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{"id":3044959,"date":"2020-01-29T14:29:00","date_gmt":"2020-01-29T13:29:00","guid":{"rendered":"https:\/\/4players.fdpub.de\/allgemein\/the_pedestrian\/3044959"},"modified":"2024-07-18T10:17:21","modified_gmt":"2024-07-18T08:17:21","slug":"the_pedestrian","status":"publish","type":"post","link":"https:\/\/4players.fdpub.de\/test\/the_pedestrian\/3044959","title":{"rendered":"The Pedestrian (Logik & Kreativit\u00e4t) – Denksport im Schilderwald"},"content":{"rendered":"

Strichm\u00e4nnchen to go<\/strong><\/p>\n

\u00a0<\/p>\n

Bis The Pedestrian von der Idee \u00fcber die Kickstarter-Kampagne und Demo zu einem vollwertigen Spiel reifte, dauerte es Jahre. Wer den sympathischen drei Herren von Skookum Arts bei diesem schwierigen Prozess zusehen wollte, hatte dank vieler Blog-Posts und Videotageb\u00fccher<\/a> reichlich Gelegenheit. Nun ist der Titel endlich f\u00fcr PC erschienen – und hat mich gut f\u00fcnf, sechs Stunden lang vortrefflich unterhalten. Aber worum geht es eigentlich, in diesem Stra\u00dfenschilder-Spiel? Und ist es ein Plattformer oder doch mehr Belastungstest f\u00fcrs Oberst\u00fcbchen?<\/p>\n

\u00a0<\/p>\n

Letzteres! Zwar hopst die Spielfigur schon mal \u00fcber t\u00f6dliche Laser oder erklimmt Leitern – allerdings treten die Geschicklichkeitselemente zu Gunsten der Denksport-Einlagen deutlich in den Hintergrund. Per Tasten- oder Knopfdruck – The Pedestrian l\u00e4sst sich mit Maus und Tastatur sowie Gamepad klasse lenken – wechselt man vom Action-Modus, in dem das Strichm\u00e4nnchen kontrolliert wird, in den Bau- und Plan-Modus. Hier ordnet man einzelne Schild-Tafeln an und baut Verbindungswege zwischen T\u00fcren und Leitern. Und das geht so: Man kann eine T\u00fcr, die rechts aus einem Schild f\u00fchrt mit einer T\u00fcr verbinden, die links in ein anderes Schild hineingeht. Oder eben eine Leiter, die oben aus einem Raum ragt, mit einer anderen, die unten ins n\u00e4chste Schild hineingeht. Zur\u00fcck im Action-Modus, kann meine Figur dann den neu geschaffenen Durchgang nutzen und von einem Schild zum n\u00e4chsten gelangen.


Um die Ecke denken<\/strong><\/p><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87473,id=92604822)]\"<\/figure>\n
So geht The Pedestrian: Man ordnet Schilder an und verbindet deren T\u00fcren klug, damit die Spielfigur (im Schild links oben) zu Items oder ans Ziel kommt. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWarum das n\u00f6tig ist? Weil der Weg zum Ausgang vielfach versperrt ist, weil Schalter bewegt oder R\u00e4tselgegenst\u00e4nde besorgt werden wollen. Mal liegt ein Schl\u00fcssel scheinbar unerreichbar, mal muss ein Stromkabel organisiert werden. Und durch kluges Schilder-Anordnen und Wege-Bauen kommt man eben doch irgendwie hin. Ein paar Kniffe machen euch das Leben schwer: Die Platzierung der einzelnen Schilder auf dem Hintergrund kann an einigen Punkten nicht beliebig ver\u00e4ndert werden – z.B. ist ein Rohr im Weg oder eine der Tafeln fix mit einer Wand verschraubt. Zudem zeigt das Spiel im Bau- und Plan-Modus optisch an, welche Verbindungen ihr mit der Spielffgur schon benutzt habt – indem diese gestrichelt gekennzeichnet werden. L\u00f6scht oder ver\u00e4ndert man nun diese Verbindung, werden Spielfigur und beschaffte Items zum Start des aktuellen R\u00e4tsels zur\u00fcckgesetzt! Daher muss man stets vorausschauend planen, um zum Ziel zu gelangen.\n

\u00a0<\/p>

Stress oder Spa\u00df?<\/strong><\/p>\n

\u00a0<\/p>\n

Denkspiele wandern bekanntlich auf einem schmalen Grad zwischen Lust und Frust. Einem Portal<\/a> (kennt jeder) oder Crush<\/a> (PSP, kennt kaum einer) gelang dieser Spagat zwischen \u201eArrgh, ich komm\u2019 nicht drauf\u201c und \u201eHeureka, was eine geile L\u00f6sung\u201c formidabel. Der Spieler wird gefordert, muss probieren, scheitert wiederholt – am Ende ist das Spiel aber nie so schwer, dass die Frustseite die Oberhand gewinnt. The Talos Principle hatte da schon mehr Schlagseite, allen unbestrittenen Qualit\u00e4ten zum Trotz waren manche R\u00e4tsell\u00f6sungen sehr anspruchsvoll.

