vor allem in der Spielhalle unterliefen n\u00e4mlich etliche Studios die auf Konsolen und PCs \u00fcblichen Altersfreigaben – hier war Sex kein Tabuthema.

<\/p>\n

Mitte der 1990er erschienen mit der Gal\u2019s-Panic-Serie, Miss World \u201996, Perestroika Girls oder den Fantasia-Titeln einige Qix-Klone, die das erfolgreiche Abfahren des Spielfeldes mit Nacktbildchen belohnten. Diese Titel trieben bisweilen seltsame Bl\u00fcten: Mal konnte man Promis von Schwarzenegger bis Arafat als Charakterbilder w\u00e4hlen (was aber keinen spielerischen Einfluss hatte), mal verwandelten sich die Nackedeis bei ungeschicktem Vorgehen in Horrorbilder, mal waren auch die Herren der Sch\u00f6pfung untenrum ohne im Spiel. Sogar auf Heimkonsole gab es leicht anr\u00fcchige Qix-Kopien: In Silhouette * Stories auf der ersten Playstation behielten die Manga-M\u00e4dels ihre Kleidung an, in Uncover featuring Tatjana gab es auf Philips\u2019 Flopkonsole CD-i immerhin Softcore-Bildchen der holl\u00e4ndischen Schauspielerin Tatjana Simic zu sehen.

<\/p>\n

Von Kickstarter zu Steam

<\/strong><\/p>\n

\"[GUI_STATICIMAGE(setid=87619,id=92606185)]\"<\/figure>\n
Im Auswahlmen\u00fc der jeweiligen Manga-Dame steht ihre absurde Lebensgeschichte. Nachdem man ihre drei Levels geschafft hat, kann man sie ohne Kleidung, BH und Unterw\u00e4sche ansehen. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nZur\u00fcck im Jahr 2019: Im letzten November konnte der Indie-Entwickler Naisu Games via Kickstarter gerade mal 2.000 Euro f\u00fcr sein Erotik-Spielchen Mokoko mobilisieren – die Kohle sollte in die \u00dcberarbeitung der \u00dcbersetzungen und Werbung f\u00fcr den Titel flie\u00dfen, fertig programmiert war das Teil n\u00e4mlich schon. Und jetzt, Mitte Februar, steht Mokoko f\u00fcr schlanke 3,29 Euro im Steam-Kr\u00e4merladen. So richtig schl\u00fcpfrig wird der Titel \u00fcbrigens nur, wenn man auch den zeitgleich erschienenen, kostenlosen Nudity-Patch via Steam herunterl\u00e4dt.
\n

\u00a0<\/p>\n

Im Spielmen\u00fc, hinter dem Punkt Story verborgen, wartet dann die erste Manga-Dame, Ayane, mitsamt ihrer Hintergrundgeschichte: \u201eAyane findet die N\u00e4chte bezaubernd. Das Gef\u00fchl, wenn eine k\u00fchle Prise des Windes, ihre zarte Haut streichelt, w\u00e4hrend alles in Dunkelheit ist, l\u00e4sst sie lebendig f\u00fchlen.\u201c<\/em>\u00a0[sic]\u00a0Bl\u00f6d nur, dass es fiese Kr\u00e4fte im Spiel gibt: \u201eFederic Das bewusste Spielzeug erlangte Bewusstsein, nachdem sein Erschaffer auf Serienproduktion f\u00fcr seine Duplikate mit geringerer Qualit\u00e4t gewechselt war. Nachdem das geschehen war, ermordete das Spielzeug seinen Erschaffer.\u201c<\/em>\u00a0[sic]\u00a0Was das mit Ayane zu tun hat? Nun: \u201eIn einigen ziellosen Jahren, hatte Federic nur Leute beobachtet. Jetzt glaubt er, er m\u00fcsse diese nachahmen. Angenommen das er ein Mann sei, sucht Federic jetzt eine Weibliche Kumpanin. Sie kann ihn reparieren oder ihm von Zeit zu Zeit einen \u00d6lwechsel geben und er kann dann seinen Wirbel-Tanz f\u00fcr ihre Unterhaltung vorf\u00fchren. (\u2026) Eines Nachts begegnete er Ayane. Ayane war nicht an seinem Angebot interessiert. Federic war vollkommen au\u00dfer sich und dachte, dass Menschen nicht besser sein, als sein Erschaffer. Jetzt, alles wonach er sich sehnt, ist es alle Menschen zu vernichten, angefangen mit Ayane.\u201c <\/em>\u00a0[sic]<\/p>

Frauenrettung als Puzzlegame
<\/strong>


<\/strong>Ihr wisst also Bescheid! D\u00e4mlich-abstruse Story? Check! Billige Sexklamotte voller Klischees? Check! Schlechte \u00dcbersetzung? Check! In spielerischer Hinsicht ist die Mission des Spielers, die stereotypischen Animefrauen (von denen es acht gibt) aus ihren Notsituationen zu erretten, indem man ihre Feinde (wie Federic) besiegt. Das geht nach Qix-Manier so: Man lenkt den Cursor zun\u00e4chst entlang der Randlinie \u00fcber das Spielfeld. Zieht man nach innen, ist der Cursor verwundbar – wer in diesem Zustand von einem der herumwuselnden Feinde getroffen wird, verliert einen Lebenspunkt. Also umrundet man mit dem Cursor schnell eine Fl\u00e4che, schlie\u00dft sie dadurch ab und ist dann nicht mehr verwundbar. Dadurch erh\u00f6ht sich die Prozentzahl am Bildschirmrand – letztlich muss man immer 70% des Bildschirms St\u00fcck f\u00fcr St\u00fcck umranden, damit der Feind als besiegt gilt.<\/p><\/p>\n