<\/p>\n

The Pedestrian ist in dieser Hinsicht, vom finalen Master-R\u00e4tsel abgesehen, vortrefflich austariert: Die L\u00f6sungen werden selten auf dem Silbertablett serviert, sind aber nie so abwegig oder krass kompliziert, dass man seinen Monitor vom Tisch werfen m\u00f6chte. Die Steuerung der Figur und das Anordnen der Schilder geht dabei sehr angenehm von der Hand, zumal die Entwickler zwischen komplexe Schilderw\u00e4lder immer wieder kurze Abschnitte einstreuen, in denen das blo\u00dfe Laufen oder Ansehen der Hintergr\u00fcnde im Fokus steht.

<\/p>\n

\"[GUI_STATICIMAGE(setid=87473,id=92604824)]\"<\/figure>\n
Cooles Konzept: Die 2D-Schilder, auf denen geknobelt wird, sind in eine 3D-Spielwelt eingebunden. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nWie auf den Screenshots zu sehen, setzt The Pedestrian n\u00e4mlich nicht nur auf seinen charmanten, minimalistischen Verkehrsschilder-Look. Die Bleche, Zettel, Schiefertafeln oder Displays, auf denen Herr oder Frau Klot\u00fcr-Piktogramm herumhopsen, sind elegant in eine 3D-Kulisse eingebunden. Die rei\u00dft optisch keine B\u00e4ume aus. Aber dass sich durch ge\u00f6ffnete T\u00fcren im 2D-Knobelpart schon mal reale 3D-Aufzugt\u00fcren auftun oder dass man mit seiner Figur hoch \u00fcber einer Verkehrskreuzung herumturnt, ist ein nettes Gimmick.

\n

Strom & Farbe<\/strong><\/p>\n

\u00a0<\/p>\n

\"[GUI_STATICIMAGE(setid=87473,id=92604827)]\"<\/figure>\n
Komplexe Verkabelung: The Pedestrian ist selten zu hart, bietet aber etliche anspruchsvolle Denkaufgaben. \u00a9 4P\/Screenshot<\/div>\n<\/div>\nIn der zweiten Spielh\u00e4lfte f\u00fchrt The Pedestrian weitere Spielelemente ein: Dann muss man regelm\u00e4\u00dfig Stromkreisl\u00e4ufe verbinden – das ist schnell verstanden. In manchen Abschnitten gibt es aber auch Farb-Pumpen, die man mit Schildern verbinden kannn. Damit wird ein Schild eingef\u00e4rbt und so der in ihm enthaltene Fortschritt (z.B. ein aktivierter Schalter oder dort abgelegter Schl\u00fcssel) konserviert. \u00c4ndert man nun einen Verbindungsweg, den die Spielfigur schon bestritten hat, werden die Elemente im eingef\u00e4rbten Schild nicht zur\u00fcckgesetzt. Das erlaubt ganz neue Optionen, um die Ecke zu denken – sp\u00e4testens hier wechselt The Pedestrian vom bek\u00f6mmlichen Denksport zum aktiven Gehirnjogging.\n

\u00a0<\/p>\n\n

\n
\n

Fazit<\/strong><\/h3>\n\n\nIch war mir nicht ganz sicher, ob ich mich an The Pedestrian trauen sollte: Ich liebe 2D-Jump\u2019n\u2019Runs, habe aber Respekt vor kniffligen R\u00e4tseln. Und ich wusste, dass dieser Titel mehr in Richtung Denkspiel geht. Weil es so hinrei\u00dfend inszeniert ist, gab ich mir aber einen Ruck – und habe es nicht bereut. Das Spielkonzept mit dem Anordnen der einzelnen Schilder, dem Schaffen von Wegen zwischen diesen Tafeln und dem Zur\u00fccksetzen, wenn man etwas ver\u00e4ndert – all das ist durchdacht und macht dabei viel Laune. Klar muss man ordentlich nachdenken, kommt aber mit guter Planung angenehm flott voran. Und f\u00fcr meine Super-Mario-Seele ist zwischendurch auch immer wieder etwas lockeres Hopsen im Programm. Die Farbmechanik in der zweiten Spielh\u00e4lfte finde ich leider nicht besonders benutzerfreundlich, da werden dann doch Qualit\u00e4tsunterschiede zu einem Knobel-Meilenstein \u00e0 la Portal 2<\/a> deutlich. Trotzdem: Auch weil sich The Pedestrian ein \u00fcberraschend cooles Finale erlaubt, sollte jeder Denkspiel-Freund einen Blick riskieren – meine grauen Zellen wurden schon eine Weile nicht mehr so gut unterhalten.\n<\/div>\n<\/div>\n\n

Wertung<\/strong><\/h3>
PC<\/div>
PC<\/div><\/div>
\"\"<\/div>

Innovatives 2D-Knobelspiel mit einfallsreicher Pr\u00e4sentation – trotz des \u00fcberschaubaren Umfangs ein Muss f\u00fcr digitale Denksportler!<\/p><\/div><\/div> <\/div> \n\t\t\t

\n\t\t\t\t

Echtgeldtransaktionen<\/strong><\/h3>\n\t\t\t\t

"Wie negativ wirken sich zus\u00e4tzliche K\u00e4ufe auf das Spielerlebnis, die Mechanik oder die Wertung aus?"<\/p>\n\t\t\t\t

\n\t\t\t\t\t
Gar nicht.<\/div>
Leicht.<\/div>
Mittel.<\/div>
Stark.<\/div>
Extrem.<\/div>\t\t\t\t<\/div> \n\t\t\t\t
\n\t\t\t\t\t

Gar nicht.<\/h4>\n\t\t\t\t\t
\n\t\t\t\t\t\t
    \n\t\t\t\t\t\t\t
  • Es gibt keine K\u00e4ufe.<\/p><\/li>\t\t\t\t\t\t<\/ul> \n\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t\t<\/div> \n\t\t\t<\/div> \n\t\t\t\n

    \n
    \n

    Pro & Kontra<\/strong><\/h3>\n<\/div>\n<\/div>\n\n\n
    \n
    \n

    Gef\u00e4llt mir<\/h3>\n\n\n
      \n
    • kluge, einfallsreiche Spielidee<\/li>\n\n\n
    • klasse Steuerung beim H\u00fcpfen und Bauen<\/li>\n\n\n
    • anspruchsvolle R\u00e4tselmechanik<\/li>\n\n\n
    • charmant animierte Spielfigur<\/li>\n\n\n
    • optisch abwechslungsreiche Schild-Stile<\/li>\n\n\n
    • gut ausbalancierter Schwierigkeitgrad<\/li>\n\n\n
    • grandioses, \u00fcberraschendes Finale<\/li>\n\n<\/ul>\n<\/div>\n\n\n\n
      \n

      Gef\u00e4llt mir nicht<\/h3>\n\n\n
        \n
      • Farb<\/li>\n\n\n
      • Mechanik wird unzureichend erkl\u00e4rt<\/li>\n\n\n
      • nur ein Speicherplatz<\/li>\n\n\n
      • Musik bleibt nicht im Ged\u00e4chtnis h\u00e4ngen<\/li>\n\n\n
      • technisch mittelm\u00e4\u00dfige Umgebungsgrafik<\/li>\n\n<\/ul>\n<\/div>\n<\/div>\n\n

        Versionen & Multiplayer<\/h3>
        • Preis zum Test: 16,79 Euro<\/li>
        • Getestete Version: deutsche Steam-Version<\/li>
        • Sprachen: englische Texte<\/li>
        • Schnitte: Nein<\/li>
        • Splitscreen: Nein<\/li>
        • Multiplayer & Sonstiges: kein Mehrspieler-Modus<\/li><\/ul><\/div>

          Vertrieb & Bezahlinhalte<\/h3>
          • Online-Aktivierung: Ja<\/li>
          • Online-Zwang: Nein<\/li>
          • Account-Bindung: Ja<\/li>
          • Verf\u00fcgbarkeit: Digital<\/li>
          • Hauptverf\u00fcgbarkeit: Digital,<\/li>
          • Verf\u00fcgbarkeit digital: GOG,Steam,<\/li>
          • Bezahlinhalte: Nein<\/li><\/ul><\/div><\/div>","protected":false},"excerpt":{"rendered":"

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