Zum Dank l\u00e4sst die jeweilige Dame ein Kleidungsst\u00fcck nach dem anderen fallen. Bis zum bitteren Ende: Am Schluss der drei Stages pro Manga-Frau liegt, sitzt oder kniet sie splitternackt vor dem Spieler, inklusive expliziter Details unter der buchst\u00e4blichen G\u00fcrtellinie. Das wirkt im Zeitalter der unendlich verf\u00fcgbaren Pornografie nicht nur obsolet, sondern ist tats\u00e4chlich unangenehm, weil das Spiel die Kulleraugen-M\u00e4dchen und ihre lasziven Posen mit eindeutigen Hintergrundgeschichten verquickt. Kurzversion: Die hei\u00dfen, aber hilflosen Weiber brauchen deine Unterst\u00fctzung. Steh\u2019 ihnen zur Seite und als Zeichen der Dankbarkeit gibt es Titten zu sehen!<\/p><\/p>\n

\u00a0<\/p><\/p>\n

90-Minuten-Quickie

<\/strong><\/p>\n

\"[GUI_STATICIMAGE(setid=87619,id=92606186)]\"<\/figure>\n
So geht Mokoko (und Qix): Umfahrt per Cursor Bereiche, damit ihr den Bildschirm St\u00fcck f\u00fcr St\u00fcck abarbeitet und so die Dame dahinter freilegt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nAll das k\u00f6nnte man ausblenden, h\u00e4tte Naisu Games dem Arcade-Oldie eine in spielerischer Sicht spannende \u00dcberarbeitung zukommen lassen. Leider ist dies nicht der Fall: Das Qix-Konzept wurde bieder und plump wiedergek\u00e4ut – ohne eigene Geistesblitze, geschicktes Leveldesign oder pfiffig agierende Gegner. Stage um Stage meistere ich im Handumdrehen, nur die letzten drei, vier (von insgesamt 24) Levels sind fordernder und damit auch besser. Nach 90 Minuten sind alle Areale gemeistert, alle verr\u00fcckten Feinde verpufft und alle Frauen gerettet (aka entkleidet). Der freigeschaltete Arcade-Modus ist dann nochmal dasselbe in Gr\u00fcn. Ich empfehle \u00fcbrigens, Mokoko mit Controller zu spielen – per Analogstick lassen sich viel leichter schr\u00e4ge Linien fahren, mit Tastatur f\u00fchlt sich das Spiel unhandlicher an.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nIch habe keinen Knobelspiel-Meilenstein erwartet, finde es aber doch schade, wie uninspiriert der Entwickler das alte Spielprinzip von Qix aufgew\u00e4rmt hat. Da hatten die \u201eerotischen\u201c Klone der 1990er, allen von die Gal\u2019s-Panic-Reihe, weit mehr eigene Ideen und Kniffe bei Feinden und Leveldesign zu bieten. Mokoko ist obendrein zu kurz und zu leicht! Ob die entbl\u00e4tterten Anime-M\u00e4dels heutzutage noch ein Argument sind, den Titel durchzuzocken, wage ich zu bezweifeln. Bleiben die haneb\u00fcchenen Hintergrundgeschichten der Feinde – hier blitzt bisweilen etwas von dem absurden Humor durch, den ich z.B. auch in der Tauben-Dating-Sim Hatoful Boyfriend<\/a> sch\u00e4tze. Damit wehrt Mokoko letzlich das 4Players-G\u00fctesiegel \u201eUngen\u00fcgend\u201c ab und holt sich ein solides \u201eMangelhaft\u201c.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Spielerisch banaler Puzzle-Titel, der den Arcade-Klassiker Qix einfallslos kopiert – garniert mit drallen Manga-Nackedeis.<\/p><\/div><\/div> <\/div> \n\n

\n
\n

Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
\n
\n

Gef\u00e4llt mir<\/h3>\n\n\n
    \n
  • unverw\u00fcstliches Arcade-Puzzle-Prinzip<\/li>\n\n\n
  • einige Lacher wegen der Hintergrundgeschichten<\/li>\n\n\n
  • mit Gamepad oder Tastatur spielbar<\/li>\n\n\n
  • Nacktpatch ist gratis<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
    \n

    Gef\u00e4llt mir nicht<\/h3>\n\n\n
      \n
    • zu leicht und viel zu kurz<\/li>\n\n\n
    • keine eigenen Spielideen<\/li>\n\n\n
    • fehlerbehaftete deutsche Texte<\/li>\n\n\n
    • einfallsloses Leveldesign<\/li>\n\n\n
    • h\u00e4ssliche Gegner<\/li>\n\n\n
    • hilfsbed\u00fcrftige M\u00e4dchen, die sich zum Dank ausziehen<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

      Versionen & Multiplayer<\/h3>
      • Preis zum Test: 3,29 Euro<\/li>
      • Getestete Version: deutsche Steam-Version<\/li>
      • Sprachen: deutsche Texte<\/li>
      • Schnitte: Nein<\/li>
      • Splitscreen: Nein<\/li>
      • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

        Vertrieb & Bezahlinhalte<\/h3>
        • Online-Aktivierung: Ja<\/li>
        • Online-Zwang: Nein<\/li>
        • Account-Bindung: Ja<\/li>
        • Sonstiges: Kostenloser Nudity-Patch muss separat via Steam heruntergeladen werden<\/li>
        • Verf\u00fcgbarkeit: Digital<\/li>
        • Hauptverf\u00fcgbarkeit: Digital,<\/li>
        • Verf\u00fcgbarkeit digital: Steam,<\/li>
        • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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